/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // TextureLoad.cpp : implementation file // #include "stdafx.h" #include "Radiant.h" #include "TextureLoad.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTextureLoad dialog CTextureLoad::CTextureLoad(CWnd* pParent /*=NULL*/) : CDialog(CTextureLoad::IDD, pParent) { //{{AFX_DATA_INIT(CTextureLoad) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CTextureLoad::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTextureLoad) DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTextureLoad, CDialog) //{{AFX_MSG_MAP(CTextureLoad) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTextureLoad message handlers BOOL CTextureLoad::OnInitDialog() { CDialog::OnInitDialog(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CTextureLoad::OnOK() { // TODO: Add extra validation here CDialog::OnOK(); }