/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !defined(AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_) #define AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // TextureBar.h : header file // ///////////////////////////////////////////////////////////////////////////// // CTextureBar dialog class CTextureBar : public CDialogBar { // Construction public: void GetSurfaceAttributes(); void SetSurfaceAttributes(); CTextureBar(); // Dialog Data //{{AFX_DATA(CTextureBar) enum { IDD = IDD_TEXTUREBAR }; CSpinButtonCtrl m_spinRotate; CSpinButtonCtrl m_spinVScale; CSpinButtonCtrl m_spinVShift; CSpinButtonCtrl m_spinHScale; CSpinButtonCtrl m_spinHShift; int m_nHShift; int m_nHScale; int m_nRotate; int m_nVShift; int m_nVScale; int m_nRotateAmt; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureBar) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CTextureBar) afx_msg void OnDeltaposSpinHshift(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposSpinVshift(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposSpinHScale(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposSpinVScale(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDeltaposSpinRotate(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnSelectionPrint(); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnBtnApplytexturestuff(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_)