/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //++timo TODO : the whole CTextureBar has to be modified for the new texture code // TextureBar.cpp : implementation file // #include "stdafx.h" #include "Radiant.h" #include "TextureBar.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTextureBar dialog CTextureBar::CTextureBar() : CDialogBar() { //{{AFX_DATA_INIT(CTextureBar) m_nHShift = 0; m_nHScale = 0; m_nRotate = 0; m_nVShift = 0; m_nVScale = 0; m_nRotateAmt = 45; //}}AFX_DATA_INIT } void CTextureBar::DoDataExchange(CDataExchange* pDX) { CDialogBar::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTextureBar) DDX_Control(pDX, IDC_SPIN_ROTATE, m_spinRotate); DDX_Control(pDX, IDC_SPIN_VSCALE, m_spinVScale); DDX_Control(pDX, IDC_SPIN_VSHIFT, m_spinVShift); DDX_Control(pDX, IDC_SPIN_HSCALE, m_spinHScale); DDX_Control(pDX, IDC_SPIN_HSHIFT, m_spinHShift); DDX_Text(pDX, IDC_HSHIFT, m_nHShift); DDX_Text(pDX, IDC_HSCALE, m_nHScale); DDX_Text(pDX, IDC_ROTATE, m_nRotate); DDX_Text(pDX, IDC_VSHIFT, m_nVShift); DDX_Text(pDX, IDC_VSCALE, m_nVScale); DDX_Text(pDX, IDC_EDIT_ROTATEAMT, m_nRotateAmt); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTextureBar, CDialogBar) //{{AFX_MSG_MAP(CTextureBar) ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSHIFT, OnDeltaposSpinHshift) ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSHIFT, OnDeltaposSpinVshift) ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSCALE, OnDeltaposSpinHScale) ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSCALE, OnDeltaposSpinVScale) ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_ROTATE, OnDeltaposSpinRotate) ON_COMMAND(ID_SELECTION_PRINT, OnSelectionPrint) ON_WM_CREATE() ON_BN_CLICKED(IDC_BTN_APPLYTEXTURESTUFF, OnBtnApplytexturestuff) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTextureBar message handlers void CTextureBar::OnDeltaposSpinHshift(NMHDR* pNMHDR, LRESULT* pResult) { NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; *pResult = 0; if (pNMUpDown->iDelta < 0) Select_ShiftTexture(abs(g_qeglobals.d_savedinfo.m_nTextureTweak), 0); else Select_ShiftTexture(-abs(g_qeglobals.d_savedinfo.m_nTextureTweak), 0); GetSurfaceAttributes(); } void CTextureBar::OnDeltaposSpinVshift(NMHDR* pNMHDR, LRESULT* pResult) { NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; // TODO: Add your control notification handler code here *pResult = 0; if (pNMUpDown->iDelta < 0) Select_ShiftTexture(0, abs(g_qeglobals.d_savedinfo.m_nTextureTweak)); else Select_ShiftTexture(0, -abs(g_qeglobals.d_savedinfo.m_nTextureTweak)); GetSurfaceAttributes(); } void CTextureBar::OnDeltaposSpinHScale(NMHDR* pNMHDR, LRESULT* pResult) { NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; // TODO: Add your control notification handler code here *pResult = 0; if (pNMUpDown->iDelta < 0) Select_ScaleTexture(abs(g_qeglobals.d_savedinfo.m_nTextureTweak),0); else Select_ScaleTexture(-abs(g_qeglobals.d_savedinfo.m_nTextureTweak),0); GetSurfaceAttributes(); } void CTextureBar::OnDeltaposSpinVScale(NMHDR* pNMHDR, LRESULT* pResult) { NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; // TODO: Add your control notification handler code here *pResult = 0; if (pNMUpDown->iDelta < 0) Select_ScaleTexture(0, abs(g_qeglobals.d_savedinfo.m_nTextureTweak)); else Select_ScaleTexture(0, -abs(g_qeglobals.d_savedinfo.m_nTextureTweak)); GetSurfaceAttributes(); } void CTextureBar::OnDeltaposSpinRotate(NMHDR* pNMHDR, LRESULT* pResult) { NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; *pResult = 0; UpdateData(TRUE); if (pNMUpDown->iDelta < 0) Select_RotateTexture(abs(m_nRotateAmt)); else Select_RotateTexture(-abs(m_nRotateAmt)); GetSurfaceAttributes(); } void CTextureBar::OnSelectionPrint() { // TODO: Add your command handler code here } int CTextureBar::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialogBar::OnCreate(lpCreateStruct) == -1) return -1; return 0; } void CTextureBar::OnBtnApplytexturestuff() { SetSurfaceAttributes(); } void CTextureBar::GetSurfaceAttributes() { texdef_t* pt = (g_ptrSelectedFaces.GetSize() > 0) ? &(reinterpret_cast(g_ptrSelectedFaces.GetAt(0)))->texdef : &g_qeglobals.d_texturewin.texdef; if (pt) { m_nHShift = pt->shift[0]; m_nVShift = pt->shift[1]; m_nHScale = pt->scale[0]; m_nVScale = pt->scale[1]; m_nRotate = pt->rotate; UpdateData(FALSE); } } //++timo implement brush primitive here void CTextureBar::SetSurfaceAttributes() { if (g_ptrSelectedFaces.GetSize() > 0) { if (g_qeglobals.m_bBrushPrimitMode) { Sys_Printf("Warning : brush primitive mode not implemented in CTextureBar"); } face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(0)); texdef_t* pt = &selFace->texdef; UpdateData(TRUE); pt->shift[0] = m_nHShift; pt->shift[1] = m_nVShift; pt->scale[0] = m_nHScale; pt->scale[1] = m_nVScale; pt->rotate = m_nRotate; Sys_UpdateWindows(W_CAMERA); } }