/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !defined(AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_) #define AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // TexWnd.h : header file // #include "texedit.h" ///////////////////////////////////////////////////////////////////////////// // CTexWnd window class CTexWnd : public CWnd { DECLARE_DYNCREATE(CTexWnd); // Construction public: CTexWnd(); void UpdateFilter(const char* pFilter); void UpdatePrefs(); void FocusEdit(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTexWnd) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CTexWnd(); protected: CTexEdit m_wndFilter; CButton m_wndShaders; bool m_bNeedRange; // Generated message map functions protected: //{{AFX_MSG(CTexWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnParentNotify(UINT message, LPARAM lParam); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnPaint(); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnTexturesFlush(); //}}AFX_MSG afx_msg void OnShaderClick(); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_)