/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_) #define AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // SurfaceDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSurfaceDlg dialog class CSurfaceDlg : public CDialog { bool m_bPatchMode; // brush primitive fake shift scale rot coords float m_shift[2]; float m_rotate; float m_scale[2]; // Construction public: CSurfaceDlg(CWnd* pParent = NULL); // standard constructor void SetTexMods(); void GetTexMods(); void GrabPatchMods(); // Dialog Data //{{AFX_DATA(CSurfaceDlg) enum { IDD = IDD_SURFACE }; CSpinButtonCtrl m_wndWidth; CSpinButtonCtrl m_wndHeight; CSpinButtonCtrl m_wndVShift; CSpinButtonCtrl m_wndVScale; CSpinButtonCtrl m_wndRotate; CSpinButtonCtrl m_wndHShift; CSpinButtonCtrl m_wndHScale; int m_nHeight; int m_nWidth; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSurfaceDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation protected: void UpdateSpinners(int nScrollCode, int nPos, CScrollBar* pBar); void UpdateSpinners(bool bUp, int nID); // Generated message map functions //{{AFX_MSG(CSurfaceDlg) virtual BOOL OnInitDialog(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnApply(); virtual void OnOK(); afx_msg void OnClose(); virtual void OnCancel(); afx_msg void OnDestroy(); afx_msg void OnBtnCancel(); afx_msg void OnBtnColor(); afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDeltaPosSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnBtnPatchdetails(); afx_msg void OnBtnPatchnatural(); afx_msg void OnBtnPatchreset(); afx_msg void OnBtnPatchfit(); afx_msg void OnBtnAxial(); afx_msg void OnBtnBrushfit(); afx_msg void OnBtnFacefit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SURFACEDLG_H__D84E0C22_9EEA_11D1_B570_00AA00A410FC__INCLUDED_)