/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_) #define AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #pragma warning(disable: 4305) // For: double to float #pragma warning(disable: 4800) // For: performance warning on bool conversions #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__330BBF08_731C_11D1_B539_00AA00A410FC__INCLUDED_) #include "MainFrm.h" #include "PrefsDlg.h" #include "FindTextureDlg.h" extern CMainFrame* g_pParentWnd; extern CString g_strAppPath; extern CPrefsDlg& g_PrefsDlg; extern CFindTextureDlg& g_dlgFind; // layout styles #define QR_SPLIT 0 #define QR_QE4 1 #define QR_4WAY 2 #define QR_SPLITZ 3 // externs extern void AddSlash(CString&); extern void DLLBuildDone(); extern void CleanUpEntities(); extern void MFCCreate(HINSTANCE); extern BOOL Init3Dfx(); extern void FindReplace(CString& strContents, const char* pTag, const char* pValue); extern void CheckBspProcess(); extern void QE_CountBrushesAndUpdateStatusBar(); extern void QE_CheckAutoSave(); extern qtexture_t *notexture; extern qtexture_t *current_texture; extern BOOL SaveWindowState(HWND hWnd, const char *pszName); extern BOOL DoMru(HWND, WORD); extern void RunBsp (char *command); extern void Map_Snapshot(); extern void WXY_Print(); extern void AddProp( void ); extern qboolean DoColor(int iIndex); extern entity_t *edit_entity; extern int inspector_mode; extern bool g_bRotateMode; extern bool g_bClipMode; extern bool g_bScaleMode; extern int g_nScaleHow; extern bool g_bPathMode; extern bool ByeByeSurfaceDialog(); extern void RunScript(char* pBuffer); extern bool ExtractPath_and_Filename(const char* pPath, CString& strPath, CString& strFilename); extern HINSTANCE g_hOpenGL32; extern void Select_Scale(float x, float y, float z); extern void Select_RotateTexture(int amt); extern void Select_ScaleTexture(int x, int y); extern void Select_ShiftTexture(int x, int y); extern void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce); extern void DoProjectSettings(); extern qboolean region_active; extern void Brush_Print(brush_t* b); extern void Texture_ShowDirectory (char* pPath, bool Linked = false); extern void Map_ImportFile (char *filename); extern void Map_SaveSelected(char* pFilename); extern void UpdateSurfaceDialog(); extern bool g_bNewFace; extern void Select_GetTrueMid (vec3_t mid); extern bool g_bSwitch; extern brush_t g_brFrontSplits; extern brush_t g_brBackSplits; extern CClipPoint g_Clip1; extern CClipPoint g_Clip2; extern brush_t* g_pSplitList; extern CClipPoint g_PathPoints[256]; extern void AcquirePath(int nCount, PFNPathCallback* pFunc); extern bool g_bScreenUpdates; extern SCommandInfo g_Commands[]; extern int g_nCommandCount; extern SKeyInfo g_Keys[]; extern int g_nKeyCount; extern int inspector_mode; extern char *bsp_commands[256]; extern void RunScriptByName(char*, bool); extern void DoNewColor(int* i1, int* i2, int* i3); extern void UpdateSurfaceDialog(); extern void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back); extern void HandlePopup(CWnd* pWindow, unsigned int uId); extern z_t z; extern void Select_Scale(float x, float y, float z); extern CString g_strProject; extern void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv); extern void VectorRotate (vec3_t va, vec3_t vb, vec3_t out); extern void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out); extern qboolean QE_SaveProject (const char* pProjectFile); extern void NewBSP(char* pCommandLine, HWND); extern void NewVIS(char* pCommandLine, HWND); extern void NewRAD(char* pCommandLine, HWND); extern void RunTools(char* pCommandLine, HWND, const char*); extern void Clamp(float& f, int nClamp); extern void MemFile_fprintf(CMemFile* pMemFile, const char* pText, ...); extern void SaveWindowPlacement(HWND hwnd, const char* pName); extern bool LoadWindowPlacement(HWND hwnd, const char* pName); extern qboolean ConfirmModified (void); extern void DoPatchInspector(); void UpdatePatchInspector(); extern int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen); extern int g_nBrushId;