/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ShaderInfo.h: interface for the CShaderInfo class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_) #define AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CShaderInfo { public: CString m_strName; CString m_strShaderName; CString m_strTextureName; CStringList m_strEditorParams; CStringList m_lstSurfaceParams; float m_fTransValue; int m_nFlags; qtexture_t *m_pQTexture; void Parse(const char *pName); CShaderInfo(); virtual ~CShaderInfo(); void setName(char *pName); }; #endif // !defined(AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_)