/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ShaderInfo.cpp: implementation of the CShaderInfo class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Radiant.h" #include "ShaderInfo.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CShaderInfo::CShaderInfo() { m_fTransValue = 1.0; m_nFlags = 0; m_pQTexture = NULL; } CShaderInfo::~CShaderInfo() { } void CShaderInfo::Parse(const char *pName) { } void CShaderInfo::setName(char *pName) { //--char path[1024]; //--strcpy(path, pName); //--DefaultExtension(path, ".tga"); m_strName = pName; m_strName.MakeLower(); if (m_strName.Find("textures") == 0) { CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1); m_strName = s; } }