/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ typedef enum { sel_brush, // sel_sticky_brush, // sel_face, sel_vertex, sel_edge, sel_singlevertex, sel_curvepoint, sel_area, sel_terrainpoint, sel_terraintexture, sel_addpoint, // for dropping points sel_editpoint // for editing points } select_t; typedef struct { brush_t *brush; face_t *face; terrainFace_t *terraface; float dist; qboolean selected; } trace_t; #define SF_SELECTED_ONLY 0x01 #define SF_ENTITIES_FIRST 0x02 #define SF_SINGLEFACE 0x04 #define SF_IGNORECURVES 0x08 #define SF_IGNOREGROUPS 0x10 #define SF_CYCLE 0x20 #define SF_CYCLEKEEP 0x40 trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags); void Select_GetBounds (vec3_t mins, vec3_t maxs); void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true); void Select_Ray (vec3_t origin, vec3_t dir, int flags); void Select_Delete (void); void Select_Deselect (bool bDeselectFaces = true); void Select_Invert(void); void Select_Clone (void); void Select_Move (vec3_t delta, bool bSnap = true); void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL); void Select_FlipAxis (int axis); void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false); void Select_CompleteTall (void); void Select_PartialTall (void); void Select_Touching (void); void Select_Inside (void); void Select_MakeStructural (void); void Select_MakeDetail (void); void Select_AllOfType(); void Select_Reselect(); void Select_FitTexture(int nHeight = 1, int nWidth = 1); // absolute texture coordinates // TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3); void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3); void Select_Hide(); void Select_ShowAllHidden(); // add selected brushes to a group, update the tree void Select_AddToGroup(const char *pName); void Select_Name(const char *pName); void clearSelection();