/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // RadiantDoc.cpp : implementation of the CRadiantDoc class // #include "stdafx.h" #include "Radiant.h" #include "RadiantDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CRadiantDoc IMPLEMENT_DYNCREATE(CRadiantDoc, CDocument) BEGIN_MESSAGE_MAP(CRadiantDoc, CDocument) //{{AFX_MSG_MAP(CRadiantDoc) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CRadiantDoc construction/destruction CRadiantDoc::CRadiantDoc() { // TODO: add one-time construction code here } CRadiantDoc::~CRadiantDoc() { } BOOL CRadiantDoc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE; // TODO: add reinitialization code here // (SDI documents will reuse this document) return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CRadiantDoc serialization void CRadiantDoc::Serialize(CArchive& ar) { if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here } } ///////////////////////////////////////////////////////////////////////////// // CRadiantDoc diagnostics #ifdef _DEBUG void CRadiantDoc::AssertValid() const { CDocument::AssertValid(); } void CRadiantDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CRadiantDoc commands