/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake2 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include "qgl.h" #include HMODULE g_hGLDLL; HMODULE g_hGLUDLL; # pragma warning (disable : 4113 4133 4047 ) int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); int ( WINAPI * qwglGetPixelFormat)(HDC); BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); BOOL ( WINAPI * qwglSwapBuffers)(HDC); BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); HGLRC ( WINAPI * qwglCreateContext)(HDC); HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); BOOL ( WINAPI * qwglDeleteContext)(HGLRC); HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); HDC ( WINAPI * qwglGetCurrentDC)(VOID); PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT); BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR); int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *); int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *); BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); void ( APIENTRY * qglArrayElement )(GLint i); void ( APIENTRY * qglBegin )(GLenum mode); void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); void ( APIENTRY * qglCallList )(GLuint list); void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); void ( APIENTRY * qglClear )(GLbitfield mask); void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void ( APIENTRY * qglClearDepth )(GLclampd depth); void ( APIENTRY * qglClearIndex )(GLfloat c); void ( APIENTRY * qglClearStencil )(GLint s); void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); void ( APIENTRY * qglColor3bv )(const GLbyte *v); void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); void ( APIENTRY * qglColor3dv )(const GLdouble *v); void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); void ( APIENTRY * qglColor3fv )(const GLfloat *v); void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); void ( APIENTRY * qglColor3iv )(const GLint *v); void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); void ( APIENTRY * qglColor3sv )(const GLshort *v); void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); void ( APIENTRY * qglColor3ubv )(const GLubyte *v); void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); void ( APIENTRY * qglColor3uiv )(const GLuint *v); void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); void ( APIENTRY * qglColor3usv )(const GLushort *v); void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void ( APIENTRY * qglColor4bv )(const GLbyte *v); void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void ( APIENTRY * qglColor4dv )(const GLdouble *v); void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglColor4fv )(const GLfloat *v); void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); void ( APIENTRY * qglColor4iv )(const GLint *v); void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); void ( APIENTRY * qglColor4sv )(const GLshort *v); void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void ( APIENTRY * qglColor4ubv )(const GLubyte *v); void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); void ( APIENTRY * qglColor4uiv )(const GLuint *v); void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); void ( APIENTRY * qglColor4usv )(const GLushort *v); void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglCullFace )(GLenum mode); void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); void ( APIENTRY * qglDepthFunc )(GLenum func); void ( APIENTRY * qglDepthMask )(GLboolean flag); void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); void ( APIENTRY * qglDisable )(GLenum cap); void ( APIENTRY * qglDisableClientState )(GLenum array); void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); void ( APIENTRY * qglDrawBuffer )(GLenum mode); void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglEdgeFlag )(GLboolean flag); void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); void ( APIENTRY * qglEnable )(GLenum cap); void ( APIENTRY * qglEnableClientState )(GLenum array); void ( APIENTRY * qglEnd )(void); void ( APIENTRY * qglEndList )(void); void ( APIENTRY * qglEvalCoord1d )(GLdouble u); void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord1f )(GLfloat u); void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void ( APIENTRY * qglEvalPoint1 )(GLint i); void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); void ( APIENTRY * qglFinish )(void); void ( APIENTRY * qglFlush )(void); void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglFogi )(GLenum pname, GLint param); void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); void ( APIENTRY * qglFrontFace )(GLenum mode); void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * qglGenLists )(GLsizei range); void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * qglGetError )(void); void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglHint )(GLenum target, GLenum mode); void ( APIENTRY * qglIndexMask )(GLuint mask); void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglIndexd )(GLdouble c); void ( APIENTRY * qglIndexdv )(const GLdouble *c); void ( APIENTRY * qglIndexf )(GLfloat c); void ( APIENTRY * qglIndexfv )(const GLfloat *c); void ( APIENTRY * qglIndexi )(GLint c); void ( APIENTRY * qglIndexiv )(const GLint *c); void ( APIENTRY * qglIndexs )(GLshort c); void ( APIENTRY * qglIndexsv )(const GLshort *c); void ( APIENTRY * qglIndexub )(GLubyte c); void ( APIENTRY * qglIndexubv )(const GLubyte *c); void ( APIENTRY * qglInitNames )(void); void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); GLboolean ( APIENTRY * qglIsList )(GLuint list); GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); void ( APIENTRY * qglLineWidth )(GLfloat width); void ( APIENTRY * qglListBase )(GLuint base); void ( APIENTRY * qglLoadIdentity )(void); void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); void ( APIENTRY * qglLoadName )(GLuint name); void ( APIENTRY * qglLogicOp )(GLenum opcode); void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); void ( APIENTRY * qglMatrixMode )(GLenum mode); void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); void ( APIENTRY * qglNormal3bv )(const GLbyte *v); void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); void ( APIENTRY * qglNormal3dv )(const GLdouble *v); void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); void ( APIENTRY * qglNormal3fv )(const GLfloat *v); void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); void ( APIENTRY * qglNormal3iv )(const GLint *v); void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); void ( APIENTRY * qglNormal3sv )(const GLshort *v); void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void ( APIENTRY * qglPassThrough )(GLfloat token); void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); void ( APIENTRY * qglPointSize )(GLfloat size); void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); void ( APIENTRY * qglPopAttrib )(void); void ( APIENTRY * qglPopClientAttrib )(void); void ( APIENTRY * qglPopMatrix )(void); void ( APIENTRY * qglPopName )(void); void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); void ( APIENTRY * qglPushAttrib )(GLbitfield mask); void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); void ( APIENTRY * qglPushMatrix )(void); void ( APIENTRY * qglPushName )(GLuint name); void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); void ( APIENTRY * qglRasterPos2iv )(const GLint *v); void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglRasterPos3iv )(const GLint *v); void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglRasterPos4iv )(const GLint *v); void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); void ( APIENTRY * qglReadBuffer )(GLenum mode); void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * qglRenderMode )(GLenum mode); void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); void ( APIENTRY * qglShadeModel )(GLenum mode); void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); void ( APIENTRY * qglStencilMask )(GLuint mask); void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); void ( APIENTRY * qglTexCoord1d )(GLdouble s); void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord1f )(GLfloat s); void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord1i )(GLint s); void ( APIENTRY * qglTexCoord1iv )(const GLint *v); void ( APIENTRY * qglTexCoord1s )(GLshort s); void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); void ( APIENTRY * qglTexCoord2iv )(const GLint *v); void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); void ( APIENTRY * qglTexCoord3iv )(const GLint *v); void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); void ( APIENTRY * qglTexCoord4iv )(const GLint *v); void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglVertex2dv )(const GLdouble *v); void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglVertex2fv )(const GLfloat *v); void ( APIENTRY * qglVertex2i )(GLint x, GLint y); void ( APIENTRY * qglVertex2iv )(const GLint *v); void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); void ( APIENTRY * qglVertex2sv )(const GLshort *v); void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglVertex3dv )(const GLdouble *v); void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex3fv )(const GLfloat *v); void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglVertex3iv )(const GLint *v); void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglVertex3sv )(const GLshort *v); void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglVertex4dv )(const GLdouble *v); void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglVertex4fv )(const GLfloat *v); void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglVertex4iv )(const GLint *v); void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglVertex4sv )(const GLshort *v); void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval ); BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * ); BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *, const unsigned char * ); void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value ); void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value ); void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * ); void ( APIENTRY * qglSelectTextureSGIS)( GLenum ); void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); // glu stuff void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); int (APIENTRY * qgluBuild2DMipmaps) (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data); // added for plugins void (APIENTRY * qgluLookAt)( GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz); /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. */ void QGL_Shutdown() { if (g_hGLDLL) { FreeLibrary(g_hGLDLL); g_hGLDLL = NULL; } if (g_hGLUDLL) { FreeLibrary(g_hGLUDLL); g_hGLUDLL = NULL; } qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglUseFontBitmaps = NULL; qwglUseFontOutlines = NULL; qwglChoosePixelFormat = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; qwglSwapIntervalEXT = NULL; qwglGetDeviceGammaRampEXT = NULL; qwglSetDeviceGammaRampEXT = NULL; qgluPerspective = NULL; qgluBuild2DMipmaps = NULL; qgluLookAt = NULL; } # define GPA(h, a ) GetProcAddress( h, a ) /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. ** */ int QGL_Init(const char *dllname, const char* pGluName ) { g_hGLDLL = LoadLibrary(dllname); if (g_hGLDLL == NULL) { return 0; } g_hGLUDLL = LoadLibrary(pGluName); if (g_hGLUDLL == NULL) { FreeLibrary(g_hGLDLL); g_hGLDLL = NULL; return 0; } qgluPerspective = GPA(g_hGLUDLL, "gluPerspective"); qgluBuild2DMipmaps = GPA(g_hGLUDLL, "gluBuild2DMipmaps"); // added for plugins qgluLookAt = GPA(g_hGLUDLL, "gluLookAt" ); qglAccum = GPA(g_hGLDLL, "glAccum" ); qglAlphaFunc = GPA(g_hGLDLL, "glAlphaFunc" ); qglAreTexturesResident = GPA(g_hGLDLL, "glAreTexturesResident" ); qglArrayElement = GPA(g_hGLDLL, "glArrayElement" ); qglBegin = GPA(g_hGLDLL, "glBegin" ); qglBindTexture = GPA(g_hGLDLL, "glBindTexture" ); qglBitmap = GPA(g_hGLDLL, "glBitmap" ); qglBlendFunc = GPA(g_hGLDLL, "glBlendFunc" ); qglCallList = GPA(g_hGLDLL, "glCallList" ); qglCallLists = GPA(g_hGLDLL, "glCallLists" ); qglClear = GPA(g_hGLDLL, "glClear" ); qglClearAccum = GPA(g_hGLDLL, "glClearAccum" ); qglClearColor = GPA(g_hGLDLL, "glClearColor" ); qglClearDepth = GPA(g_hGLDLL, "glClearDepth" ); qglClearIndex = GPA(g_hGLDLL, "glClearIndex" ); qglClearStencil = GPA(g_hGLDLL, "glClearStencil" ); qglClipPlane = GPA(g_hGLDLL, "glClipPlane" ); qglColor3b = GPA(g_hGLDLL, "glColor3b" ); qglColor3bv = GPA(g_hGLDLL, "glColor3bv" ); qglColor3d = GPA(g_hGLDLL, "glColor3d" ); qglColor3dv = GPA(g_hGLDLL, "glColor3dv" ); qglColor3f = GPA(g_hGLDLL, "glColor3f" ); qglColor3fv = GPA(g_hGLDLL, "glColor3fv" ); qglColor3i = GPA(g_hGLDLL, "glColor3i" ); qglColor3iv = GPA(g_hGLDLL, "glColor3iv" ); qglColor3s = GPA(g_hGLDLL, "glColor3s" ); qglColor3sv = GPA(g_hGLDLL, "glColor3sv" ); qglColor3ub = GPA(g_hGLDLL, "glColor3ub" ); qglColor3ubv = GPA(g_hGLDLL, "glColor3ubv" ); qglColor3ui = GPA(g_hGLDLL, "glColor3ui" ); qglColor3uiv = GPA(g_hGLDLL, "glColor3uiv" ); qglColor3us = GPA(g_hGLDLL, "glColor3us" ); qglColor3usv = GPA(g_hGLDLL, "glColor3usv" ); qglColor4b = GPA(g_hGLDLL, "glColor4b" ); qglColor4bv = GPA(g_hGLDLL, "glColor4bv" ); qglColor4d = GPA(g_hGLDLL, "glColor4d" ); qglColor4dv = GPA(g_hGLDLL, "glColor4dv" ); qglColor4f = GPA(g_hGLDLL, "glColor4f" ); qglColor4fv = GPA(g_hGLDLL, "glColor4fv" ); qglColor4i = GPA(g_hGLDLL, "glColor4i" ); qglColor4iv = GPA(g_hGLDLL, "glColor4iv" ); qglColor4s = GPA(g_hGLDLL, "glColor4s" ); qglColor4sv = GPA(g_hGLDLL, "glColor4sv" ); qglColor4ub = GPA(g_hGLDLL, "glColor4ub" ); qglColor4ubv = GPA(g_hGLDLL, "glColor4ubv" ); qglColor4ui = GPA(g_hGLDLL, "glColor4ui" ); qglColor4uiv = GPA(g_hGLDLL, "glColor4uiv" ); qglColor4us = GPA(g_hGLDLL, "glColor4us" ); qglColor4usv = GPA(g_hGLDLL, "glColor4usv" ); qglColorMask = GPA(g_hGLDLL, "glColorMask" ); qglColorMaterial = GPA(g_hGLDLL, "glColorMaterial" ); qglColorPointer = GPA(g_hGLDLL, "glColorPointer" ); qglCopyPixels = GPA(g_hGLDLL, "glCopyPixels" ); qglCopyTexImage1D = GPA(g_hGLDLL, "glCopyTexImage1D" ); qglCopyTexImage2D = GPA(g_hGLDLL, "glCopyTexImage2D" ); qglCopyTexSubImage1D = GPA(g_hGLDLL, "glCopyTexSubImage1D" ); qglCopyTexSubImage2D = GPA(g_hGLDLL, "glCopyTexSubImage2D" ); qglCullFace = GPA(g_hGLDLL, "glCullFace" ); qglDeleteLists = GPA(g_hGLDLL, "glDeleteLists" ); qglDeleteTextures = GPA(g_hGLDLL, "glDeleteTextures" ); qglDepthFunc = GPA(g_hGLDLL, "glDepthFunc" ); qglDepthMask = GPA(g_hGLDLL, "glDepthMask" ); qglDepthRange = GPA(g_hGLDLL, "glDepthRange" ); qglDisable = GPA(g_hGLDLL, "glDisable" ); qglDisableClientState = GPA(g_hGLDLL, "glDisableClientState" ); qglDrawArrays = GPA(g_hGLDLL, "glDrawArrays" ); qglDrawBuffer = GPA(g_hGLDLL, "glDrawBuffer" ); qglDrawElements = GPA(g_hGLDLL, "glDrawElements" ); qglDrawPixels = GPA(g_hGLDLL, "glDrawPixels" ); qglEdgeFlag = GPA(g_hGLDLL, "glEdgeFlag" ); qglEdgeFlagPointer = GPA(g_hGLDLL, "glEdgeFlagPointer" ); qglEdgeFlagv = GPA(g_hGLDLL, "glEdgeFlagv" ); qglEnable = GPA(g_hGLDLL, "glEnable" ); qglEnableClientState = GPA(g_hGLDLL, "glEnableClientState" ); qglEnd = GPA(g_hGLDLL, "glEnd" ); qglEndList = GPA(g_hGLDLL, "glEndList" ); qglEvalCoord1d = GPA(g_hGLDLL, "glEvalCoord1d" ); qglEvalCoord1dv = GPA(g_hGLDLL, "glEvalCoord1dv" ); qglEvalCoord1f = GPA(g_hGLDLL, "glEvalCoord1f" ); qglEvalCoord1fv = GPA(g_hGLDLL, "glEvalCoord1fv" ); qglEvalCoord2d = GPA(g_hGLDLL, "glEvalCoord2d" ); qglEvalCoord2dv = GPA(g_hGLDLL, "glEvalCoord2dv" ); qglEvalCoord2f = GPA(g_hGLDLL, "glEvalCoord2f" ); qglEvalCoord2fv = GPA(g_hGLDLL, "glEvalCoord2fv" ); qglEvalMesh1 = GPA(g_hGLDLL, "glEvalMesh1" ); qglEvalMesh2 = GPA(g_hGLDLL, "glEvalMesh2" ); qglEvalPoint1 = GPA(g_hGLDLL, "glEvalPoint1" ); qglEvalPoint2 = GPA(g_hGLDLL, "glEvalPoint2" ); qglFeedbackBuffer = GPA(g_hGLDLL, "glFeedbackBuffer" ); qglFinish = GPA(g_hGLDLL, "glFinish" ); qglFlush = GPA(g_hGLDLL, "glFlush" ); qglFogf = GPA(g_hGLDLL, "glFogf" ); qglFogfv = GPA(g_hGLDLL, "glFogfv" ); qglFogi = GPA(g_hGLDLL, "glFogi" ); qglFogiv = GPA(g_hGLDLL, "glFogiv" ); qglFrontFace = GPA(g_hGLDLL, "glFrontFace" ); qglFrustum = GPA(g_hGLDLL, "glFrustum" ); qglGenLists = GPA(g_hGLDLL, "glGenLists" ); qglGenTextures = GPA(g_hGLDLL, "glGenTextures" ); qglGetBooleanv = GPA(g_hGLDLL, "glGetBooleanv" ); qglGetClipPlane = GPA(g_hGLDLL, "glGetClipPlane" ); qglGetDoublev = GPA(g_hGLDLL, "glGetDoublev" ); qglGetError = GPA(g_hGLDLL, "glGetError" ); qglGetFloatv = GPA(g_hGLDLL, "glGetFloatv" ); qglGetIntegerv = GPA(g_hGLDLL, "glGetIntegerv" ); qglGetLightfv = GPA(g_hGLDLL, "glGetLightfv" ); qglGetLightiv = GPA(g_hGLDLL, "glGetLightiv" ); qglGetMapdv = GPA(g_hGLDLL, "glGetMapdv" ); qglGetMapfv = GPA(g_hGLDLL, "glGetMapfv" ); qglGetMapiv = GPA(g_hGLDLL, "glGetMapiv" ); qglGetMaterialfv = GPA(g_hGLDLL, "glGetMaterialfv" ); qglGetMaterialiv = GPA(g_hGLDLL, "glGetMaterialiv" ); qglGetPixelMapfv = GPA(g_hGLDLL, "glGetPixelMapfv" ); qglGetPixelMapuiv = GPA(g_hGLDLL, "glGetPixelMapuiv" ); qglGetPixelMapusv = GPA(g_hGLDLL, "glGetPixelMapusv" ); qglGetPointerv = GPA(g_hGLDLL, "glGetPointerv" ); qglGetPolygonStipple = GPA(g_hGLDLL, "glGetPolygonStipple" ); qglGetString = GPA(g_hGLDLL, "glGetString" ); qglGetTexEnvfv = GPA(g_hGLDLL, "glGetTexEnvfv" ); qglGetTexEnviv = GPA(g_hGLDLL, "glGetTexEnviv" ); qglGetTexGendv = GPA(g_hGLDLL, "glGetTexGendv" ); qglGetTexGenfv = GPA(g_hGLDLL, "glGetTexGenfv" ); qglGetTexGeniv = GPA(g_hGLDLL, "glGetTexGeniv" ); qglGetTexImage = GPA(g_hGLDLL, "glGetTexImage" ); qglGetTexLevelParameterfv = GPA(g_hGLDLL, "glGetLevelParameterfv" ); qglGetTexLevelParameteriv = GPA(g_hGLDLL, "glGetLevelParameteriv" ); qglGetTexParameterfv = GPA(g_hGLDLL, "glGetTexParameterfv" ); qglGetTexParameteriv = GPA(g_hGLDLL, "glGetTexParameteriv" ); qglHint = GPA(g_hGLDLL, "glHint" ); qglIndexMask = GPA(g_hGLDLL, "glIndexMask" ); qglIndexPointer = GPA(g_hGLDLL, "glIndexPointer" ); qglIndexd = GPA(g_hGLDLL, "glIndexd" ); qglIndexdv = GPA(g_hGLDLL, "glIndexdv" ); qglIndexf = GPA(g_hGLDLL, "glIndexf" ); qglIndexfv = GPA(g_hGLDLL, "glIndexfv" ); qglIndexi = GPA(g_hGLDLL, "glIndexi" ); qglIndexiv = GPA(g_hGLDLL, "glIndexiv" ); qglIndexs = GPA(g_hGLDLL, "glIndexs" ); qglIndexsv = GPA(g_hGLDLL, "glIndexsv" ); qglIndexub = GPA(g_hGLDLL, "glIndexub" ); qglIndexubv = GPA(g_hGLDLL, "glIndexubv" ); qglInitNames = GPA(g_hGLDLL, "glInitNames" ); qglInterleavedArrays = GPA(g_hGLDLL, "glInterleavedArrays" ); qglIsEnabled = GPA(g_hGLDLL, "glIsEnabled" ); qglIsList = GPA(g_hGLDLL, "glIsList" ); qglIsTexture = GPA(g_hGLDLL, "glIsTexture" ); qglLightModelf = GPA(g_hGLDLL, "glLightModelf" ); qglLightModelfv = GPA(g_hGLDLL, "glLightModelfv" ); qglLightModeli = GPA(g_hGLDLL, "glLightModeli" ); qglLightModeliv = GPA(g_hGLDLL, "glLightModeliv" ); qglLightf = GPA(g_hGLDLL, "glLightf" ); qglLightfv = GPA(g_hGLDLL, "glLightfv" ); qglLighti = GPA(g_hGLDLL, "glLighti" ); qglLightiv = GPA(g_hGLDLL, "glLightiv" ); qglLineStipple = GPA(g_hGLDLL, "glLineStipple" ); qglLineWidth = GPA(g_hGLDLL, "glLineWidth" ); qglListBase = GPA(g_hGLDLL, "glListBase" ); qglLoadIdentity = GPA(g_hGLDLL, "glLoadIdentity" ); qglLoadMatrixd = GPA(g_hGLDLL, "glLoadMatrixd" ); qglLoadMatrixf = GPA(g_hGLDLL, "glLoadMatrixf" ); qglLoadName = GPA(g_hGLDLL, "glLoadName" ); qglLogicOp = GPA(g_hGLDLL, "glLogicOp" ); qglMap1d = GPA(g_hGLDLL, "glMap1d" ); qglMap1f = GPA(g_hGLDLL, "glMap1f" ); qglMap2d = GPA(g_hGLDLL, "glMap2d" ); qglMap2f = GPA(g_hGLDLL, "glMap2f" ); qglMapGrid1d = GPA(g_hGLDLL, "glMapGrid1d" ); qglMapGrid1f = GPA(g_hGLDLL, "glMapGrid1f" ); qglMapGrid2d = GPA(g_hGLDLL, "glMapGrid2d" ); qglMapGrid2f = GPA(g_hGLDLL, "glMapGrid2f" ); qglMaterialf = GPA(g_hGLDLL, "glMaterialf" ); qglMaterialfv = GPA(g_hGLDLL, "glMaterialfv" ); qglMateriali = GPA(g_hGLDLL, "glMateriali" ); qglMaterialiv = GPA(g_hGLDLL, "glMaterialiv" ); qglMatrixMode = GPA(g_hGLDLL, "glMatrixMode" ); qglMultMatrixd = GPA(g_hGLDLL, "glMultMatrixd" ); qglMultMatrixf = GPA(g_hGLDLL, "glMultMatrixf" ); qglNewList = GPA(g_hGLDLL, "glNewList" ); qglNormal3b = GPA(g_hGLDLL, "glNormal3b" ); qglNormal3bv = GPA(g_hGLDLL, "glNormal3bv" ); qglNormal3d = GPA(g_hGLDLL, "glNormal3d" ); qglNormal3dv = GPA(g_hGLDLL, "glNormal3dv" ); qglNormal3f = GPA(g_hGLDLL, "glNormal3f" ); qglNormal3fv = GPA(g_hGLDLL, "glNormal3fv" ); qglNormal3i = GPA(g_hGLDLL, "glNormal3i" ); qglNormal3iv = GPA(g_hGLDLL, "glNormal3iv" ); qglNormal3s = GPA(g_hGLDLL, "glNormal3s" ); qglNormal3sv = GPA(g_hGLDLL, "glNormal3sv" ); qglNormalPointer = GPA(g_hGLDLL, "glNormalPointer" ); qglOrtho = GPA(g_hGLDLL, "glOrtho" ); qglPassThrough = GPA(g_hGLDLL, "glPassThrough" ); qglPixelMapfv = GPA(g_hGLDLL, "glPixelMapfv" ); qglPixelMapuiv = GPA(g_hGLDLL, "glPixelMapuiv" ); qglPixelMapusv = GPA(g_hGLDLL, "glPixelMapusv" ); qglPixelStoref = GPA(g_hGLDLL, "glPixelStoref" ); qglPixelStorei = GPA(g_hGLDLL, "glPixelStorei" ); qglPixelTransferf = GPA(g_hGLDLL, "glPixelTransferf" ); qglPixelTransferi = GPA(g_hGLDLL, "glPixelTransferi" ); qglPixelZoom = GPA(g_hGLDLL, "glPixelZoom" ); qglPointSize = GPA(g_hGLDLL, "glPointSize" ); qglPolygonMode = GPA(g_hGLDLL, "glPolygonMode" ); qglPolygonOffset = GPA(g_hGLDLL, "glPolygonOffset" ); qglPolygonStipple = GPA(g_hGLDLL, "glPolygonStipple" ); qglPopAttrib = GPA(g_hGLDLL, "glPopAttrib" ); qglPopClientAttrib = GPA(g_hGLDLL, "glPopClientAttrib" ); qglPopMatrix = GPA(g_hGLDLL, "glPopMatrix" ); qglPopName = GPA(g_hGLDLL, "glPopName" ); qglPrioritizeTextures = GPA(g_hGLDLL, "glPrioritizeTextures" ); qglPushAttrib = GPA(g_hGLDLL, "glPushAttrib" ); qglPushClientAttrib = GPA(g_hGLDLL, "glPushClientAttrib" ); qglPushMatrix = GPA(g_hGLDLL, "glPushMatrix" ); qglPushName = GPA(g_hGLDLL, "glPushName" ); qglRasterPos2d = GPA(g_hGLDLL, "glRasterPos2d" ); qglRasterPos2dv = GPA(g_hGLDLL, "glRasterPos2dv" ); qglRasterPos2f = GPA(g_hGLDLL, "glRasterPos2f" ); qglRasterPos2fv = GPA(g_hGLDLL, "glRasterPos2fv" ); qglRasterPos2i = GPA(g_hGLDLL, "glRasterPos2i" ); qglRasterPos2iv = GPA(g_hGLDLL, "glRasterPos2iv" ); qglRasterPos2s = GPA(g_hGLDLL, "glRasterPos2s" ); qglRasterPos2sv = GPA(g_hGLDLL, "glRasterPos2sv" ); qglRasterPos3d = GPA(g_hGLDLL, "glRasterPos3d" ); qglRasterPos3dv = GPA(g_hGLDLL, "glRasterPos3dv" ); qglRasterPos3f = GPA(g_hGLDLL, "glRasterPos3f" ); qglRasterPos3fv = GPA(g_hGLDLL, "glRasterPos3fv" ); qglRasterPos3i = GPA(g_hGLDLL, "glRasterPos3i" ); qglRasterPos3iv = GPA(g_hGLDLL, "glRasterPos3iv" ); qglRasterPos3s = GPA(g_hGLDLL, "glRasterPos3s" ); qglRasterPos3sv = GPA(g_hGLDLL, "glRasterPos3sv" ); qglRasterPos4d = GPA(g_hGLDLL, "glRasterPos4d" ); qglRasterPos4dv = GPA(g_hGLDLL, "glRasterPos4dv" ); qglRasterPos4f = GPA(g_hGLDLL, "glRasterPos4f" ); qglRasterPos4fv = GPA(g_hGLDLL, "glRasterPos4fv" ); qglRasterPos4i = GPA(g_hGLDLL, "glRasterPos4i" ); qglRasterPos4iv = GPA(g_hGLDLL, "glRasterPos4iv" ); qglRasterPos4s = GPA(g_hGLDLL, "glRasterPos4s" ); qglRasterPos4sv = GPA(g_hGLDLL, "glRasterPos4sv" ); qglReadBuffer = GPA(g_hGLDLL, "glReadBuffer" ); qglReadPixels = GPA(g_hGLDLL, "glReadPixels" ); qglRectd = GPA(g_hGLDLL, "glRectd" ); qglRectdv = GPA(g_hGLDLL, "glRectdv" ); qglRectf = GPA(g_hGLDLL, "glRectf" ); qglRectfv = GPA(g_hGLDLL, "glRectfv" ); qglRecti = GPA(g_hGLDLL, "glRecti" ); qglRectiv = GPA(g_hGLDLL, "glRectiv" ); qglRects = GPA(g_hGLDLL, "glRects" ); qglRectsv = GPA(g_hGLDLL, "glRectsv" ); qglRenderMode = GPA(g_hGLDLL, "glRenderMode" ); qglRotated = GPA(g_hGLDLL, "glRotated" ); qglRotatef = GPA(g_hGLDLL, "glRotatef" ); qglScaled = GPA(g_hGLDLL, "glScaled" ); qglScalef = GPA(g_hGLDLL, "glScalef" ); qglScissor = GPA(g_hGLDLL, "glScissor" ); qglSelectBuffer = GPA(g_hGLDLL, "glSelectBuffer" ); qglShadeModel = GPA(g_hGLDLL, "glShadeModel" ); qglStencilFunc = GPA(g_hGLDLL, "glStencilFunc" ); qglStencilMask = GPA(g_hGLDLL, "glStencilMask" ); qglStencilOp = GPA(g_hGLDLL, "glStencilOp" ); qglTexCoord1d = GPA(g_hGLDLL, "glTexCoord1d" ); qglTexCoord1dv = GPA(g_hGLDLL, "glTexCoord1dv" ); qglTexCoord1f = GPA(g_hGLDLL, "glTexCoord1f" ); qglTexCoord1fv = GPA(g_hGLDLL, "glTexCoord1fv" ); qglTexCoord1i = GPA(g_hGLDLL, "glTexCoord1i" ); qglTexCoord1iv = GPA(g_hGLDLL, "glTexCoord1iv" ); qglTexCoord1s = GPA(g_hGLDLL, "glTexCoord1s" ); qglTexCoord1sv = GPA(g_hGLDLL, "glTexCoord1sv" ); qglTexCoord2d = GPA(g_hGLDLL, "glTexCoord2d" ); qglTexCoord2dv = GPA(g_hGLDLL, "glTexCoord2dv" ); qglTexCoord2f = GPA(g_hGLDLL, "glTexCoord2f" ); qglTexCoord2fv = GPA(g_hGLDLL, "glTexCoord2fv" ); qglTexCoord2i = GPA(g_hGLDLL, "glTexCoord2i" ); qglTexCoord2iv = GPA(g_hGLDLL, "glTexCoord2iv" ); qglTexCoord2s = GPA(g_hGLDLL, "glTexCoord2s" ); qglTexCoord2sv = GPA(g_hGLDLL, "glTexCoord2sv" ); qglTexCoord3d = GPA(g_hGLDLL, "glTexCoord3d" ); qglTexCoord3dv = GPA(g_hGLDLL, "glTexCoord3dv" ); qglTexCoord3f = GPA(g_hGLDLL, "glTexCoord3f" ); qglTexCoord3fv = GPA(g_hGLDLL, "glTexCoord3fv" ); qglTexCoord3i = GPA(g_hGLDLL, "glTexCoord3i" ); qglTexCoord3iv = GPA(g_hGLDLL, "glTexCoord3iv" ); qglTexCoord3s = GPA(g_hGLDLL, "glTexCoord3s" ); qglTexCoord3sv = GPA(g_hGLDLL, "glTexCoord3sv" ); qglTexCoord4d = GPA(g_hGLDLL, "glTexCoord4d" ); qglTexCoord4dv = GPA(g_hGLDLL, "glTexCoord4dv" ); qglTexCoord4f = GPA(g_hGLDLL, "glTexCoord4f" ); qglTexCoord4fv = GPA(g_hGLDLL, "glTexCoord4fv" ); qglTexCoord4i = GPA(g_hGLDLL, "glTexCoord4i" ); qglTexCoord4iv = GPA(g_hGLDLL, "glTexCoord4iv" ); qglTexCoord4s = GPA(g_hGLDLL, "glTexCoord4s" ); qglTexCoord4sv = GPA(g_hGLDLL, "glTexCoord4sv" ); qglTexCoordPointer = GPA(g_hGLDLL, "glTexCoordPointer" ); qglTexEnvf = GPA(g_hGLDLL, "glTexEnvf" ); qglTexEnvfv = GPA(g_hGLDLL, "glTexEnvfv" ); qglTexEnvi = GPA(g_hGLDLL, "glTexEnvi" ); qglTexEnviv = GPA(g_hGLDLL, "glTexEnviv" ); qglTexGend = GPA(g_hGLDLL, "glTexGend" ); qglTexGendv = GPA(g_hGLDLL, "glTexGendv" ); qglTexGenf = GPA(g_hGLDLL, "glTexGenf" ); qglTexGenfv = GPA(g_hGLDLL, "glTexGenfv" ); qglTexGeni = GPA(g_hGLDLL, "glTexGeni" ); qglTexGeniv = GPA(g_hGLDLL, "glTexGeniv" ); qglTexImage1D = GPA(g_hGLDLL, "glTexImage1D" ); qglTexImage2D = GPA(g_hGLDLL, "glTexImage2D" ); qglTexParameterf = GPA(g_hGLDLL, "glTexParameterf" ); qglTexParameterfv = GPA(g_hGLDLL, "glTexParameterfv" ); qglTexParameteri = GPA(g_hGLDLL, "glTexParameteri" ); qglTexParameteriv = GPA(g_hGLDLL, "glTexParameteriv" ); qglTexSubImage1D = GPA(g_hGLDLL, "glTexSubImage1D" ); qglTexSubImage2D = GPA(g_hGLDLL, "glTexSubImage2D" ); qglTranslated = GPA(g_hGLDLL, "glTranslated" ); qglTranslatef = GPA(g_hGLDLL, "glTranslatef" ); qglVertex2d = GPA(g_hGLDLL, "glVertex2d" ); qglVertex2dv = GPA(g_hGLDLL, "glVertex2dv" ); qglVertex2f = GPA(g_hGLDLL, "glVertex2f" ); qglVertex2fv = GPA(g_hGLDLL, "glVertex2fv" ); qglVertex2i = GPA(g_hGLDLL, "glVertex2i" ); qglVertex2iv = GPA(g_hGLDLL, "glVertex2iv" ); qglVertex2s = GPA(g_hGLDLL, "glVertex2s" ); qglVertex2sv = GPA(g_hGLDLL, "glVertex2sv" ); qglVertex3d = GPA(g_hGLDLL, "glVertex3d" ); qglVertex3dv = GPA(g_hGLDLL, "glVertex3dv" ); qglVertex3f = GPA(g_hGLDLL, "glVertex3f" ); qglVertex3fv = GPA(g_hGLDLL, "glVertex3fv" ); qglVertex3i = GPA(g_hGLDLL, "glVertex3i" ); qglVertex3iv = GPA(g_hGLDLL, "glVertex3iv" ); qglVertex3s = GPA(g_hGLDLL, "glVertex3s" ); qglVertex3sv = GPA(g_hGLDLL, "glVertex3sv" ); qglVertex4d = GPA(g_hGLDLL, "glVertex4d" ); qglVertex4dv = GPA(g_hGLDLL, "glVertex4dv" ); qglVertex4f = GPA(g_hGLDLL, "glVertex4f" ); qglVertex4fv = GPA(g_hGLDLL, "glVertex4fv" ); qglVertex4i = GPA(g_hGLDLL, "glVertex4i" ); qglVertex4iv = GPA(g_hGLDLL, "glVertex4iv" ); qglVertex4s = GPA(g_hGLDLL, "glVertex4s" ); qglVertex4sv = GPA(g_hGLDLL, "glVertex4sv" ); qglVertexPointer = GPA(g_hGLDLL, "glVertexPointer" ); qglViewport = GPA(g_hGLDLL, "glViewport" ); qwglCopyContext = GPA(g_hGLDLL, "wglCopyContext" ); qwglCreateContext = GPA(g_hGLDLL, "wglCreateContext" ); qwglCreateLayerContext = GPA(g_hGLDLL, "wglCreateLayerContext" ); qwglDeleteContext = GPA(g_hGLDLL, "wglDeleteContext" ); qwglDescribeLayerPlane = GPA(g_hGLDLL, "wglDescribeLayerPlane" ); qwglGetCurrentContext = GPA(g_hGLDLL, "wglGetCurrentContext" ); qwglGetCurrentDC = GPA(g_hGLDLL, "wglGetCurrentDC" ); qwglGetLayerPaletteEntries = GPA(g_hGLDLL, "wglGetLayerPaletteEntries" ); qwglGetProcAddress = GPA(g_hGLDLL, "wglGetProcAddress" ); qwglMakeCurrent = GPA(g_hGLDLL, "wglMakeCurrent" ); qwglRealizeLayerPalette = GPA(g_hGLDLL, "wglRealizeLayerPalette" ); qwglSetLayerPaletteEntries = GPA(g_hGLDLL, "wglSetLayerPaletteEntries" ); qwglShareLists = GPA(g_hGLDLL, "wglShareLists" ); qwglSwapLayerBuffers = GPA(g_hGLDLL, "wglSwapLayerBuffers" ); qwglUseFontBitmaps = GPA(g_hGLDLL, "wglUseFontBitmapsA" ); qwglUseFontOutlines = GPA(g_hGLDLL, "wglUseFontOutlinesA" ); qwglChoosePixelFormat = GPA(g_hGLDLL, "wglChoosePixelFormat" ); qwglDescribePixelFormat = GPA(g_hGLDLL, "wglDescribePixelFormat" ); qwglGetPixelFormat = GPA(g_hGLDLL, "wglGetPixelFormat" ); qwglSetPixelFormat = GPA(g_hGLDLL, "wglSetPixelFormat" ); qwglSwapBuffers = GPA(g_hGLDLL, "wglSwapBuffers" ); qwglSwapIntervalEXT = 0; qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; return 1; } #pragma warning (default : 4113 4133 4047 )