/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __QEDEFS_H__ #define __QEDEFS_H__ #define QE_VERSION 0x0501 #define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD) #define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU) #define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX) #define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS) #define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves #define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera" #define CAMERA_WINDOW_CLASS "QCamera" #define XY_WINDOW_CLASS "QXY" #define Z_WINDOW_CLASS "QZ" #define ENT_WINDOW_CLASS "QENT" #define TEXTURE_WINDOW_CLASS "QTEX" #define ZWIN_WIDTH 40 #define CWIN_SIZE (0.4) #define MAX_EDGES 512 //#define MAX_POINTS 1024 #define MAX_POINTS 2048 #define MAX_TERRA_POINTS 4096 #define CMD_TEXTUREWAD 60000 #define CMD_BSPCOMMAND 61000 #define PITCH 0 #define YAW 1 #define ROLL 2 #define QE_TIMER0 1 #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 #define ON_EPSILON 0.01 #define KEY_FORWARD 1 #define KEY_BACK 2 #define KEY_TURNLEFT 4 #define KEY_TURNRIGHT 8 #define KEY_LEFT 16 #define KEY_RIGHT 32 #define KEY_LOOKUP 64 #define KEY_LOOKDOWN 128 #define KEY_UP 256 #define KEY_DOWN 512 // xy.c #define EXCLUDE_LIGHTS 0x01 #define EXCLUDE_ENT 0x02 #define EXCLUDE_PATHS 0x04 #define EXCLUDE_WATER 0x08 #define EXCLUDE_WORLD 0x10 #define EXCLUDE_CLIP 0x20 #define EXCLUDE_DETAIL 0x40 #define EXCLUDE_CURVES 0x80 #define INCLUDE_EASY 0x100 #define INCLUDE_NORMAL 0x200 #define INCLUDE_HARD 0x400 #define INCLUDE_DEATHMATCH 0x800 #define EXCLUDE_HINT 0x1000 #define EXCLUDE_CAULK 0x2000 #define EXCLUDE_ANGLES 0x4000 #define EXCLUDE_TERRAIN 0x8000 // // menu indexes for modifying menus // #define MENU_VIEW 2 #define MENU_BSP 4 #define MENU_TEXTURE 6 #define MENU_PLUGIN 11 // odd things not in windows header... #define VK_COMMA 188 #define VK_PERIOD 190 /* ** window bits */ //++timo moved to qertypes.h // clean /* #define W_CAMERA 0x0001 #define W_XY 0x0002 #define W_XY_OVERLAY 0x0004 #define W_Z 0x0008 #define W_TEXTURE 0x0010 #define W_Z_OVERLAY 0x0020 #define W_CONSOLE 0x0040 #define W_ENTITY 0x0080 #define W_CAMERA_IFON 0x0100 #define W_XZ 0x0200 //--| only used for patch vertex manip stuff #define W_YZ 0x0400 //--| #define W_ALL 0xFFFFFFFF */ #define COLOR_TEXTUREBACK 0 #define COLOR_GRIDBACK 1 #define COLOR_GRIDMINOR 2 #define COLOR_GRIDMAJOR 3 #define COLOR_CAMERABACK 4 #define COLOR_ENTITY 5 #define COLOR_GRIDBLOCK 6 #define COLOR_GRIDTEXT 7 #define COLOR_BRUSHES 8 #define COLOR_SELBRUSHES 9 #define COLOR_CLIPPER 10 #define COLOR_VIEWNAME 11 #define COLOR_LAST 12 // classes #define ENTITY_WIREFRAME 0x00001 #define ENTITY_SKIN_MODEL 0x00010 #define ENTITY_SELECTED_ONLY 0x00100 #define ENTITY_BOXED 0x01000 // menu settings #define ENTITY_BOX 0x01000 #define ENTITY_WIRE 0x00001 #define ENTITY_SELECTED 0x00101 #define ENTITY_SKINNED 0x00010 #define ENTITY_SKINNED_BOXED 0x01010 #define ENTITY_SELECTED_SKIN 0x00110 #endif