/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //----------------------------------------------------------------------------- // // $LogFile$ // $Revision: 1.1.1.4 $ // $Author: ttimo $ // $Date: 2000/01/18 00:17:34 $ // $Log: PluginEntities.cpp,v $ // Revision 1.1.1.4 2000/01/18 00:17:34 ttimo // merging in for RC // // Revision 1.3 2000/01/17 23:53:42 TBesset // ready for merge in sourceforge (RC candidate) // // Revision 1.2 2000/01/07 16:40:11 TBesset // merged from BSP frontend // // Revision 1.1.1.3 1999/12/29 18:31:34 TBesset // Q3Radiant public version // // Revision 1.1.1.1.2.1 1999/12/29 21:39:38 TBesset // updated to update3 from Robert // // Revision 1.1.1.3 1999/12/29 18:31:34 TBesset // Q3Radiant public version // Revision 1.1.1.3 1999/12/29 18:31:34 TBesset // Q3Radiant public version // // Revision 1.2 1999/11/22 17:46:46 Timo & Christine // merged EARadiant into the main tree // bug fixes for Q3Plugin / EAPlugin // export for Robert // // Revision 1.1.2.1 1999/11/03 20:38:01 Timo & Christine // MEAN plugin for Q3Radiant, alpha version // // // DESCRIPTION: // implementation of IPluginEntities specific interface // #include "stdafx.h" #include "io.h" // is Eclass_InitForModelDirectory int WINAPI QERApp_EClassScanDir( char *path, HMODULE hPlug ) { struct _finddata_t fileinfo; int handle; char temp[ _MAX_PATH ]; char filebase[ _MAX_PATH ]; char filename[ _MAX_PATH ]; char *s; eclass_t *e; QE_ConvertDOSToUnixName( temp, path ); strcpy (filebase, path); s = filebase + strlen(filebase)-1; while (*s != '\\' && *s != '/' && s!=filebase) s--; *s = 0; handle = _findfirst (path, &fileinfo); if (handle != -1) { do { sprintf (filename, "%s\\%s", filebase, fileinfo.name); Eclass_ScanFile (filename); if (eclass_found) { e = eclass_e; e->modelpath = strdup( fileinfo.name ); e->nShowFlags |= ECLASS_PLUGINENTITY; e->hPlug = hPlug; } } while (_findnext( handle, &fileinfo ) != -1); _findclose (handle); } return 0; }