/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // parse.h -- text file parsing routines #define MAXTOKEN 1024 extern char token[MAXTOKEN]; extern int scriptline; // NOTE: added WINAPI call syntax to export these for plugins in _QERScripLibTable void StartTokenParsing (char *data); qboolean WINAPI GetToken (qboolean crossline); void WINAPI UngetToken (void); qboolean TokenAvailable (void);