/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //----------------------------------------------------------------------------- // // $LogFile$ // $Revision: 1.1.1.4.2.1 $ // $Author: ttimo $ // $Date: 2000/02/10 03:00:20 $ // $Log: ISelectedFace.h,v $ // Revision 1.1.1.4.2.1 2000/02/10 03:00:20 ttimo // adding IShaders.h // // Revision 1.1.1.4 2000/01/18 00:17:12 ttimo // merging in for RC // // Revision 1.3 2000/01/17 23:53:42 TBesset // ready for merge in sourceforge (RC candidate) // // Revision 1.2 2000/01/07 16:40:10 TBesset // merged from BSP frontend // // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // // Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset // updated to update3 from Robert // // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // // Revision 1.2 1999/11/22 17:46:45 Timo & Christine // merged EARadiant into the main tree // bug fixes for Q3Plugin / EAPlugin // export for Robert // // Revision 1.1.4.3 1999/11/15 22:39:40 Timo & Christine // bug fixing / additional features after update 173 from Robert // // Revision 1.1.4.2 1999/11/14 16:26:10 Timo & Christine // first beta of the ritualmap surface plugin // // Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine // MEAN plugin for Q3Radiant, alpha version // // Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine // preview version of the texture tools plugin is ready // ( TexTool.dll plugin is in Q3Plugin module ) // plugins can draw in their own window using Radiant's qgl bindings // // // DESCRIPTION: // Quick interface hack for selected face interface // this one really needs more work, but I'm in a hurry with TexTool #ifndef __ISELECTEDFACE_H_ #define __ISELECTEDFACE_H_ // define a GUID for this interface so plugins can access and reference it // {5416A2A0-8633-11d3-8EF3-88B61F3A3B12} static const GUID QERSelectedFaceTable_GUID = { 0x5416a2a0, 0x8633, 0x11d3, { 0x8e, 0xf3, 0x88, 0xb6, 0x1f, 0x3a, 0x3b, 0x12 } }; //++timo TODO: this interface needs some cleanup with the new texture / shaders interface // retrieve the texture number to bind to typedef int (WINAPI* PFN_GETTEXTURENUMBER) (); // winding_t is assumed to have MAX_POINTS_ON_WINDING allocated typedef int (WINAPI* PFN_GETFACEINFO) (_QERFaceData*, winding_t* ); // tell editor to update the selected face data typedef int (WINAPI* PFN_SETFACEINFO) (_QERFaceData*); // retrieving some texture information typedef void (WINAPI* PFN_GETTEXTURESIZE) ( int Size[2] ); // loading the qtexture_t from the texture name typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) ( const char *name ); // straight func pointer to Select_SetTexture // last parameter must be casted to an IPluginTexdef typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ); // NOTE: some things in there are not really related to the selected face // having some stuff moved into a textures-dedicated part ? struct _QERSelectedFaceTable { int m_nSize; PFN_GETTEXTURENUMBER m_pfnGetTextureNumber; PFN_GETFACEINFO m_pfnGetFaceInfo; PFN_SETFACEINFO m_pfnSetFaceInfo; PFN_GETTEXTURESIZE m_pfnGetTextureSize; PFN_TEXTUREFORNAME m_pfnTextureForName; PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture; }; #endif