/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //----------------------------------------------------------------------------- // // $LogFile$ // $Revision: 1.1.1.4 $ // $Author: ttimo $ // $Date: 2000/01/18 00:17:12 $ // $Log: IEpairs.h,v $ // Revision 1.1.1.4 2000/01/18 00:17:12 ttimo // merging in for RC // // Revision 1.3 2000/01/17 23:53:42 TBesset // ready for merge in sourceforge (RC candidate) // // Revision 1.2 2000/01/07 16:40:10 TBesset // merged from BSP frontend // // Revision 1.1.1.3 1999/12/29 18:31:26 TBesset // Q3Radiant public version // // Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset // updated to update3 from Robert // // Revision 1.1.1.3 1999/12/29 18:31:26 TBesset // Q3Radiant public version // // Revision 1.1.1.3 1999/12/29 18:31:26 TBesset // Q3Radiant public version // // // Revision 1.2 1999/11/22 17:46:45 Timo & Christine // merged EARadiant into the main tree // bug fixes for Q3Plugin / EAPlugin // export for Robert // // Revision 1.1.2.1 1999/11/03 20:37:59 Timo & Christine // MEAN plugin for Q3Radiant, alpha version // // // DESCRIPTION: // virtual class to allow plugin operations on entities epairs // #ifndef _IEPAIRS_H_ #define _IEPAIRS_H_ class IEpair { public: // Increment the number of references to this object virtual void IncRef () = 0; // Decrement the reference count virtual void DecRef () = 0; virtual void GetVectorForKey( char* key, vec3_t vec ) = 0; virtual float FloatForKey( char *key ) = 0; virtual char* ValueForKey( char *key ) = 0; virtual void SetKeyValue( char *key, char *value ) = 0; virtual void GetEntityOrigin( vec3_t vec ) = 0; // compute the rotated bounds of the BBox based on "angle" and "angles" keys virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0; }; #endif