/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "stdafx.h" #include #define Reg1 register int match(char *mask, char *name) { Reg1 unsigned char *m = (unsigned char *)mask, *n = (unsigned char *)name; char *ma = mask, *na = name; int wild = 0, q = 0; while (1) { if (*m == '*') { while (*m == '*') m++; wild = 1; ma = (char *)m; na = (char *)n; } if (!*m) { if (!*n) return 0; for (m--; (m > (unsigned char *)mask) && (*m == '?'); m--) ; if ((*m == '*') && (m > (unsigned char *)mask) && (m[-1] != '\\')) return 0; if (!wild) return 1; m = (unsigned char *)ma; n = (unsigned char *)++na; } else if (!*n) { while(*m == '*') m++; return (*m != 0); } if ((*m == '\\') && ((m[1] == '*') || (m[1] == '?'))) { m++; q = 1; } else q = 0; if ((tolower(*m) != tolower(*n)) && ((*m != '?') || q)) { if (!wild) return 1; m = (unsigned char *)ma; n = (unsigned char *)++na; } else { if (*m) m++; if (*n) n++; } } }