/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // DialogTextures.cpp : implementation file // #include "stdafx.h" #include "Radiant.h" #include "DialogTextures.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDialogTextures dialog CDialogTextures::CDialogTextures(CWnd* pParent /*=NULL*/) : CDialog(CDialogTextures::IDD, pParent) { //{{AFX_DATA_INIT(CDialogTextures) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDialogTextures::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogTextures) DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogTextures, CDialog) //{{AFX_MSG_MAP(CDialogTextures) ON_LBN_DBLCLK(IDC_LIST_TEXTURES, OnDblclkListTextures) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogTextures message handlers void CDialogTextures::OnOK() { m_nSelection = m_wndList.GetCurSel(); CDialog::OnOK(); } void CDialogTextures::OnDblclkListTextures() { OnOK(); } BOOL CDialogTextures::OnInitDialog() { CDialog::OnInitDialog(); CStringArray sa; FillTextureMenu(&sa); m_nSelection = -1; for (int i = 0; i < sa.GetSize(); i ++) { m_wndList.AddString(sa.GetAt(i)); } return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }