/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "stdafx.h" #include "qe3.h" /* drag either multiple brushes, or select plane points from a single brush. */ qboolean drag_ok; vec3_t drag_xvec; vec3_t drag_yvec; static int buttonstate; int pressx, pressy; static vec3_t pressdelta; static vec3_t vPressStart; static int buttonx, buttony; //int num_move_points; //float *move_points[1024]; int lastx, lasty; qboolean drag_first; void AxializeVector (vec3_t v) { vec3_t a; float o; int i; if (!v[0] && !v[1]) return; if (!v[1] && !v[2]) return; if (!v[0] && !v[2]) return; for (i=0 ; i<3 ; i++) a[i] = fabs(v[i]); if (a[0] > a[1] && a[0] > a[2]) i = 0; else if (a[1] > a[0] && a[1] > a[2]) i = 1; else i = 2; o = v[i]; VectorCopy (vec3_origin, v); if (o<0) v[i] = -1; else v[i] = 1; } /* =========== Drag_Setup =========== */ void Drag_Setup (int x, int y, int buttons, vec3_t xaxis, vec3_t yaxis, vec3_t origin, vec3_t dir) { trace_t t; face_t *f; drag_first = true; VectorCopy (vec3_origin, pressdelta); pressx = x; pressy = y; VectorCopy (xaxis, drag_xvec); AxializeVector (drag_xvec); VectorCopy (yaxis, drag_yvec); AxializeVector (drag_yvec); if (g_qeglobals.d_select_mode == sel_addpoint) { if (g_qeglobals.selectObject) { g_qeglobals.selectObject->addPoint(origin[0], origin[1], origin[2]); } else { clearSelection(); } return; } if (g_qeglobals.d_select_mode == sel_editpoint) { if (g_qeglobals.selectObject) { if (g_qeglobals.selectObject->selectPointByRay(origin[0], origin[1], origin[2], dir[0], dir[1], dir[2], !(buttons == MK_SHIFT)) >= 0) { drag_ok = true; } return; } else { clearSelection(); } Sys_UpdateWindows(W_ALL); Undo_Start("drag object point"); return; } extern void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons); if (g_qeglobals.d_select_mode == sel_curvepoint) { //if ((buttons == MK_LBUTTON)) // g_qeglobals.d_num_move_points = 0; SelectCurvePointByRay (origin, dir, buttons); if (g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_area) { drag_ok = true; } Sys_UpdateWindows(W_ALL); Undo_Start("drag curve point"); Undo_AddBrushList(&selected_brushes); return; } else if (g_qeglobals.d_select_mode == sel_terrainpoint) { Terrain_SelectPointByRay( origin, dir, buttons ); if (g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area) { drag_ok = true; } Sys_UpdateWindows(W_ALL); Undo_Start("drag terrain point"); Undo_AddBrushList(&selected_brushes); return; } else if (g_qeglobals.d_select_mode == sel_terraintexture) { Terrain_SelectPointByRay( origin, dir, buttons ); if (g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area) { drag_ok = true; } Sys_UpdateWindows(W_ALL); Undo_Start("drag terrain point"); Undo_AddBrushList(&selected_brushes); return; } else { g_qeglobals.d_num_move_points = 0; } if (selected_brushes.next == &selected_brushes) { //in this case a new brush is created when the dragging //takes place in the XYWnd, An useless undo is created //when the dragging takes place in the CamWnd Undo_Start("create brush"); Sys_Status("No selection to drag\n", 0); return; } if (g_qeglobals.d_select_mode == sel_vertex) { SelectVertexByRay (origin, dir); if (g_qeglobals.d_num_move_points) { drag_ok = true; Undo_Start("drag vertex"); Undo_AddBrushList(&selected_brushes); return; } } if (g_qeglobals.d_select_mode == sel_edge) { SelectEdgeByRay (origin, dir); if (g_qeglobals.d_num_move_points) { drag_ok = true; Undo_Start("drag edge"); Undo_AddBrushList(&selected_brushes); return; } } // // check for direct hit first // t = Test_Ray (origin, dir, true); if (t.selected) { drag_ok = true; Undo_Start("drag selection"); Undo_AddBrushList(&selected_brushes); if (buttons == (MK_LBUTTON|MK_CONTROL) ) { Sys_Printf ("Shear dragging face\n"); Brush_SelectFaceForDragging (t.brush, t.face, true); } else if (buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) ) { Sys_Printf ("Sticky dragging brush\n"); for (f=t.brush->brush_faces ; f ; f=f->next) Brush_SelectFaceForDragging (t.brush, f, false); } else Sys_Printf ("Dragging entire selection\n"); return; } if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge) return; // // check for side hit // // multiple brushes selected? if (selected_brushes.next->next != &selected_brushes) { // yes, special handling bool bOK = (g_PrefsDlg.m_bALTEdge) ? (static_cast(::GetAsyncKeyState(VK_MENU))) : true; if (bOK) { for (brush_t* pBrush = selected_brushes.next ; pBrush != &selected_brushes ; pBrush = pBrush->next) { if (buttons & MK_CONTROL) Brush_SideSelect (pBrush, origin, dir, true); else Brush_SideSelect (pBrush, origin, dir, false); } } else { Sys_Printf ("press ALT to drag multiple edges\n"); return; } } else { // single select.. trying to drag fixed entities handle themselves and just move if (buttons & MK_CONTROL) Brush_SideSelect (selected_brushes.next, origin, dir, true); else Brush_SideSelect (selected_brushes.next, origin, dir, false); } Sys_Printf ("Side stretch\n"); drag_ok = true; Undo_Start("side stretch"); Undo_AddBrushList(&selected_brushes); } entity_t *peLink; void UpdateTarget(vec3_t origin, vec3_t dir) { trace_t t; entity_t *pe; int i; char sz[128]; t = Test_Ray (origin, dir, 0); if (!t.brush) return; pe = t.brush->owner; if (pe == NULL) return; // is this the first? if (peLink != NULL) { // Get the target id from out current target // if there is no id, make one i = IntForKey(pe, "target"); if (i <= 0) { i = GetUniqueTargetId(1); sprintf(sz, "%d", i); SetKeyValue(pe, "target", sz); } // set the target # into our src sprintf(sz, "%d", i); SetKeyValue(peLink, "targetname", sz); Sys_UpdateWindows(W_ENTITY); } // promote the target to the src peLink = pe; } /* =========== Drag_Begin //++timo test three button mouse and three button emulation here ? =========== */ void Drag_Begin (int x, int y, int buttons, vec3_t xaxis, vec3_t yaxis, vec3_t origin, vec3_t dir) { trace_t t; bool altdown; drag_ok = false; VectorCopy (vec3_origin, pressdelta); VectorCopy (vec3_origin, vPressStart); drag_first = true; peLink = NULL; altdown = static_cast(::GetAsyncKeyState(VK_MENU)); // shift-LBUTTON = select entire brush if (buttons == (MK_LBUTTON | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint && g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture) { int nFlag = altdown ? SF_CYCLE : 0; if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) // extremely low chance of this happening from camera Select_Ray (origin, dir, nFlag | SF_ENTITIES_FIRST); // hack for XY else Select_Ray (origin, dir, nFlag); return; } // ctrl-alt-LBUTTON = multiple brush select without selecting whole entities if (buttons == (MK_LBUTTON | MK_CONTROL) && altdown && g_qeglobals.d_select_mode != sel_curvepoint && g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture) { if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) // extremely low chance of this happening from camera Select_Ray (origin, dir, SF_ENTITIES_FIRST); // hack for XY else Select_Ray (origin, dir, 0); return; } // ctrl-shift-LBUTTON = select single face if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint && g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture) { Select_Deselect (!static_cast(::GetAsyncKeyState(VK_MENU))); Select_Ray (origin, dir, SF_SINGLEFACE); return; } // LBUTTON + all other modifiers = manipulate selection if (buttons & MK_LBUTTON) { // Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir); return; } int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON; // middle button = grab texture if (buttons == nMouseButton) { t = Test_Ray (origin, dir, false); if (t.face) { g_qeglobals.d_new_brush_bottom_z = t.brush->mins[2]; g_qeglobals.d_new_brush_top_z = t.brush->maxs[2]; // use a local brushprimit_texdef fitted to a default 2x2 texture brushprimit_texdef_t bp_local; ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL ); Texture_SetTexture ( &t.face->texdef, &bp_local, false, GETPLUGINTEXDEF(t.face)); UpdateSurfaceDialog(); UpdatePatchInspector(); } else Sys_Printf ("Did not select a texture\n"); return; } // ctrl-middle button = set entire brush to texture if (buttons == (nMouseButton|MK_CONTROL) ) { t = Test_Ray (origin, dir, false); if (t.brush) { if (t.brush->brush_faces->texdef.name[0] == '(') Sys_Printf ("Can't change an entity texture\n"); else { Brush_SetTexture (t.brush, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false, static_cast( g_qeglobals.d_texturewin.pTexdef ) ); Sys_UpdateWindows (W_ALL); } } else Sys_Printf ("Didn't hit a btrush\n"); return; } // ctrl-shift-middle button = set single face to texture if (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL) ) { t = Test_Ray (origin, dir, false); if (t.brush) { if (t.brush->brush_faces->texdef.name[0] == '(') Sys_Printf ("Can't change an entity texture\n"); else { SetFaceTexdef (t.brush, t.face, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef); Brush_Build( t.brush ); Sys_UpdateWindows (W_ALL); } } else Sys_Printf ("Didn't hit a btrush\n"); return; } if (buttons == (nMouseButton | MK_SHIFT)) { Sys_Printf("Set brush face texture info\n"); t = Test_Ray (origin, dir, false); if (t.brush) { if (t.brush->brush_faces->texdef.name[0] == '(') { if (t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT) { CString strBuff; qtexture_t* pTex = Texture_ForName(g_qeglobals.d_texturewin.texdef.name); if (pTex) { vec3_t vColor; VectorCopy(pTex->color, vColor); float fLargest = 0.0f; for (int i = 0; i < 3; i++) { if (vColor[i] > fLargest) fLargest = vColor[i]; } if (fLargest == 0.0f) { vColor[0] = vColor[1] = vColor[2] = 1.0f; } else { float fScale = 1.0f / fLargest; for (int i = 0; i < 3; i++) { vColor[i] *= fScale; } } strBuff.Format("%f %f %f",pTex->color[0], pTex->color[1], pTex->color[2]); SetKeyValue(t.brush->owner, "_color", strBuff.GetBuffer(0)); Sys_UpdateWindows (W_ALL); } } else { Sys_Printf ("Can't select an entity brush face\n"); } } else { //strcpy(t.face->texdef.name,g_qeglobals.d_texturewin.texdef.name); t.face->texdef.SetName(g_qeglobals.d_texturewin.texdef.name); Brush_Build(t.brush); Sys_UpdateWindows (W_ALL); } } else Sys_Printf ("Didn't hit a brush\n"); return; } } // //=========== //MoveSelection //=========== // void MoveSelection (vec3_t move) { int i, success; brush_t *b; CString strStatus; vec3_t vTemp, vTemp2, end; if (!move[0] && !move[1] && !move[2]) return; move[0] = (g_nScaleHow & SCALE_X) ? 0 : move[0]; move[1] = (g_nScaleHow & SCALE_Y) ? 0 : move[1]; move[2] = (g_nScaleHow & SCALE_Z) ? 0 : move[2]; if (g_pParentWnd->ActiveXY()->RotateMode() || g_bPatchBendMode) { float fDeg = -move[2]; float fAdj = move[2]; int nAxis = 0; if (g_pParentWnd->ActiveXY()->GetViewType() == XY) { fDeg = -move[1]; fAdj = move[1]; nAxis = 2; } else if (g_pParentWnd->ActiveXY()->GetViewType() == XZ) { fDeg = move[2]; fAdj = move[2]; nAxis = 1; } else nAxis = 0; g_pParentWnd->ActiveXY()->Rotation()[nAxis] += fAdj; strStatus.Format("%s x:: %.1f y:: %.1f z:: %.1f", (g_bPatchBendMode) ? "Bend angle" : "Rotation", g_pParentWnd->ActiveXY()->Rotation()[0], g_pParentWnd->ActiveXY()->Rotation()[1], g_pParentWnd->ActiveXY()->Rotation()[2]); g_pParentWnd->SetStatusText(2, strStatus); if (g_bPatchBendMode) { Patch_SelectBendNormal(); Select_RotateAxis(nAxis, fDeg*2, false, true); Patch_SelectBendAxis(); Select_RotateAxis(nAxis, fDeg, false, true); } else { Select_RotateAxis(nAxis, fDeg, false, true); } return; } if (g_pParentWnd->ActiveXY()->ScaleMode()) { vec3_t v; v[0] = v[1] = v[2] = 1.0; if (move[1] > 0) { v[0] = 1.1; v[1] = 1.1; v[2] = 1.1; } else if (move[1] < 0) { v[0] = 0.9; v[1] = 0.9; v[2] = 0.9; } Select_Scale((g_nScaleHow & SCALE_X) ? 1.0 : v[0], (g_nScaleHow & SCALE_Y) ? 1.0 : v[1], (g_nScaleHow & SCALE_Z) ? 1.0 : v[2]); Sys_UpdateWindows (W_ALL); return; } vec3_t vDistance; VectorSubtract(pressdelta, vPressStart, vDistance); strStatus.Format("Distance x: %.1f y: %.1f z: %.1f", vDistance[0], vDistance[1], vDistance[2]); g_pParentWnd->SetStatusText(3, strStatus); // // dragging only a part of the selection // //point object selection if (g_qeglobals.d_select_mode == sel_editpoint) { if (g_qeglobals.selectObject) { g_qeglobals.selectObject->updateSelection(move[0], move[1], move[2]); } return; } // this is fairly crappy way to deal with curvepoint and area selection // but it touches the smallest amount of code this way // if (g_qeglobals.d_num_move_points || g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area) { //area selection if (g_qeglobals.d_select_mode == sel_area) { VectorAdd(g_qeglobals.d_vAreaBR, move, g_qeglobals.d_vAreaBR); return; } //curve point selection if (g_qeglobals.d_select_mode == sel_curvepoint) { Patch_UpdateSelected(move); return; } //terrain point selection if ( ( g_qeglobals.d_select_mode == sel_terrainpoint ) || ( g_qeglobals.d_select_mode == sel_terraintexture ) ) { Terrain_UpdateSelected(move); return; } //vertex selection if (g_qeglobals.d_select_mode == sel_vertex) { success = true; for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { success &= Brush_MoveVertex(b, g_qeglobals.d_move_points[0], move, end, true); } if (success) VectorCopy(end, g_qeglobals.d_move_points[0]); return; } //all other selection types for (i=0 ; inext) { VectorCopy(b->maxs, vTemp); VectorSubtract(vTemp, b->mins, vTemp); Brush_Build( b ); for (i=0 ; i<3 ; i++) if (b->mins[i] > b->maxs[i] || b->maxs[i] - b->mins[i] > MAX_BRUSH_SIZE) break; // dragged backwards or fucked up if (i != 3) break; if (b->patchBrush) { VectorCopy(b->maxs, vTemp2); VectorSubtract(vTemp2, b->mins, vTemp2); VectorSubtract(vTemp2, vTemp, vTemp2); //if (!Patch_DragScale(b->nPatchID, vTemp2, move)) if (!Patch_DragScale(b->pPatch, vTemp2, move)) { b = NULL; break; } } if (b->terrainBrush) { VectorCopy(b->maxs, vTemp2); VectorSubtract(vTemp2, b->mins, vTemp2); VectorSubtract(vTemp2, vTemp, vTemp2); if (!Terrain_DragScale(b->pTerrain, vTemp2, move)) { b = NULL; break; } } } // if any of the brushes were crushed out of existance // calcel the entire move if (b != &selected_brushes) { Sys_Printf ("Brush dragged backwards, move canceled\n"); for (i=0 ; inext) Brush_Build( b ); } } else { // reset face originals from vertex edit mode // this is dirty, but unfortunately necessary because Brush_Build // can remove windings for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { Brush_ResetFaceOriginals(b); } // // if there are lots of brushes selected, just translate instead // of rebuilding the brushes // if (drag_yvec[2] == 0 && selected_brushes.next->next != &selected_brushes) { Select_Move (move); //VectorAdd (g_qeglobals.d_select_translate, move, g_qeglobals.d_select_translate); } else { Select_Move (move); } } } /* =========== Drag_MouseMoved =========== */ void Drag_MouseMoved (int x, int y, int buttons) { vec3_t move, delta; int i; if (!buttons) { drag_ok = false; return; } if (!drag_ok) return; // clear along one axis if (buttons & MK_SHIFT) { drag_first = false; if (abs(x-pressx) > abs(y-pressy)) y = pressy; else x = pressx; } for (i=0 ; i<3 ; i++) { move[i] = drag_xvec[i]*(x - pressx) + drag_yvec[i]*(y - pressy); if (!g_PrefsDlg.m_bNoClamp) { move[i] = floor(move[i]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize; } } VectorSubtract (move, pressdelta, delta); VectorCopy (move, pressdelta); MoveSelection (delta); } /* =========== Drag_MouseUp =========== */ void Drag_MouseUp (int nButtons) { Sys_Status ("drag completed.", 0); if (g_qeglobals.d_select_mode == sel_area) { if ( OnlyTerrainSelected() ) { Terrain_SelectAreaPoints(); g_qeglobals.d_select_mode = sel_terrainpoint; Sys_UpdateWindows (W_ALL); } else { Patch_SelectAreaPoints(); g_qeglobals.d_select_mode = sel_curvepoint; Sys_UpdateWindows (W_ALL); } } if (g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2]) { Select_Move (g_qeglobals.d_select_translate); VectorCopy (vec3_origin, g_qeglobals.d_select_translate); Sys_UpdateWindows (W_CAMERA); } g_pParentWnd->SetStatusText(3, ""); // Undo_EndBrushList(&selected_brushes); Undo_End(); }