/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // CommandsDlg.cpp : implementation file // #include "stdafx.h" #include "Radiant.h" #include "CommandsDlg.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CCommandsDlg dialog CCommandsDlg::CCommandsDlg(CWnd* pParent /*=NULL*/) : CDialog(CCommandsDlg::IDD, pParent) { //{{AFX_DATA_INIT(CCommandsDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CCommandsDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CCommandsDlg) DDX_Control(pDX, IDC_LIST_COMMANDS, m_lstCommands); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CCommandsDlg, CDialog) //{{AFX_MSG_MAP(CCommandsDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CCommandsDlg message handlers BOOL CCommandsDlg::OnInitDialog() { CDialog::OnInitDialog(); m_lstCommands.SetTabStops(96); int nCount = g_nCommandCount; CFile fileout; fileout.Open("c:/commandlist.txt", CFile::modeCreate | CFile::modeWrite); for (int n = 0; n < nCount; n++) { CString strLine; char c = g_Commands[n].m_nKey; CString strKeys = c; for (int k = 0; k < g_nKeyCount; k++) { if (g_Keys[k].m_nVKKey == g_Commands[n].m_nKey) { strKeys = g_Keys[k].m_strName; break; } } CString strMod(""); if (g_Commands[n].m_nModifiers & RAD_SHIFT) strMod = "Shift"; if (g_Commands[n].m_nModifiers & RAD_ALT) strMod += (strMod.GetLength() > 0) ? " + Alt" : "Alt"; if (g_Commands[n].m_nModifiers & RAD_CONTROL) strMod += (strMod.GetLength() > 0) ? " + Control" : "Control"; if (strMod.GetLength() > 0) { strMod += " + "; } strLine.Format("%s \t%s%s", g_Commands[n].m_strCommand, strMod, strKeys); m_lstCommands.AddString(strLine); strLine.Format("%s \t\t\t%s%s", g_Commands[n].m_strCommand, strMod, strKeys); fileout.Write(strLine, strLine.GetLength()); fileout.Write("\r\n", 2); } fileout.Close(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }