/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_) #define AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // CamWnd.h : header file // ///////////////////////////////////////////////////////////////////////////// // CCamWnd window class CXYWnd; class CCamWnd : public CWnd { DECLARE_DYNCREATE(CCamWnd); // Construction public: CCamWnd(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CCamWnd) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: void ShiftTexture_BrushPrimit(face_t *f, int x, int y); void ReInitGL(); void BenchMark(); CXYWnd* m_pXYFriend; void SetXYFriend(CXYWnd* pWnd); virtual ~CCamWnd(); camera_t& Camera(){return m_Camera;}; void Cam_MouseControl(float dtime); void Cam_ChangeFloor(qboolean up); protected: void Cam_Init(); void Cam_BuildMatrix(); void Cam_PositionDrag(); void Cam_MouseDown(int x, int y, int buttons); void Cam_MouseUp (int x, int y, int buttons); void Cam_MouseMoved (int x, int y, int buttons); void InitCull(); qboolean CullBrush (brush_t *b); void Cam_Draw(); brush_t* m_TransBrushes[MAX_MAP_BRUSHES]; int m_nNumTransBrushes; camera_t m_Camera; int m_nCambuttonstate; CPoint m_ptButton; CPoint m_ptCursor; CPoint m_ptLastCursor; face_t* m_pSide_select; vec3_t m_vCull1; vec3_t m_vCull2; int m_nCullv1[3]; int m_nCullv2[3]; bool m_bClipMode; // Generated message map functions protected: void OriginalMouseDown(UINT nFlags, CPoint point); void OriginalMouseUp(UINT nFlags, CPoint point); //{{AFX_MSG(CCamWnd) afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnPaint(); afx_msg void OnDestroy(); afx_msg void OnClose(); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMButtonDown(UINT nFlags, CPoint point); afx_msg void OnMButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)