/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // window system independent camera view code typedef enum { cd_wire, cd_solid, cd_texture, cd_light, cd_blend } camera_draw_mode; typedef struct { int width, height; qboolean timing; vec3_t origin; vec3_t angles; camera_draw_mode draw_mode; vec3_t color; // background vec3_t forward, right, up; // move matrix vec3_t vup, vpn, vright; // view matrix } camera_t;