/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" /* ============================================================================== PORTAL FILE GENERATION Save out name.prt for qvis to read ============================================================================== */ #define PORTALFILE "PRT1" FILE *pf; int num_visclusters; // clusters the player can be in int num_visportals; int num_solidfaces; void WriteFloat (FILE *f, vec_t v) { if ( fabs(v - Q_rint(v)) < 0.001 ) fprintf (f,"%i ",(int)Q_rint(v)); else fprintf (f,"%f ",v); } /* ================= WritePortalFile_r ================= */ void WritePortalFile_r (node_t *node) { int i, s; portal_t *p; winding_t *w; vec3_t normal; vec_t dist; // decision node if (node->planenum != PLANENUM_LEAF) { WritePortalFile_r (node->children[0]); WritePortalFile_r (node->children[1]); return; } if (node->opaque) { return; } for (p = node->portals ; p ; p=p->next[s]) { w = p->winding; s = (p->nodes[1] == node); if (w && p->nodes[0] == node) { if (!Portal_Passable(p)) continue; // write out to the file // sometimes planes get turned around when they are very near // the changeover point between different axis. interpret the // plane the same way vis will, and flip the side orders if needed // FIXME: is this still relevent? WindingPlane (w, normal, &dist); if ( DotProduct (p->plane.normal, normal) < 0.99 ) { // backwards... fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[1]->cluster, p->nodes[0]->cluster); } else fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[0]->cluster, p->nodes[1]->cluster); if (p->hint) fprintf (pf, "1 "); else fprintf (pf, "0 "); for (i=0 ; inumpoints ; i++) { fprintf (pf,"("); WriteFloat (pf, w->p[i][0]); WriteFloat (pf, w->p[i][1]); WriteFloat (pf, w->p[i][2]); fprintf (pf,") "); } fprintf (pf,"\n"); } } } /* ================= WriteFaceFile_r ================= */ void WriteFaceFile_r (node_t *node) { int i, s; portal_t *p; winding_t *w; // decision node if (node->planenum != PLANENUM_LEAF) { WriteFaceFile_r (node->children[0]); WriteFaceFile_r (node->children[1]); return; } if (node->opaque) { return; } for (p = node->portals ; p ; p=p->next[s]) { w = p->winding; s = (p->nodes[1] == node); if (w) { if (Portal_Passable(p)) continue; // write out to the file if (p->nodes[0] == node) { fprintf (pf,"%i %i ",w->numpoints, p->nodes[0]->cluster); for (i=0 ; inumpoints ; i++) { fprintf (pf,"("); WriteFloat (pf, w->p[i][0]); WriteFloat (pf, w->p[i][1]); WriteFloat (pf, w->p[i][2]); fprintf (pf,") "); } fprintf (pf,"\n"); } else { fprintf (pf,"%i %i ",w->numpoints, p->nodes[1]->cluster); for (i = w->numpoints-1; i >= 0; i--) { fprintf (pf,"("); WriteFloat (pf, w->p[i][0]); WriteFloat (pf, w->p[i][1]); WriteFloat (pf, w->p[i][2]); fprintf (pf,") "); } fprintf (pf,"\n"); } } } } /* ================ NumberLeafs_r ================ */ void NumberLeafs_r (node_t *node) { portal_t *p; if ( node->planenum != PLANENUM_LEAF ) { // decision node node->cluster = -99; NumberLeafs_r (node->children[0]); NumberLeafs_r (node->children[1]); return; } node->area = -1; if ( node->opaque ) { // solid block, viewpoint never inside node->cluster = -1; return; } node->cluster = num_visclusters; num_visclusters++; // count the portals for (p = node->portals ; p ; ) { if (p->nodes[0] == node) // only write out from first leaf { if (Portal_Passable(p)) num_visportals++; else num_solidfaces++; p = p->next[0]; } else { if (!Portal_Passable(p)) num_solidfaces++; p = p->next[1]; } } } /* ================ NumberClusters ================ */ void NumberClusters(tree_t *tree) { num_visclusters = 0; num_visportals = 0; num_solidfaces = 0; qprintf ("--- NumberClusters ---\n"); // set the cluster field in every leaf and count the total number of portals NumberLeafs_r (tree->headnode); qprintf ("%5i visclusters\n", num_visclusters); qprintf ("%5i visportals\n", num_visportals); qprintf ("%5i solidfaces\n", num_solidfaces); } /* ================ WritePortalFile ================ */ void WritePortalFile (tree_t *tree) { char filename[1024]; qprintf ("--- WritePortalFile ---\n"); // write the file sprintf (filename, "%s.prt", source); _printf ("writing %s\n", filename); pf = fopen (filename, "w"); if (!pf) Error ("Error opening %s", filename); fprintf (pf, "%s\n", PORTALFILE); fprintf (pf, "%i\n", num_visclusters); fprintf (pf, "%i\n", num_visportals); fprintf (pf, "%i\n", num_solidfaces); WritePortalFile_r(tree->headnode); WriteFaceFile_r(tree->headnode); fclose (pf); }