/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // mesh.h typedef struct { int width, height; drawVert_t *verts; } mesh_t; #define MAX_EXPANDED_AXIS 128 extern int originalWidths[MAX_EXPANDED_AXIS]; extern int originalHeights[MAX_EXPANDED_AXIS]; void FreeMesh( mesh_t *m ); mesh_t *CopyMesh( mesh_t *mesh ); void PrintMesh( mesh_t *m ); mesh_t *TransposeMesh( mesh_t *in ); void InvertMesh( mesh_t *m ); mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength ); mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]); mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in ); void MakeMeshNormals( mesh_t in ); void PutMeshOnCurve( mesh_t in ); void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);