/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // scriplib.h #ifndef __CMDLIB__ #include "cmdlib.h" #endif #ifndef __MATHLIB__ #include "mathlib.h" #endif #define MAXTOKEN 1024 extern char token[MAXTOKEN]; extern char *scriptbuffer,*script_p,*scriptend_p; extern int grabbed; extern int scriptline; extern qboolean endofscript; void LoadScriptFile( const char *filename ); void ParseFromMemory (char *buffer, int size); qboolean GetToken (qboolean crossline); void UnGetToken (void); qboolean TokenAvailable (void); void MatchToken( char *match ); void Parse1DMatrix (int x, vec_t *m); void Parse2DMatrix (int y, int x, vec_t *m); void Parse3DMatrix (int z, int y, int x, vec_t *m); void Write1DMatrix (FILE *f, int x, vec_t *m); void Write2DMatrix (FILE *f, int y, int x, vec_t *m); void Write3DMatrix (FILE *f, int z, int y, int x, vec_t *m);