/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include #include "../client/snd_local.h" #include "win_local.h" HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); #define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c) #define SECONDARY_BUFFER_SIZE 0x10000 static qboolean dsound_init; static int sample16; static DWORD gSndBufSize; static DWORD locksize; static LPDIRECTSOUND pDS; static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf; static HINSTANCE hInstDS; static const char *DSoundError( int error ) { switch ( error ) { case DSERR_BUFFERLOST: return "DSERR_BUFFERLOST"; case DSERR_INVALIDCALL: return "DSERR_INVALIDCALLS"; case DSERR_INVALIDPARAM: return "DSERR_INVALIDPARAM"; case DSERR_PRIOLEVELNEEDED: return "DSERR_PRIOLEVELNEEDED"; } return "unknown"; } /* ================== SNDDMA_Shutdown ================== */ void SNDDMA_Shutdown( void ) { Com_DPrintf( "Shutting down sound system\n" ); if ( pDS ) { Com_DPrintf( "Destroying DS buffers\n" ); if ( pDS ) { Com_DPrintf( "...setting NORMAL coop level\n" ); pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ); } if ( pDSBuf ) { Com_DPrintf( "...stopping and releasing sound buffer\n" ); pDSBuf->lpVtbl->Stop( pDSBuf ); pDSBuf->lpVtbl->Release( pDSBuf ); } // only release primary buffer if it's not also the mixing buffer we just released if ( pDSPBuf && ( pDSBuf != pDSPBuf ) ) { Com_DPrintf( "...releasing primary buffer\n" ); pDSPBuf->lpVtbl->Release( pDSPBuf ); } pDSBuf = NULL; pDSPBuf = NULL; dma.buffer = NULL; Com_DPrintf( "...releasing DS object\n" ); pDS->lpVtbl->Release( pDS ); } if ( hInstDS ) { Com_DPrintf( "...freeing DSOUND.DLL\n" ); FreeLibrary( hInstDS ); hInstDS = NULL; } pDS = NULL; pDSBuf = NULL; pDSPBuf = NULL; dsound_init = qfalse; memset ((void *)&dma, 0, sizeof (dma)); CoUninitialize( ); } /* ================== SNDDMA_Init Initialize direct sound Returns false if failed ================== */ qboolean SNDDMA_Init(void) { memset ((void *)&dma, 0, sizeof (dma)); dsound_init = 0; CoInitialize(NULL); if ( !SNDDMA_InitDS () ) { return qfalse; } dsound_init = qtrue; Com_DPrintf("Completed successfully\n" ); return qtrue; } #undef DEFINE_GUID #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ EXTERN_C const GUID name \ = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } // DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000} DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0); // DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B} DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b); DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66); DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60); int SNDDMA_InitDS () { HRESULT hresult; DSBUFFERDESC dsbuf; DSBCAPS dsbcaps; WAVEFORMATEX format; int use8; Com_Printf( "Initializing DirectSound\n"); use8 = 1; // Create IDirectSound using the primary sound device if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound8, (void **)&pDS))) { use8 = 0; if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&pDS))) { Com_Printf ("failed\n"); SNDDMA_Shutdown (); return qfalse; } } hresult = pDS->lpVtbl->Initialize( pDS, NULL); Com_DPrintf( "ok\n" ); Com_DPrintf("...setting DSSCL_PRIORITY coop level: " ); if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) { Com_Printf ("failed\n"); SNDDMA_Shutdown (); return qfalse; } Com_DPrintf("ok\n" ); // create the secondary buffer we'll actually work with dma.channels = 2; dma.samplebits = 16; // if (s_khz->integer == 44) // dma.speed = 44100; // else if (s_khz->integer == 22) // dma.speed = 22050; // else // dma.speed = 11025; dma.speed = 22050; memset (&format, 0, sizeof(format)); format.wFormatTag = WAVE_FORMAT_PCM; format.nChannels = dma.channels; format.wBitsPerSample = dma.samplebits; format.nSamplesPerSec = dma.speed; format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; format.cbSize = 0; format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign; memset (&dsbuf, 0, sizeof(dsbuf)); dsbuf.dwSize = sizeof(DSBUFFERDESC); // Micah: take advantage of 2D hardware.if available. dsbuf.dwFlags = DSBCAPS_LOCHARDWARE; if (use8) { dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2; } dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE; dsbuf.lpwfxFormat = &format; memset(&dsbcaps, 0, sizeof(dsbcaps)); dsbcaps.dwSize = sizeof(dsbcaps); Com_DPrintf( "...creating secondary buffer: " ); if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { Com_Printf( "locked hardware. ok\n" ); } else { // Couldn't get hardware, fallback to software. dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE; if (use8) { dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2; } if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { Com_Printf( "failed\n" ); SNDDMA_Shutdown (); return qfalse; } Com_DPrintf( "forced to software. ok\n" ); } // Make sure mixer is active if ( DS_OK != pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING) ) { Com_Printf ("*** Looped sound play failed ***\n"); SNDDMA_Shutdown (); return qfalse; } // get the returned buffer size if ( DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps) ) { Com_Printf ("*** GetCaps failed ***\n"); SNDDMA_Shutdown (); return qfalse; } gSndBufSize = dsbcaps.dwBufferBytes; dma.channels = format.nChannels; dma.samplebits = format.wBitsPerSample; dma.speed = format.nSamplesPerSec; dma.samples = gSndBufSize/(dma.samplebits/8); dma.submission_chunk = 1; dma.buffer = NULL; // must be locked first sample16 = (dma.samplebits/8) - 1; SNDDMA_BeginPainting (); if (dma.buffer) memset(dma.buffer, 0, dma.samples * dma.samplebits/8); SNDDMA_Submit (); return 1; } /* ============== SNDDMA_GetDMAPos return the current sample position (in mono samples read) inside the recirculating dma buffer, so the mixing code will know how many sample are required to fill it up. =============== */ int SNDDMA_GetDMAPos( void ) { MMTIME mmtime; int s; DWORD dwWrite; if ( !dsound_init ) { return 0; } mmtime.wType = TIME_SAMPLES; pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite); s = mmtime.u.sample; s >>= sample16; s &= (dma.samples-1); return s; } /* ============== SNDDMA_BeginPainting Makes sure dma.buffer is valid =============== */ void SNDDMA_BeginPainting( void ) { int reps; DWORD dwSize2; DWORD *pbuf, *pbuf2; HRESULT hresult; DWORD dwStatus; if ( !pDSBuf ) { return; } // if the buffer was lost or stopped, restore it and/or restart it if ( pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK ) { Com_Printf ("Couldn't get sound buffer status\n"); } if (dwStatus & DSBSTATUS_BUFFERLOST) pDSBuf->lpVtbl->Restore (pDSBuf); if (!(dwStatus & DSBSTATUS_PLAYING)) pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); // lock the dsound buffer reps = 0; dma.buffer = NULL; while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &locksize, &pbuf2, &dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Com_Printf( "SNDDMA_BeginPainting: Lock failed with error '%s'\n", DSoundError( hresult ) ); S_Shutdown (); return; } else { pDSBuf->lpVtbl->Restore( pDSBuf ); } if (++reps > 2) return; } dma.buffer = (unsigned char *)pbuf; } /* ============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer Also unlocks the dsound buffer =============== */ void SNDDMA_Submit( void ) { // unlock the dsound buffer if ( pDSBuf ) { pDSBuf->lpVtbl->Unlock(pDSBuf, dma.buffer, locksize, NULL, 0); } } /* ================= SNDDMA_Activate When we change windows we need to do this ================= */ void SNDDMA_Activate( void ) { if ( !pDS ) { return; } if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) { Com_Printf ("sound SetCooperativeLevel failed\n"); SNDDMA_Shutdown (); } }