/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // win_main.c #include "../client/client.h" #include "../qcommon/qcommon.h" #include "win_local.h" #include "resource.h" #include #include #include #include #include #include #include #define CD_BASEDIR "quake3" #define CD_EXE "quake3.exe" #define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" #define CD_EXE_LINUX "quake3" #define MEM_THRESHOLD 96*1024*1024 static char sys_cmdline[MAX_STRING_CHARS]; // define this to use alternate spanking method // I found out that the regular way doesn't work on my box for some reason // see the associated spank.sh script #define ALT_SPANK #ifdef ALT_SPANK #include #include int fh = 0; void Spk_Open(char *name) { fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE ); }; void Spk_Close() { if (!fh) return; close( fh ); fh = 0; } void Spk_Printf (const char *text, ...) { va_list argptr; char buf[32768]; if (!fh) return; va_start (argptr,text); vsprintf (buf, text, argptr); write(fh, buf, strlen(buf)); _commit(fh); va_end (argptr); }; #endif /* ================== Sys_LowPhysicalMemory() ================== */ qboolean Sys_LowPhysicalMemory() { MEMORYSTATUS stat; GlobalMemoryStatus (&stat); return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; } /* ================== Sys_BeginProfiling ================== */ void Sys_BeginProfiling( void ) { // this is just used on the mac build } /* ============= Sys_Error Show the early console as an error dialog ============= */ void QDECL Sys_Error( const char *error, ... ) { va_list argptr; char text[4096]; MSG msg; va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); Conbuf_AppendText( text ); Conbuf_AppendText( "\n" ); Sys_SetErrorText( text ); Sys_ShowConsole( 1, qtrue ); timeEndPeriod( 1 ); IN_Shutdown(); // wait for the user to quit while ( 1 ) { if (!GetMessage (&msg, NULL, 0, 0)) Com_Quit_f (); TranslateMessage (&msg); DispatchMessage (&msg); } Sys_DestroyConsole(); exit (1); } /* ============== Sys_Quit ============== */ void Sys_Quit( void ) { timeEndPeriod( 1 ); IN_Shutdown(); Sys_DestroyConsole(); exit (0); } /* ============== Sys_Print ============== */ void Sys_Print( const char *msg ) { Conbuf_AppendText( msg ); } /* ============== Sys_Mkdir ============== */ void Sys_Mkdir( const char *path ) { _mkdir (path); } /* ============== Sys_Cwd ============== */ char *Sys_Cwd( void ) { static char cwd[MAX_OSPATH]; _getcwd( cwd, sizeof( cwd ) - 1 ); cwd[MAX_OSPATH-1] = 0; return cwd; } /* ============== Sys_DefaultCDPath ============== */ char *Sys_DefaultCDPath( void ) { return ""; } /* ============== Sys_DefaultBasePath ============== */ char *Sys_DefaultBasePath( void ) { return Sys_Cwd(); } /* ============================================================== DIRECTORY SCANNING ============================================================== */ #define MAX_FOUND_FILES 0x1000 void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; char filename[MAX_OSPATH]; int findhandle; struct _finddata_t findinfo; if ( *numfiles >= MAX_FOUND_FILES - 1 ) { return; } if (strlen(subdirs)) { Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs ); } else { Com_sprintf( search, sizeof(search), "%s\\*", basedir ); } findhandle = _findfirst (search, &findinfo); if (findhandle == -1) { return; } do { if (findinfo.attrib & _A_SUBDIR) { if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) { if (strlen(subdirs)) { Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name); } else { Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name); } Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); } } if ( *numfiles >= MAX_FOUND_FILES - 1 ) { break; } Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name ); if (!Com_FilterPath( filter, filename, qfalse )) continue; list[ *numfiles ] = CopyString( filename ); (*numfiles)++; } while ( _findnext (findhandle, &findinfo) != -1 ); _findclose (findhandle); } static qboolean strgtr(const char *s0, const char *s1) { int l0, l1, i; l0 = strlen(s0); l1 = strlen(s1); if (l1 s0[i]) { return qtrue; } if (s1[i] < s0[i]) { return qfalse; } } return qfalse; } char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { char search[MAX_OSPATH]; int nfiles; char **listCopy; char *list[MAX_FOUND_FILES]; struct _finddata_t findinfo; int findhandle; int flag; int i; if (filter) { nfiles = 0; Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); list[ nfiles ] = 0; *numfiles = nfiles; if (!nfiles) return NULL; listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } if ( !extension) { extension = ""; } // passing a slash as extension will find directories if ( extension[0] == '/' && extension[1] == 0 ) { extension = ""; flag = 0; } else { flag = _A_SUBDIR; } Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); // search nfiles = 0; findhandle = _findfirst (search, &findinfo); if (findhandle == -1) { *numfiles = 0; return NULL; } do { if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { if ( nfiles == MAX_FOUND_FILES - 1 ) { break; } list[ nfiles ] = CopyString( findinfo.name ); nfiles++; } } while ( _findnext (findhandle, &findinfo) != -1 ); list[ nfiles ] = 0; _findclose (findhandle); // return a copy of the list *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; do { flag = 0; for(i=1; i (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" ) && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) { if (FS_FileExists(filename)) { lastWarning = timestamp; ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" "has not been verified for use with Quake III Arena.\n" "This type of file can compromise the security of\n" "your computer.\n\n" "Select 'OK' if you choose to load it anyway.", "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ); if( ret != IDOK ) { return NULL; } } } #endif #ifndef NDEBUG libHandle = LoadLibrary( filename ); if (libHandle) Com_Printf("LoadLibrary '%s' ok\n", filename); else Com_Printf("LoadLibrary '%s' failed\n", filename); if ( !libHandle ) { #endif basepath = Cvar_VariableString( "fs_basepath" ); cdpath = Cvar_VariableString( "fs_cdpath" ); gamedir = Cvar_VariableString( "fs_game" ); fn = FS_BuildOSPath( basepath, gamedir, filename ); libHandle = LoadLibrary( fn ); #ifndef NDEBUG if (libHandle) Com_Printf("LoadLibrary '%s' ok\n", fn); else Com_Printf("LoadLibrary '%s' failed\n", fn); #endif if ( !libHandle ) { if( cdpath[0] ) { fn = FS_BuildOSPath( cdpath, gamedir, filename ); libHandle = LoadLibrary( fn ); #ifndef NDEBUG if (libHandle) Com_Printf("LoadLibrary '%s' ok\n", fn); else Com_Printf("LoadLibrary '%s' failed\n", fn); #endif } if ( !libHandle ) { return NULL; } } #ifndef NDEBUG } #endif dllEntry = ( void (QDECL *)( int (QDECL *)( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); *entryPoint = (int (QDECL *)(int,...))GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; } dllEntry( systemcalls ); if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray return libHandle; } /* ======================================================================== BACKGROUND FILE STREAMING ======================================================================== */ #if 1 void Sys_InitStreamThread( void ) { } void Sys_ShutdownStreamThread( void ) { } void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { } void Sys_EndStreamedFile( fileHandle_t f ) { } int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { return FS_Read( buffer, size * count, f ); } void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { FS_Seek( f, offset, origin ); } #else typedef struct { fileHandle_t file; byte *buffer; qboolean eof; qboolean active; int bufferSize; int streamPosition; // next byte to be returned by Sys_StreamRead int threadPosition; // next byte to be read from file } streamsIO_t; typedef struct { HANDLE threadHandle; int threadId; CRITICAL_SECTION crit; streamsIO_t sIO[MAX_FILE_HANDLES]; } streamState_t; streamState_t stream; /* =============== Sys_StreamThread A thread will be sitting in this loop forever ================ */ void Sys_StreamThread( void ) { int buffer; int count; int readCount; int bufferPoint; int r, i; while (1) { Sleep( 10 ); // EnterCriticalSection (&stream.crit); for (i=1;i 0 ) { available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition; if ( !available ) { if ( stream.sIO[f].eof ) { break; } if ( sleepCount == 1 ) { Com_DPrintf( "Sys_StreamedRead: waiting\n" ); } if ( ++sleepCount > 100 ) { Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died"); } Sleep( 10 ); continue; } EnterCriticalSection( &stream.crit ); bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize; bufferCount = stream.sIO[f].bufferSize - bufferPoint; copy = available < bufferCount ? available : bufferCount; if ( copy > remaining ) { copy = remaining; } memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy ); stream.sIO[f].streamPosition += copy; dest += copy; remaining -= copy; LeaveCriticalSection( &stream.crit ); } return (count * size - remaining) / size; } /* =============== Sys_StreamSeek ================ */ void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { // halt the thread EnterCriticalSection( &stream.crit ); // clear to that point FS_Seek( f, offset, origin ); stream.sIO[f].streamPosition = 0; stream.sIO[f].threadPosition = 0; stream.sIO[f].eof = qfalse; // let the thread start running at the new position LeaveCriticalSection( &stream.crit ); } #endif /* ======================================================================== EVENT LOOP ======================================================================== */ #define MAX_QUED_EVENTS 256 #define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) sysEvent_t eventQue[MAX_QUED_EVENTS]; int eventHead, eventTail; byte sys_packetReceived[MAX_MSGLEN]; /* ================ Sys_QueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { Com_Printf("Sys_QueEvent: overflow\n"); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Sys_GetEvent ================ */ sysEvent_t Sys_GetEvent( void ) { MSG msg; sysEvent_t ev; char *s; msg_t netmsg; netadr_t adr; // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // pump the message loop while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { if ( !GetMessage (&msg, NULL, 0, 0) ) { Com_Quit_f(); } // save the msg time, because wndprocs don't have access to the timestamp g_wv.sysMsgTime = msg.time; TranslateMessage (&msg); DispatchMessage (&msg); } // check for console commands s = Sys_ConsoleInput(); if ( s ) { char *b; int len; len = strlen( s ) + 1; b = Z_Malloc( len ); Q_strncpyz( b, s, len-1 ); Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); } // check for network packets MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); if ( Sys_GetPacket ( &adr, &netmsg ) ) { netadr_t *buf; int len; // copy out to a seperate buffer for qeueing // the readcount stepahead is for SOCKS support len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount; buf = Z_Malloc( len ); *buf = adr; memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount ); Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); } // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // create an empty event to return memset( &ev, 0, sizeof( ev ) ); ev.evTime = timeGetTime(); return ev; } //================================================================ /* ================= Sys_In_Restart_f Restart the input subsystem ================= */ void Sys_In_Restart_f( void ) { IN_Shutdown(); IN_Init(); } /* ================= Sys_Net_Restart_f Restart the network subsystem ================= */ void Sys_Net_Restart_f( void ) { NET_Restart(); } /* ================ Sys_Init Called after the common systems (cvars, files, etc) are initialized ================ */ #define OSR2_BUILD_NUMBER 1111 #define WIN98_BUILD_NUMBER 1998 void Sys_Init( void ) { int cpuid; // make sure the timer is high precision, otherwise // NT gets 18ms resolution timeBeginPeriod( 1 ); Cmd_AddCommand ("in_restart", Sys_In_Restart_f); Cmd_AddCommand ("net_restart", Sys_Net_Restart_f); g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); if (!GetVersionEx (&g_wv.osversion)) Sys_Error ("Couldn't get OS info"); if (g_wv.osversion.dwMajorVersion < 4) Sys_Error ("Quake3 requires Windows version 4 or greater"); if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) Sys_Error ("Quake3 doesn't run on Win32s"); if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) { Cvar_Set( "arch", "winnt" ); } else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) { Cvar_Set( "arch", "win98" ); } else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) { Cvar_Set( "arch", "win95 osr2.x" ); } else { Cvar_Set( "arch", "win95" ); } } else { Cvar_Set( "arch", "unknown Windows variant" ); } // save out a couple things in rom cvars for the renderer to access Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM ); Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM ); // // figure out our CPU // Cvar_Get( "sys_cpustring", "detect", 0 ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) ) { Com_Printf( "...detecting CPU, found " ); cpuid = Sys_GetProcessorId(); switch ( cpuid ) { case CPUID_GENERIC: Cvar_Set( "sys_cpustring", "generic" ); break; case CPUID_INTEL_UNSUPPORTED: Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); break; case CPUID_INTEL_PENTIUM: Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); break; case CPUID_INTEL_MMX: Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); break; case CPUID_INTEL_KATMAI: Cvar_Set( "sys_cpustring", "Intel Pentium III" ); break; case CPUID_AMD_3DNOW: Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); break; case CPUID_AXP: Cvar_Set( "sys_cpustring", "Alpha AXP" ); break; default: Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); break; } } else { Com_Printf( "...forcing CPU type to " ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) { cpuid = CPUID_GENERIC; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) { cpuid = CPUID_INTEL_PENTIUM; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) { cpuid = CPUID_INTEL_MMX; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) { cpuid = CPUID_AMD_3DNOW; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) { cpuid = CPUID_INTEL_KATMAI; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) { cpuid = CPUID_AXP; } else { Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); cpuid = CPUID_GENERIC; } } Cvar_SetValue( "sys_cpuid", cpuid ); Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); Cvar_Set( "username", Sys_GetCurrentUser() ); IN_Init(); // FIXME: not in dedicated? } //======================================================================= int totalMsec, countMsec; /* ================== WinMain ================== */ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { char cwd[MAX_OSPATH]; int startTime, endTime; // should never get a previous instance in Win32 if ( hPrevInstance ) { return 0; } g_wv.hInstance = hInstance; Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); // done before Com/Sys_Init since we need this for error output Sys_CreateConsole(); // no abort/retry/fail errors SetErrorMode( SEM_FAILCRITICALERRORS ); // get the initial time base Sys_Milliseconds(); #if 0 // if we find the CD, add a +set cddir xxx command line Sys_ScanForCD(); #endif Sys_InitStreamThread(); Com_Init( sys_cmdline ); NET_Init(); _getcwd (cwd, sizeof(cwd)); Com_Printf("Working directory: %s\n", cwd); // hide the early console since we've reached the point where we // have a working graphics subsystems if ( !com_dedicated->integer && !com_viewlog->integer ) { Sys_ShowConsole( 0, qfalse ); } // main game loop while( 1 ) { // if not running as a game client, sleep a bit if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) { Sleep( 5 ); } // set low precision every frame, because some system calls // reset it arbitrarily // _controlfp( _PC_24, _MCW_PC ); // _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy // syscall turns them back on! startTime = Sys_Milliseconds(); // make sure mouse and joystick are only called once a frame IN_Frame(); // run the game Com_Frame(); endTime = Sys_Milliseconds(); totalMsec += endTime - startTime; countMsec++; } // never gets here }