/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** WIN_GLIMP.C ** ** This file contains ALL Win32 specific stuff having to do with the ** OpenGL refresh. When a port is being made the following functions ** must be implemented by the port: ** ** GLimp_EndFrame ** GLimp_Init ** GLimp_LogComment ** GLimp_Shutdown ** ** Note that the GLW_xxx functions are Windows specific GL-subsystem ** related functions that are relevant ONLY to win_glimp.c */ #include #include "../renderer/tr_local.h" #include "../qcommon/qcommon.h" #include "resource.h" #include "glw_win.h" #include "win_local.h" extern void WG_CheckHardwareGamma( void ); extern void WG_RestoreGamma( void ); typedef enum { RSERR_OK, RSERR_INVALID_FULLSCREEN, RSERR_INVALID_MODE, RSERR_UNKNOWN } rserr_t; #define TRY_PFD_SUCCESS 0 #define TRY_PFD_FAIL_SOFT 1 #define TRY_PFD_FAIL_HARD 2 #define WINDOW_CLASS_NAME "Quake 3: Arena" static void GLW_InitExtensions( void ); static rserr_t GLW_SetMode( const char *drivername, int mode, int colorbits, qboolean cdsFullscreen ); static qboolean s_classRegistered = qfalse; // // function declaration // void QGL_EnableLogging( qboolean enable ); qboolean QGL_Init( const char *dllname ); void QGL_Shutdown( void ); // // variable declarations // glwstate_t glw_state; cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software cvar_t *r_maskMinidriver; // allow a different dll name to be treated as if it were opengl32.dll /* ** GLW_StartDriverAndSetMode */ static qboolean GLW_StartDriverAndSetMode( const char *drivername, int mode, int colorbits, qboolean cdsFullscreen ) { rserr_t err; err = GLW_SetMode( drivername, r_mode->integer, colorbits, cdsFullscreen ); switch ( err ) { case RSERR_INVALID_FULLSCREEN: ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); return qfalse; case RSERR_INVALID_MODE: ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); return qfalse; default: break; } return qtrue; } /* ** ChoosePFD ** ** Helper function that replaces ChoosePixelFormat. */ #define MAX_PFDS 256 static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD ) { PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1]; int maxPFD = 0; int i; int bestMatch = 0; ri.Printf( PRINT_ALL, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits ); // count number of PFDs if ( glConfig.driverType > GLDRV_ICD ) { maxPFD = qwglDescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] ); } else { maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] ); } if ( maxPFD > MAX_PFDS ) { ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS ); maxPFD = MAX_PFDS; } ri.Printf( PRINT_ALL, "...%d PFDs found\n", maxPFD - 1 ); // grab information for ( i = 1; i <= maxPFD; i++ ) { if ( glConfig.driverType > GLDRV_ICD ) { qwglDescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] ); } else { DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] ); } } // look for a best match for ( i = 1; i <= maxPFD; i++ ) { // // make sure this has hardware acceleration // if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 ) { if ( !r_allowSoftwareGL->integer ) { if ( r_verbose->integer ) { ri.Printf( PRINT_ALL, "...PFD %d rejected, software acceleration\n", i ); } continue; } } // verify pixel type if ( pfds[i].iPixelType != PFD_TYPE_RGBA ) { if ( r_verbose->integer ) { ri.Printf( PRINT_ALL, "...PFD %d rejected, not RGBA\n", i ); } continue; } // verify proper flags if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags ) { if ( r_verbose->integer ) { ri.Printf( PRINT_ALL, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags ); } continue; } // verify enough bits if ( pfds[i].cDepthBits < 15 ) { continue; } if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) ) { continue; } // // selection criteria (in order of priority): // // PFD_STEREO // colorBits // depthBits // stencilBits // if ( bestMatch ) { // check stereo if ( ( pfds[i].dwFlags & PFD_STEREO ) && ( !( pfds[bestMatch].dwFlags & PFD_STEREO ) ) && ( pPFD->dwFlags & PFD_STEREO ) ) { bestMatch = i; continue; } if ( !( pfds[i].dwFlags & PFD_STEREO ) && ( pfds[bestMatch].dwFlags & PFD_STEREO ) && ( pPFD->dwFlags & PFD_STEREO ) ) { bestMatch = i; continue; } // check color if ( pfds[bestMatch].cColorBits != pPFD->cColorBits ) { // prefer perfect match if ( pfds[i].cColorBits == pPFD->cColorBits ) { bestMatch = i; continue; } // otherwise if this PFD has more bits than our best, use it else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits ) { bestMatch = i; continue; } } // check depth if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits ) { // prefer perfect match if ( pfds[i].cDepthBits == pPFD->cDepthBits ) { bestMatch = i; continue; } // otherwise if this PFD has more bits than our best, use it else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits ) { bestMatch = i; continue; } } // check stencil if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits ) { // prefer perfect match if ( pfds[i].cStencilBits == pPFD->cStencilBits ) { bestMatch = i; continue; } // otherwise if this PFD has more bits than our best, use it else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) && ( pPFD->cStencilBits > 0 ) ) { bestMatch = i; continue; } } } else { bestMatch = i; } } if ( !bestMatch ) return 0; if ( ( pfds[bestMatch].dwFlags & PFD_GENERIC_FORMAT ) != 0 ) { if ( !r_allowSoftwareGL->integer ) { ri.Printf( PRINT_ALL, "...no hardware acceleration found\n" ); return 0; } else { ri.Printf( PRINT_ALL, "...using software emulation\n" ); } } else if ( pfds[bestMatch].dwFlags & PFD_GENERIC_ACCELERATED ) { ri.Printf( PRINT_ALL, "...MCD acceleration found\n" ); } else { ri.Printf( PRINT_ALL, "...hardware acceleration found\n" ); } *pPFD = pfds[bestMatch]; return bestMatch; } /* ** void GLW_CreatePFD ** ** Helper function zeros out then fills in a PFD */ static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD, int colorbits, int depthbits, int stencilbits, qboolean stereo ) { PIXELFORMATDESCRIPTOR src = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 24, // 24-bit z-buffer 8, // 8-bit stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; src.cColorBits = colorbits; src.cDepthBits = depthbits; src.cStencilBits = stencilbits; if ( stereo ) { ri.Printf( PRINT_ALL, "...attempting to use stereo\n" ); src.dwFlags |= PFD_STEREO; glConfig.stereoEnabled = qtrue; } else { glConfig.stereoEnabled = qfalse; } *pPFD = src; } /* ** GLW_MakeContext */ static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD ) { int pixelformat; // // don't putz around with pixelformat if it's already set (e.g. this is a soft // reset of the graphics system) // if ( !glw_state.pixelFormatSet ) { // // choose, set, and describe our desired pixel format. If we're // using a minidriver then we need to bypass the GDI functions, // otherwise use the GDI functions. // if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 ) { ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n"); return TRY_PFD_FAIL_SOFT; } ri.Printf( PRINT_ALL, "...PIXELFORMAT %d selected\n", pixelformat ); if ( glConfig.driverType > GLDRV_ICD ) { qwglDescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD ); if ( qwglSetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE ) { ri.Printf ( PRINT_ALL, "...qwglSetPixelFormat failed\n"); return TRY_PFD_FAIL_SOFT; } } else { DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD ); if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE ) { ri.Printf (PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC ); return TRY_PFD_FAIL_SOFT; } } glw_state.pixelFormatSet = qtrue; } // // startup the OpenGL subsystem by creating a context and making it current // if ( !glw_state.hGLRC ) { ri.Printf( PRINT_ALL, "...creating GL context: " ); if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) { ri.Printf (PRINT_ALL, "failed\n"); return TRY_PFD_FAIL_HARD; } ri.Printf( PRINT_ALL, "succeeded\n" ); ri.Printf( PRINT_ALL, "...making context current: " ); if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { qwglDeleteContext( glw_state.hGLRC ); glw_state.hGLRC = NULL; ri.Printf (PRINT_ALL, "failed\n"); return TRY_PFD_FAIL_HARD; } ri.Printf( PRINT_ALL, "succeeded\n" ); } return TRY_PFD_SUCCESS; } /* ** GLW_InitDriver ** ** - get a DC if one doesn't exist ** - create an HGLRC if one doesn't exist */ static qboolean GLW_InitDriver( const char *drivername, int colorbits ) { int tpfd; int depthbits, stencilbits; static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared ri.Printf( PRINT_ALL, "Initializing OpenGL driver\n" ); // // get a DC for our window if we don't already have one allocated // if ( glw_state.hDC == NULL ) { ri.Printf( PRINT_ALL, "...getting DC: " ); if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL ) { ri.Printf( PRINT_ALL, "failed\n" ); return qfalse; } ri.Printf( PRINT_ALL, "succeeded\n" ); } if ( colorbits == 0 ) { colorbits = glw_state.desktopBitsPixel; } // // implicitly assume Z-buffer depth == desktop color depth // if ( r_depthbits->integer == 0 ) { if ( colorbits > 16 ) { depthbits = 24; } else { depthbits = 16; } } else { depthbits = r_depthbits->integer; } // // do not allow stencil if Z-buffer depth likely won't contain it // stencilbits = r_stencilbits->integer; if ( depthbits < 24 ) { stencilbits = 0; } // // make two attempts to set the PIXELFORMAT // // // first attempt: r_colorbits, depthbits, and r_stencilbits // if ( !glw_state.pixelFormatSet ) { GLW_CreatePFD( &pfd, colorbits, depthbits, stencilbits, r_stereo->integer ); if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS ) { if ( tpfd == TRY_PFD_FAIL_HARD ) { ri.Printf( PRINT_WARNING, "...failed hard\n" ); return qfalse; } // // punt if we've already tried the desktop bit depth and no stencil bits // if ( ( r_colorbits->integer == glw_state.desktopBitsPixel ) && ( stencilbits == 0 ) ) { ReleaseDC( g_wv.hWnd, glw_state.hDC ); glw_state.hDC = NULL; ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" ); return qfalse; } // // second attempt: desktop's color bits and no stencil // if ( colorbits > glw_state.desktopBitsPixel ) { colorbits = glw_state.desktopBitsPixel; } GLW_CreatePFD( &pfd, colorbits, depthbits, 0, r_stereo->integer ); if ( GLW_MakeContext( &pfd ) != TRY_PFD_SUCCESS ) { if ( glw_state.hDC ) { ReleaseDC( g_wv.hWnd, glw_state.hDC ); glw_state.hDC = NULL; } ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" ); return qfalse; } } /* ** report if stereo is desired but unavailable */ if ( !( pfd.dwFlags & PFD_STEREO ) && ( r_stereo->integer != 0 ) ) { ri.Printf( PRINT_ALL, "...failed to select stereo pixel format\n" ); glConfig.stereoEnabled = qfalse; } } /* ** store PFD specifics */ glConfig.colorBits = ( int ) pfd.cColorBits; glConfig.depthBits = ( int ) pfd.cDepthBits; glConfig.stencilBits = ( int ) pfd.cStencilBits; return qtrue; } /* ** GLW_CreateWindow ** ** Responsible for creating the Win32 window and initializing the OpenGL driver. */ #define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE) static qboolean GLW_CreateWindow( const char *drivername, int width, int height, int colorbits, qboolean cdsFullscreen ) { RECT r; cvar_t *vid_xpos, *vid_ypos; int stylebits; int x, y, w, h; int exstyle; // // register the window class if necessary // if ( !s_classRegistered ) { WNDCLASS wc; memset( &wc, 0, sizeof( wc ) ); wc.style = 0; wc.lpfnWndProc = (WNDPROC) glw_state.wndproc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = g_wv.hInstance; wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = (void *)COLOR_GRAYTEXT; wc.lpszMenuName = 0; wc.lpszClassName = WINDOW_CLASS_NAME; if ( !RegisterClass( &wc ) ) { ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" ); } s_classRegistered = qtrue; ri.Printf( PRINT_ALL, "...registered window class\n" ); } // // create the HWND if one does not already exist // if ( !g_wv.hWnd ) { // // compute width and height // r.left = 0; r.top = 0; r.right = width; r.bottom = height; if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) ) { exstyle = WS_EX_TOPMOST; stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU; } else { exstyle = 0; stylebits = WINDOW_STYLE|WS_SYSMENU; AdjustWindowRect (&r, stylebits, FALSE); } w = r.right - r.left; h = r.bottom - r.top; if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) ) { x = 0; y = 0; } else { vid_xpos = ri.Cvar_Get ("vid_xpos", "", 0); vid_ypos = ri.Cvar_Get ("vid_ypos", "", 0); x = vid_xpos->integer; y = vid_ypos->integer; // adjust window coordinates if necessary // so that the window is completely on screen if ( x < 0 ) x = 0; if ( y < 0 ) y = 0; if ( w < glw_state.desktopWidth && h < glw_state.desktopHeight ) { if ( x + w > glw_state.desktopWidth ) x = ( glw_state.desktopWidth - w ); if ( y + h > glw_state.desktopHeight ) y = ( glw_state.desktopHeight - h ); } } g_wv.hWnd = CreateWindowEx ( exstyle, WINDOW_CLASS_NAME, "Quake 3: Arena", stylebits, x, y, w, h, NULL, NULL, g_wv.hInstance, NULL); if ( !g_wv.hWnd ) { ri.Error (ERR_FATAL, "GLW_CreateWindow() - Couldn't create window"); } ShowWindow( g_wv.hWnd, SW_SHOW ); UpdateWindow( g_wv.hWnd ); ri.Printf( PRINT_ALL, "...created window@%d,%d (%dx%d)\n", x, y, w, h ); } else { ri.Printf( PRINT_ALL, "...window already present, CreateWindowEx skipped\n" ); } if ( !GLW_InitDriver( drivername, colorbits ) ) { ShowWindow( g_wv.hWnd, SW_HIDE ); DestroyWindow( g_wv.hWnd ); g_wv.hWnd = NULL; return qfalse; } SetForegroundWindow( g_wv.hWnd ); SetFocus( g_wv.hWnd ); return qtrue; } static void PrintCDSError( int value ) { switch ( value ) { case DISP_CHANGE_RESTART: ri.Printf( PRINT_ALL, "restart required\n" ); break; case DISP_CHANGE_BADPARAM: ri.Printf( PRINT_ALL, "bad param\n" ); break; case DISP_CHANGE_BADFLAGS: ri.Printf( PRINT_ALL, "bad flags\n" ); break; case DISP_CHANGE_FAILED: ri.Printf( PRINT_ALL, "DISP_CHANGE_FAILED\n" ); break; case DISP_CHANGE_BADMODE: ri.Printf( PRINT_ALL, "bad mode\n" ); break; case DISP_CHANGE_NOTUPDATED: ri.Printf( PRINT_ALL, "not updated\n" ); break; default: ri.Printf( PRINT_ALL, "unknown error %d\n", value ); break; } } /* ** GLW_SetMode */ static rserr_t GLW_SetMode( const char *drivername, int mode, int colorbits, qboolean cdsFullscreen ) { HDC hDC; const char *win_fs[] = { "W", "FS" }; int cdsRet; DEVMODE dm; // // print out informational messages // ri.Printf( PRINT_ALL, "...setting mode %d:", mode ); if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] ); // // check our desktop attributes // hDC = GetDC( GetDesktopWindow() ); glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); // // verify desktop bit depth // if ( glConfig.driverType != GLDRV_VOODOO ) { if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) { if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) ) { if ( MessageBox( NULL, "It is highly unlikely that a correct\n" "windowed display can be initialized with\n" "the current desktop display depth. Select\n" "'OK' to try anyway. Press 'Cancel' if you\n" "have a 3Dfx Voodoo, Voodoo-2, or Voodoo Rush\n" "3D accelerator installed, or if you otherwise\n" "wish to quit.", "Low Desktop Color Depth", MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK ) { return RSERR_INVALID_MODE; } } } } // do a CDS if needed if ( cdsFullscreen ) { memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); dm.dmPelsWidth = glConfig.vidWidth; dm.dmPelsHeight = glConfig.vidHeight; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if ( r_displayRefresh->integer != 0 ) { dm.dmDisplayFrequency = r_displayRefresh->integer; dm.dmFields |= DM_DISPLAYFREQUENCY; } // try to change color depth if possible if ( colorbits != 0 ) { if ( glw_state.allowdisplaydepthchange ) { dm.dmBitsPerPel = colorbits; dm.dmFields |= DM_BITSPERPEL; ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits ); } else { ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" ); } } else { ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel ); } // // if we're already in fullscreen then just create the window // if ( glw_state.cdsFullscreen ) { ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" ); if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } } // // need to call CDS // else { ri.Printf( PRINT_ALL, "...calling CDS: " ); // try setting the exact mode requested, because some drivers don't report // the low res modes in EnumDisplaySettings, but still work if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) { ri.Printf( PRINT_ALL, "ok\n" ); if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } glw_state.cdsFullscreen = qtrue; } else { // // the exact mode failed, so scan EnumDisplaySettings for the next largest mode // DEVMODE devmode; int modeNum; ri.Printf( PRINT_ALL, "failed, " ); PrintCDSError( cdsRet ); ri.Printf( PRINT_ALL, "...trying next higher resolution:" ); // we could do a better matching job here... for ( modeNum = 0 ; ; modeNum++ ) { if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) { modeNum = -1; break; } if ( devmode.dmPelsWidth >= glConfig.vidWidth && devmode.dmPelsHeight >= glConfig.vidHeight && devmode.dmBitsPerPel >= 15 ) { break; } } if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) { ri.Printf( PRINT_ALL, " ok\n" ); if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } glw_state.cdsFullscreen = qtrue; } else { ri.Printf( PRINT_ALL, " failed, " ); PrintCDSError( cdsRet ); ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); glw_state.cdsFullscreen = qfalse; glConfig.isFullscreen = qfalse; if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) ) { return RSERR_INVALID_MODE; } return RSERR_INVALID_FULLSCREEN; } } } } else { if ( glw_state.cdsFullscreen ) { ChangeDisplaySettings( 0, 0 ); } glw_state.cdsFullscreen = qfalse; if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) ) { return RSERR_INVALID_MODE; } } // // success, now check display frequency, although this won't be valid on Voodoo(2) // memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) ) { glConfig.displayFrequency = dm.dmDisplayFrequency; } // NOTE: this is overridden later on standalone 3Dfx drivers glConfig.isFullscreen = cdsFullscreen; return RSERR_OK; } /* ** GLW_InitExtensions */ static void GLW_InitExtensions( void ) { if ( !r_allowExtensions->integer ) { ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); return; } ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); // GL_S3_s3tc glConfig.textureCompression = TC_NONE; if ( strstr( glConfig.extensions_string, "GL_S3_s3tc" ) ) { if ( r_ext_compressed_textures->integer ) { glConfig.textureCompression = TC_S3TC; ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); } else { glConfig.textureCompression = TC_NONE; ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); } // GL_EXT_texture_env_add glConfig.textureEnvAddAvailable = qfalse; if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) ) { if ( r_ext_texture_env_add->integer ) { glConfig.textureEnvAddAvailable = qtrue; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); } else { glConfig.textureEnvAddAvailable = qfalse; ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); } // WGL_EXT_swap_control qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" ); if ( qwglSwapIntervalEXT ) { ri.Printf( PRINT_ALL, "...using WGL_EXT_swap_control\n" ); r_swapInterval->modified = qtrue; // force a set next frame } else { ri.Printf( PRINT_ALL, "...WGL_EXT_swap_control not found\n" ); } // GL_ARB_multitexture qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) { if ( r_ext_multitexture->integer ) { qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glActiveTextureARB" ); qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glClientActiveTextureARB" ); if ( qglActiveTextureARB ) { qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures ); if ( glConfig.maxActiveTextures > 1 ) { ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); } else { qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); } } } else { ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); } // GL_EXT_compiled_vertex_array qglLockArraysEXT = NULL; qglUnlockArraysEXT = NULL; if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) && ( glConfig.hardwareType != GLHW_RIVA128 ) ) { if ( r_ext_compiled_vertex_array->integer ) { ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) qwglGetProcAddress( "glLockArraysEXT" ); qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) qwglGetProcAddress( "glUnlockArraysEXT" ); if (!qglLockArraysEXT || !qglUnlockArraysEXT) { ri.Error (ERR_FATAL, "bad getprocaddress"); } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); } // WGL_3DFX_gamma_control qwglGetDeviceGammaRamp3DFX = NULL; qwglSetDeviceGammaRamp3DFX = NULL; if ( strstr( glConfig.extensions_string, "WGL_3DFX_gamma_control" ) ) { if ( !r_ignorehwgamma->integer && r_ext_gamma_control->integer ) { qwglGetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglGetDeviceGammaRamp3DFX" ); qwglSetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglSetDeviceGammaRamp3DFX" ); if ( qwglGetDeviceGammaRamp3DFX && qwglSetDeviceGammaRamp3DFX ) { ri.Printf( PRINT_ALL, "...using WGL_3DFX_gamma_control\n" ); } else { qwglGetDeviceGammaRamp3DFX = NULL; qwglSetDeviceGammaRamp3DFX = NULL; } } else { ri.Printf( PRINT_ALL, "...ignoring WGL_3DFX_gamma_control\n" ); } } else { ri.Printf( PRINT_ALL, "...WGL_3DFX_gamma_control not found\n" ); } } /* ** GLW_CheckOSVersion */ static qboolean GLW_CheckOSVersion( void ) { #define OSR2_BUILD_NUMBER 1111 OSVERSIONINFO vinfo; vinfo.dwOSVersionInfoSize = sizeof(vinfo); glw_state.allowdisplaydepthchange = qfalse; if ( GetVersionEx( &vinfo) ) { if ( vinfo.dwMajorVersion > 4 ) { glw_state.allowdisplaydepthchange = qtrue; } else if ( vinfo.dwMajorVersion == 4 ) { if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { glw_state.allowdisplaydepthchange = qtrue; } else if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { if ( LOWORD( vinfo.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) { glw_state.allowdisplaydepthchange = qtrue; } } } } else { ri.Printf( PRINT_ALL, "GLW_CheckOSVersion() - GetVersionEx failed\n" ); return qfalse; } return qtrue; } /* ** GLW_LoadOpenGL ** ** GLimp_win.c internal function that attempts to load and use ** a specific OpenGL DLL. */ static qboolean GLW_LoadOpenGL( const char *drivername ) { char buffer[1024]; qboolean cdsFullscreen; Q_strncpyz( buffer, drivername, sizeof(buffer) ); Q_strlwr(buffer); // // determine if we're on a standalone driver // if ( strstr( buffer, "opengl32" ) != 0 || r_maskMinidriver->integer ) { glConfig.driverType = GLDRV_ICD; } else { glConfig.driverType = GLDRV_STANDALONE; ri.Printf( PRINT_ALL, "...assuming '%s' is a standalone driver\n", drivername ); if ( strstr( buffer, _3DFX_DRIVER_NAME ) ) { glConfig.driverType = GLDRV_VOODOO; } } // disable the 3Dfx splash screen _putenv("FX_GLIDE_NO_SPLASH=0"); // // load the driver and bind our function pointers to it // if ( QGL_Init( buffer ) ) { cdsFullscreen = r_fullscreen->integer; // create the window and set up the context if ( !GLW_StartDriverAndSetMode( drivername, r_mode->integer, r_colorbits->integer, cdsFullscreen ) ) { // if we're on a 24/32-bit desktop and we're going fullscreen on an ICD, // try it again but with a 16-bit desktop if ( glConfig.driverType == GLDRV_ICD ) { if ( r_colorbits->integer != 16 || cdsFullscreen != qtrue || r_mode->integer != 3 ) { if ( !GLW_StartDriverAndSetMode( drivername, 3, 16, qtrue ) ) { goto fail; } } } else { goto fail; } } if ( glConfig.driverType == GLDRV_VOODOO ) { glConfig.isFullscreen = qtrue; } return qtrue; } fail: QGL_Shutdown(); return qfalse; } /* ** GLimp_EndFrame */ void GLimp_EndFrame (void) { // // swapinterval stuff // if ( r_swapInterval->modified ) { r_swapInterval->modified = qfalse; if ( !glConfig.stereoEnabled ) { // why? if ( qwglSwapIntervalEXT ) { qwglSwapIntervalEXT( r_swapInterval->integer ); } } } // don't flip if drawing to front buffer if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) { if ( glConfig.driverType > GLDRV_ICD ) { if ( !qwglSwapBuffers( glw_state.hDC ) ) { ri.Error( ERR_FATAL, "GLimp_EndFrame() - SwapBuffers() failed!\n" ); } } else { SwapBuffers( glw_state.hDC ); } } // check logging QGL_EnableLogging( r_logFile->integer ); } static void GLW_StartOpenGL( void ) { qboolean attemptedOpenGL32 = qfalse; qboolean attempted3Dfx = qfalse; // // load and initialize the specific OpenGL driver // if ( !GLW_LoadOpenGL( r_glDriver->string ) ) { if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) { attemptedOpenGL32 = qtrue; } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) { attempted3Dfx = qtrue; } if ( !attempted3Dfx ) { attempted3Dfx = qtrue; if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) { ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); r_glDriver->modified = qfalse; } else { if ( !attemptedOpenGL32 ) { if ( !GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) { ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); } ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); r_glDriver->modified = qfalse; } else { ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); } } } else if ( !attemptedOpenGL32 ) { attemptedOpenGL32 = qtrue; if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) { ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); r_glDriver->modified = qfalse; } else { ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); } } } } /* ** GLimp_Init ** ** This is the platform specific OpenGL initialization function. It ** is responsible for loading OpenGL, initializing it, setting ** extensions, creating a window of the appropriate size, doing ** fullscreen manipulations, etc. Its overall responsibility is ** to make sure that a functional OpenGL subsystem is operating ** when it returns to the ref. */ void GLimp_Init( void ) { char buf[1024]; cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); cvar_t *cv; ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); // // check OS version to see if we can do fullscreen display changes // if ( !GLW_CheckOSVersion() ) { ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); } // save off hInstance and wndproc cv = ri.Cvar_Get( "win_hinstance", "", 0 ); sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); cv = ri.Cvar_Get( "win_wndproc", "", 0 ); sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH ); // load appropriate DLL and initialize subsystem GLW_StartOpenGL(); // get our config strings Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); // // chipset specific configuration // Q_strncpyz( buf, glConfig.renderer_string, sizeof(buf) ); Q_strlwr( buf ); // // NOTE: if changing cvars, do it within this block. This allows them // to be overridden when testing driver fixes, etc. but only sets // them to their default state when the hardware is first installed/run. // if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { glConfig.hardwareType = GLHW_GENERIC; ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); // VOODOO GRAPHICS w/ 2MB if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { ri.Cvar_Set( "r_picmip", "2" ); ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); } else { ri.Cvar_Set( "r_picmip", "1" ); if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) ) { ri.Cvar_Set( "r_finish", "0" ); } // Savage3D and Savage4 should always have trilinear enabled else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) ) { ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); } } } // // this is where hardware specific workarounds that should be // detected/initialized every startup should go. // if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) ) { glConfig.hardwareType = GLHW_3DFX_2D3D; } // VOODOO GRAPHICS w/ 2MB else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { } else if ( strstr( buf, "glzicd" ) ) { } else if ( strstr( buf, "rage pro" ) || strstr( buf, "Rage Pro" ) || strstr( buf, "ragepro" ) ) { glConfig.hardwareType = GLHW_RAGEPRO; } else if ( strstr( buf, "rage 128" ) ) { } else if ( strstr( buf, "permedia2" ) ) { glConfig.hardwareType = GLHW_PERMEDIA2; } else if ( strstr( buf, "riva 128" ) ) { glConfig.hardwareType = GLHW_RIVA128; } else if ( strstr( buf, "riva tnt " ) ) { } ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); GLW_InitExtensions(); WG_CheckHardwareGamma(); } /* ** GLimp_Shutdown ** ** This routine does all OS specific shutdown procedures for the OpenGL ** subsystem. */ void GLimp_Shutdown( void ) { // const char *strings[] = { "soft", "hard" }; const char *success[] = { "failed", "success" }; int retVal; // FIXME: Brian, we need better fallbacks from partially initialized failures if ( !qwglMakeCurrent ) { return; } ri.Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" ); // restore gamma. We do this first because 3Dfx's extension needs a valid OGL subsystem WG_RestoreGamma(); // set current context to NULL if ( qwglMakeCurrent ) { retVal = qwglMakeCurrent( NULL, NULL ) != 0; ri.Printf( PRINT_ALL, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] ); } // delete HGLRC if ( glw_state.hGLRC ) { retVal = qwglDeleteContext( glw_state.hGLRC ) != 0; ri.Printf( PRINT_ALL, "...deleting GL context: %s\n", success[retVal] ); glw_state.hGLRC = NULL; } // release DC if ( glw_state.hDC ) { retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0; ri.Printf( PRINT_ALL, "...releasing DC: %s\n", success[retVal] ); glw_state.hDC = NULL; } // destroy window if ( g_wv.hWnd ) { ri.Printf( PRINT_ALL, "...destroying window\n" ); ShowWindow( g_wv.hWnd, SW_HIDE ); DestroyWindow( g_wv.hWnd ); g_wv.hWnd = NULL; glw_state.pixelFormatSet = qfalse; } // close the r_logFile if ( glw_state.log_fp ) { fclose( glw_state.log_fp ); glw_state.log_fp = 0; } // reset display settings if ( glw_state.cdsFullscreen ) { ri.Printf( PRINT_ALL, "...resetting display\n" ); ChangeDisplaySettings( 0, 0 ); glw_state.cdsFullscreen = qfalse; } // shutdown QGL subsystem QGL_Shutdown(); memset( &glConfig, 0, sizeof( glConfig ) ); memset( &glState, 0, sizeof( glState ) ); } /* ** GLimp_LogComment */ void GLimp_LogComment( char *comment ) { if ( glw_state.log_fp ) { fprintf( glw_state.log_fp, "%s", comment ); } } /* =========================================================== SMP acceleration =========================================================== */ HANDLE renderCommandsEvent; HANDLE renderCompletedEvent; HANDLE renderActiveEvent; void (*glimpRenderThread)( void ); void GLimp_RenderThreadWrapper( void ) { glimpRenderThread(); // unbind the context before we die qwglMakeCurrent( glw_state.hDC, NULL ); } /* ======================= GLimp_SpawnRenderThread ======================= */ HANDLE renderThreadHandle; int renderThreadId; qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); glimpRenderThread = function; renderThreadHandle = CreateThread( NULL, // LPSECURITY_ATTRIBUTES lpsa, 0, // DWORD cbStack, (LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr, 0, // LPVOID lpvThreadParm, 0, // DWORD fdwCreate, &renderThreadId ); if ( !renderThreadHandle ) { return qfalse; } return qtrue; } static void *smpData; static int wglErrors; void *GLimp_RendererSleep( void ) { void *data; if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) { wglErrors++; } ResetEvent( renderActiveEvent ); // after this, the front end can exit GLimp_FrontEndSleep SetEvent( renderCompletedEvent ); WaitForSingleObject( renderCommandsEvent, INFINITE ); if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { wglErrors++; } ResetEvent( renderCompletedEvent ); ResetEvent( renderCommandsEvent ); data = smpData; // after this, the main thread can exit GLimp_WakeRenderer SetEvent( renderActiveEvent ); return data; } void GLimp_FrontEndSleep( void ) { WaitForSingleObject( renderCompletedEvent, INFINITE ); if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { wglErrors++; } } void GLimp_WakeRenderer( void *data ) { smpData = data; if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) { wglErrors++; } // after this, the renderer can continue through GLimp_RendererSleep SetEvent( renderCommandsEvent ); WaitForSingleObject( renderActiveEvent, INFINITE ); }