#if USE_SDL_VIDEO /* * SDL implementation for Quake 3: Arena's GPL source release. * * I wrote such a beast originally for Loki's port of Heavy Metal: FAKK2, * and then wrote it again for the Linux client of Medal of Honor: Allied * Assault. Third time's a charm, so I'm rewriting this once more for the * GPL release of Quake 3. * * Written by Ryan C. Gordon (icculus@icculus.org). Please refer to * http://icculus.org/quake3/ for the latest version of this code. * * Patches and comments are welcome at the above address. * * I cut-and-pasted this from linux_glimp.c, and moved it to SDL line-by-line. * There is probably some cruft that could be removed here. * * You should define USE_SDL=1 and then add this to the makefile. * USE_SDL will disable the X11 target. */ /* Original copyright on Q3A sources: =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** GLW_IMP.C ** ** This file contains ALL Linux specific stuff having to do with the ** OpenGL refresh. When a port is being made the following functions ** must be implemented by the port: ** ** GLimp_EndFrame ** GLimp_Init ** GLimp_Shutdown ** GLimp_SwitchFullscreen ** GLimp_SetGamma ** */ #include "SDL.h" #ifdef SMP #include "SDL_thread.h" #endif #include #include #include #include #include "../renderer/tr_local.h" #include "../client/client.h" #include "linux_local.h" // bk001130 #include "unix_glw.h" /* Just hack it for now. */ #ifdef MACOS_X typedef CGLContextObj QGLContext; #define GLimp_GetCurrentContext() CGLGetCurrentContext() #define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx) #else typedef void *QGLContext; #define GLimp_GetCurrentContext() (NULL) #define GLimp_SetCurrentContext(ctx) #endif static QGLContext opengl_context; #define WINDOW_CLASS_NAME "Quake III: Arena" #define WINDOW_CLASS_NAME_BRIEF "quake3" //#define KBD_DBG typedef enum { RSERR_OK, RSERR_INVALID_FULLSCREEN, RSERR_INVALID_MODE, RSERR_UNKNOWN } rserr_t; glwstate_t glw_state; static SDL_Surface *screen = NULL; static SDL_Joystick *stick = NULL; static qboolean mouse_avail = qfalse; static qboolean mouse_active = qfalse; static qboolean sdlrepeatenabled = qfalse; static cvar_t *in_mouse; cvar_t *in_subframe; cvar_t *in_nograb; // this is strictly for developers // bk001130 - from cvs1.17 (mkv), but not static cvar_t *in_joystick = NULL; cvar_t *in_joystickDebug = NULL; cvar_t *joy_threshold = NULL; cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software cvar_t *r_previousglDriver; qboolean GLimp_sdl_init_video(void) { if (!SDL_WasInit(SDL_INIT_VIDEO)) { ri.Printf( PRINT_ALL, "Calling SDL_Init(SDL_INIT_VIDEO)...\n"); if (SDL_Init(SDL_INIT_VIDEO) == -1) { ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError()); return qfalse; } ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n"); } return qtrue; } /* * Find the first occurrence of find in s. */ // bk001130 - from cvs1.17 (mkv), const // bk001130 - made first argument const static const char *Q_stristr( const char *s, const char *find) { register char c, sc; register size_t len; if ((c = *find++) != 0) { if (c >= 'a' && c <= 'z') { c -= ('a' - 'A'); } len = strlen(find); do { do { if ((sc = *s++) == 0) return NULL; if (sc >= 'a' && sc <= 'z') { sc -= ('a' - 'A'); } } while (sc != c); } while (Q_stricmpn(s, find, len) != 0); s--; } return s; } static const char *XLateKey(SDL_keysym *keysym, int *key) { static char buf[2] = { '\0', '\0' }; *key = 0; *buf = '\0'; // these happen to match the ASCII chars. if ((keysym->sym >= ' ') && (keysym->sym <= '~')) { *key = (int) keysym->sym; } else switch (keysym->sym) { case SDLK_PAGEUP: *key = K_PGUP; break; case SDLK_KP9: *key = K_KP_PGUP; break; case SDLK_PAGEDOWN: *key = K_PGDN; break; case SDLK_KP3: *key = K_KP_PGDN; break; case SDLK_KP7: *key = K_KP_HOME; break; case SDLK_HOME: *key = K_HOME; break; case SDLK_KP1: *key = K_KP_END; break; case SDLK_END: *key = K_END; break; case SDLK_KP4: *key = K_KP_LEFTARROW; break; case SDLK_LEFT: *key = K_LEFTARROW; break; case SDLK_KP6: *key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: *key = K_RIGHTARROW; break; case SDLK_KP2: *key = K_KP_DOWNARROW; break; case SDLK_DOWN: *key = K_DOWNARROW; break; case SDLK_KP8: *key = K_KP_UPARROW; break; case SDLK_UP: *key = K_UPARROW; break; case SDLK_ESCAPE: *key = K_ESCAPE; break; case SDLK_KP_ENTER: *key = K_KP_ENTER; break; case SDLK_RETURN: *key = K_ENTER; break; case SDLK_TAB: *key = K_TAB; break; case SDLK_F1: *key = K_F1; break; case SDLK_F2: *key = K_F2; break; case SDLK_F3: *key = K_F3; break; case SDLK_F4: *key = K_F4; break; case SDLK_F5: *key = K_F5; break; case SDLK_F6: *key = K_F6; break; case SDLK_F7: *key = K_F7; break; case SDLK_F8: *key = K_F8; break; case SDLK_F9: *key = K_F9; break; case SDLK_F10: *key = K_F10; break; case SDLK_F11: *key = K_F11; break; case SDLK_F12: *key = K_F12; break; // bk001206 - from Ryan's Fakk2 case SDLK_BACKSPACE: *key = K_BACKSPACE; break; // ctrl-h case SDLK_KP_PERIOD: *key = K_KP_DEL; break; case SDLK_DELETE: *key = K_DEL; break; case SDLK_PAUSE: *key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: *key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: *key = K_CTRL; break; case SDLK_RMETA: case SDLK_LMETA: case SDLK_RALT: case SDLK_LALT: *key = K_ALT; break; case SDLK_KP5: *key = K_KP_5; break; case SDLK_INSERT: *key = K_INS; break; case SDLK_KP0: *key = K_KP_INS; break; case SDLK_KP_MULTIPLY: *key = '*'; break; case SDLK_KP_PLUS: *key = K_KP_PLUS; break; case SDLK_KP_MINUS: *key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break; default: break; } if( keysym->unicode <= 127 ) // maps to ASCII? { char ch = (char) keysym->unicode; if (ch == '~') *key = '~'; // console HACK // The X11 driver converts to lowercase, but apparently we shouldn't. // There's possibly somewhere else where they covert back. Passing // uppercase to the engine works fine and fixes all-lower input. // (https://bugzilla.icculus.org/show_bug.cgi?id=2364) --ryan. //else if (ch >= 'A' && ch <= 'Z') // ch = ch - 'A' + 'a'; buf[0] = ch; } return buf; } static void install_grabs(void) { SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(0); // This is a bug in the current SDL/macosx...have to toggle it a few // times to get the cursor to hide. #if defined(MACOS_X) SDL_ShowCursor(1); SDL_ShowCursor(0); #endif } static void uninstall_grabs(void) { SDL_ShowCursor(1); SDL_WM_GrabInput(SDL_GRAB_OFF); } static void printkey(const SDL_Event* event) { #ifdef KBD_DBG printf("key name: %s", SDL_GetKeyName(event->key.keysym.sym)); if(event->key.keysym.unicode) { printf(" unicode: %hx", event->key.keysym.unicode); if (event->key.keysym.unicode >= '0' && event->key.keysym.unicode <= '~') // printable? printf(" (%c)", (unsigned char)(event->key.keysym.unicode)); } puts(""); #endif } static void HandleEvents(void) { const int t = 0; // always just use the current time. SDL_Event e; const char *p = NULL; int key = 0; if (screen == NULL) return; // no SDL context. if (cls.keyCatchers == 0) { if (sdlrepeatenabled) { SDL_EnableKeyRepeat(0, 0); sdlrepeatenabled = qfalse; } } else { if (!sdlrepeatenabled) { SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); sdlrepeatenabled = qtrue; } } while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_KEYDOWN: printkey(&e); p = XLateKey(&e.key.keysym, &key); if (key) { Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL ); } if (p) { while (*p) { Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL ); } } break; case SDL_KEYUP: XLateKey(&e.key.keysym, &key); Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL ); break; case SDL_MOUSEMOTION: if (mouse_active) { Sys_QueEvent( t, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { unsigned char b; switch (e.button.button) { case 1: b = K_MOUSE1; break; case 2: b = K_MOUSE3; break; case 3: b = K_MOUSE2; break; case 4: b = K_MWHEELUP; break; case 5: b = K_MWHEELDOWN; break; case 6: b = K_MOUSE4; break; case 7: b = K_MOUSE5; break; default: b = K_AUX1 + (e.button.button - 8)%16; break; } Sys_QueEvent( t, SE_KEY, b, (e.type == SDL_MOUSEBUTTONDOWN?qtrue:qfalse), 0, NULL ); } break; case SDL_QUIT: Sys_Quit(); break; } } } // NOTE TTimo for the tty console input, we didn't rely on those .. // it's not very surprising actually cause they are not used otherwise void KBD_Init(void) { } void KBD_Close(void) { } void IN_ActivateMouse( void ) { if (!mouse_avail || !screen) return; if (!mouse_active) { if (!in_nograb->value) install_grabs(); mouse_active = qtrue; } } void IN_DeactivateMouse( void ) { if (!mouse_avail || !screen) return; if (mouse_active) { if (!in_nograb->value) uninstall_grabs(); mouse_active = qfalse; } } /*****************************************************************************/ /* ** GLimp_SetGamma ** ** This routine should only be called if glConfig.deviceSupportsGamma is TRUE */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { // NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable // the API wasn't changed to avoid breaking other OSes float g; if ( r_ignorehwgamma->integer ) return; g = Cvar_Get("r_gamma", "1.0", 0)->value; SDL_SetGamma(g, g, g); } /* ** GLimp_Shutdown ** ** This routine does all OS specific shutdown procedures for the OpenGL ** subsystem. Under OpenGL this means NULLing out the current DC and ** HGLRC, deleting the rendering context, and releasing the DC acquired ** for the window. The state structure is also nulled out. ** */ void GLimp_Shutdown( void ) { IN_Shutdown(); screen = NULL; memset( &glConfig, 0, sizeof( glConfig ) ); memset( &glState, 0, sizeof( glState ) ); QGL_Shutdown(); } /* ** GLimp_LogComment */ void GLimp_LogComment( char *comment ) { if ( glw_state.log_fp ) { fprintf( glw_state.log_fp, "%s", comment ); } } /* ** GLW_StartDriverAndSetMode */ // bk001204 - prototype needed static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ); static qboolean GLW_StartDriverAndSetMode( const char *drivername, int mode, qboolean fullscreen ) { rserr_t err; if (GLimp_sdl_init_video() == qfalse) return qfalse; // don't ever bother going into fullscreen with a voodoo card #if 1 // JDC: I reenabled this if ( Q_stristr( drivername, "Voodoo" ) ) { ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; fullscreen = qfalse; } #endif if (fullscreen && in_nograb->value) { ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; fullscreen = qfalse; } err = GLW_SetMode( drivername, mode, fullscreen ); switch ( err ) { case RSERR_INVALID_FULLSCREEN: ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); return qfalse; case RSERR_INVALID_MODE: ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); return qfalse; default: break; } return qtrue; } /* ** GLW_SetMode */ static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ) { const char* glstring; // bk001130 - from cvs1.17 (mkv) int sdlcolorbits = 4; int colorbits, depthbits, stencilbits; int tcolorbits, tdepthbits, tstencilbits; int i = 0; SDL_Surface *vidscreen = NULL; ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); Uint32 flags = SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; if (!r_colorbits->value) colorbits = 24; else colorbits = r_colorbits->value; if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) colorbits = 16; if (!r_depthbits->value) depthbits = 24; else depthbits = r_depthbits->value; stencilbits = r_stencilbits->value; for (i = 0; i < 16; i++) { // 0 - default // 1 - minus colorbits // 2 - minus depthbits // 3 - minus stencil if ((i % 4) == 0 && i) { // one pass, reduce switch (i / 4) { case 2 : if (colorbits == 24) colorbits = 16; break; case 1 : if (depthbits == 24) depthbits = 16; else if (depthbits == 16) depthbits = 8; case 3 : if (stencilbits == 24) stencilbits = 16; else if (stencilbits == 16) stencilbits = 8; } } tcolorbits = colorbits; tdepthbits = depthbits; tstencilbits = stencilbits; if ((i % 4) == 3) { // reduce colorbits if (tcolorbits == 24) tcolorbits = 16; } if ((i % 4) == 2) { // reduce depthbits if (tdepthbits == 24) tdepthbits = 16; else if (tdepthbits == 16) tdepthbits = 8; } if ((i % 4) == 1) { // reduce stencilbits if (tstencilbits == 24) tstencilbits = 16; else if (tstencilbits == 16) tstencilbits = 8; else tstencilbits = 0; } sdlcolorbits = 4; if (tcolorbits == 24) sdlcolorbits = 8; SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF); SDL_ShowCursor(0); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); sdlrepeatenabled = qtrue; if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) { fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError()); continue; } opengl_context = GLimp_GetCurrentContext(); ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits); glConfig.colorBits = tcolorbits; glConfig.depthBits = tdepthbits; glConfig.stencilBits = tstencilbits; break; } if (!vidscreen) { ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); return RSERR_INVALID_MODE; } screen = vidscreen; // bk001130 - from cvs1.17 (mkv) glstring = (char *) qglGetString (GL_RENDERER); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); // bk010122 - new software token (Indirect) if ( !Q_stricmp( glstring, "Mesa X11") || !Q_stricmp( glstring, "Mesa GLX Indirect") ) { if ( !r_allowSoftwareGL->integer ) { ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" ); ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" ); ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername ); ri.Printf( PRINT_ALL, " If this is intentional, add\n" ); ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" ); ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" ); ri.Printf( PRINT_ALL, "***********************************************************\n"); GLimp_Shutdown( ); return RSERR_INVALID_MODE; } else { ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" ); } } return RSERR_OK; } /* ** GLW_InitExtensions */ static void GLW_InitExtensions( void ) { if ( !r_allowExtensions->integer ) { ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); return; } ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); // GL_S3_s3tc if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC; ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); } else { glConfig.textureCompression = TC_NONE; ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); } } else { glConfig.textureCompression = TC_NONE; ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); } // GL_EXT_texture_env_add glConfig.textureEnvAddAvailable = qfalse; if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) ) { if ( r_ext_texture_env_add->integer ) { glConfig.textureEnvAddAvailable = qtrue; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); } else { glConfig.textureEnvAddAvailable = qfalse; ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); } // GL_ARB_multitexture qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) { if ( r_ext_multitexture->value ) { qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" ); qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); if ( qglActiveTextureARB ) { GLint glint = 0; qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint ); glConfig.maxActiveTextures = (int) glint; if ( glConfig.maxActiveTextures > 1 ) { ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); } else { qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); } } } else { ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); } // GL_EXT_compiled_vertex_array if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) { if ( r_ext_compiled_vertex_array->value ) { ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); if (!qglLockArraysEXT || !qglUnlockArraysEXT) { ri.Error (ERR_FATAL, "bad getprocaddress"); } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); } } static void GLW_InitGamma( void ) { glConfig.deviceSupportsGamma = qtrue; } /* ** GLW_LoadOpenGL ** ** GLimp_win.c internal function that that attempts to load and use ** a specific OpenGL DLL. */ static qboolean GLW_LoadOpenGL( const char *name ) { qboolean fullscreen; ri.Printf( PRINT_ALL, "...loading %s:\n", name ); // disable the 3Dfx splash screen and set gamma // we do this all the time, but it shouldn't hurt anything // on non-3Dfx stuff putenv("FX_GLIDE_NO_SPLASH=0"); // Mesa VooDoo hacks putenv("MESA_GLX_FX=fullscreen\n"); // load the QGL layer if ( QGL_Init( name ) ) { fullscreen = r_fullscreen->integer; // create the window and set up the context if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) { if (r_mode->integer != 3) { if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) { goto fail; } } else goto fail; } return qtrue; } else { ri.Printf( PRINT_ALL, "failed\n" ); } fail: QGL_Shutdown(); return qfalse; } /* ** GLimp_Init ** ** This routine is responsible for initializing the OS specific portions ** of OpenGL. */ void GLimp_Init( void ) { qboolean attemptedlibGL = qfalse; qboolean attempted3Dfx = qfalse; qboolean success = qfalse; char buf[1024]; cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM ); InitSig(); IN_Init(); // rcg08312005 moved into glimp. // Hack here so that if the UI if ( *r_previousglDriver->string ) { // The UI changed it on us, hack it back // This means the renderer can't be changed on the fly ri.Cvar_Set( "r_glDriver", r_previousglDriver->string ); } // // load and initialize the specific OpenGL driver // if ( !GLW_LoadOpenGL( r_glDriver->string ) ) { if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) { attemptedlibGL = qtrue; } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) { attempted3Dfx = qtrue; } #if 0 // TTimo // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455 // old legacy load code, was confusing people who had a bad OpenGL setup if ( !attempted3Dfx && !success ) { attempted3Dfx = qtrue; if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) { ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); r_glDriver->modified = qfalse; success = qtrue; } } #endif // try ICD before trying 3Dfx standalone driver if ( !attemptedlibGL && !success ) { attemptedlibGL = qtrue; if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) { ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); r_glDriver->modified = qfalse; success = qtrue; } } if (!success) ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); } // Save it in case the UI stomps it ri.Cvar_Set( "r_previousglDriver", r_glDriver->string ); // This values force the UI to disable driver selection glConfig.driverType = GLDRV_ICD; glConfig.hardwareType = GLHW_GENERIC; // get our config strings Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); // // chipset specific configuration // strcpy( buf, glConfig.renderer_string ); strlwr( buf ); // // NOTE: if changing cvars, do it within this block. This allows them // to be overridden when testing driver fixes, etc. but only sets // them to their default state when the hardware is first installed/run. // if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { glConfig.hardwareType = GLHW_GENERIC; ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); // VOODOO GRAPHICS w/ 2MB if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) ) { ri.Cvar_Set( "r_picmip", "2" ); ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); } else { ri.Cvar_Set( "r_picmip", "1" ); if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) ) { ri.Cvar_Set( "r_finish", "0" ); } // Savage3D and Savage4 should always have trilinear enabled else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) ) { ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); } } } // // this is where hardware specific workarounds that should be // detected/initialized every startup should go. // if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) ) { glConfig.hardwareType = GLHW_3DFX_2D3D; } else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) ) { glConfig.hardwareType = GLHW_RAGEPRO; } else if ( Q_stristr( buf, "permedia2" ) ) { glConfig.hardwareType = GLHW_PERMEDIA2; } else if ( Q_stristr( buf, "riva 128" ) ) { glConfig.hardwareType = GLHW_RIVA128; } else if ( Q_stristr( buf, "riva tnt " ) ) { } ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); // initialize extensions GLW_InitExtensions(); GLW_InitGamma(); InitSig(); // not clear why this is at begin & end of function return; } /* ** GLimp_EndFrame ** ** Responsible for doing a swapbuffers and possibly for other stuff ** as yet to be determined. Probably better not to make this a GLimp ** function and instead do a call to GLimp_SwapBuffers. */ void GLimp_EndFrame (void) { // don't flip if drawing to front buffer if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) { SDL_GL_SwapBuffers(); } if( r_fullscreen->modified ) { qboolean fullscreen; qboolean sdlToggled = qfalse; SDL_Surface *s = SDL_GetVideoSurface( ); if( s ) { // Find out the current state if( s->flags & SDL_FULLSCREEN ) fullscreen = qtrue; else fullscreen = qfalse; // Is the state we want different from the current state? if( !!r_fullscreen->integer != fullscreen ) sdlToggled = SDL_WM_ToggleFullScreen( s ); else sdlToggled = qtrue; } // SDL_WM_ToggleFullScreen didn't work, so do it the slow way if( !sdlToggled ) Cbuf_AddText( "vid_restart" ); r_fullscreen->modified = qfalse; } // check logging QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value } #ifdef SMP /* =========================================================== SMP acceleration =========================================================== */ /* * I have no idea if this will even work...most platforms don't offer * thread-safe OpenGL libraries, and it looks like the original Linux * code counted on each thread claiming the GL context with glXMakeCurrent(), * which you can't currently do in SDL. We'll just have to hope for the best. */ static SDL_mutex *smpMutex = NULL; static SDL_cond *renderCommandsEvent = NULL; static SDL_cond *renderCompletedEvent = NULL; static void (*glimpRenderThread)( void ) = NULL; static SDL_Thread *renderThread = NULL; static void GLimp_ShutdownRenderThread(void) { if (smpMutex != NULL) { SDL_DestroyMutex(smpMutex); smpMutex = NULL; } if (renderCommandsEvent != NULL) { SDL_DestroyCond(renderCommandsEvent); renderCommandsEvent = NULL; } if (renderCompletedEvent != NULL) { SDL_DestroyCond(renderCompletedEvent); renderCompletedEvent = NULL; } glimpRenderThread = NULL; } static int GLimp_RenderThreadWrapper( void *arg ) { Com_Printf( "Render thread starting\n" ); glimpRenderThread(); GLimp_SetCurrentContext(NULL); Com_Printf( "Render thread terminating\n" ); return 0; } qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { static qboolean warned = qfalse; if (!warned) { Com_Printf("WARNING: You enable r_smp at your own risk!\n"); warned = qtrue; } #ifndef MACOS_X return qfalse; /* better safe than sorry for now. */ #endif if (renderThread != NULL) /* hopefully just a zombie at this point... */ { Com_Printf("Already a render thread? Trying to clean it up...\n"); SDL_WaitThread(renderThread, NULL); renderThread = NULL; GLimp_ShutdownRenderThread(); } smpMutex = SDL_CreateMutex(); if (smpMutex == NULL) { Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() ); GLimp_ShutdownRenderThread(); return qfalse; } renderCommandsEvent = SDL_CreateCond(); if (renderCommandsEvent == NULL) { Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() ); GLimp_ShutdownRenderThread(); return qfalse; } renderCompletedEvent = SDL_CreateCond(); if (renderCompletedEvent == NULL) { Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() ); GLimp_ShutdownRenderThread(); return qfalse; } glimpRenderThread = function; renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL); if ( renderThread == NULL ) { ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() ); GLimp_ShutdownRenderThread(); return qfalse; } else { // !!! FIXME: No detach API available in SDL! //ret = pthread_detach( renderThread ); //if ( ret ) { //ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) ); //} } return qtrue; } static volatile void *smpData = NULL; static volatile qboolean smpDataReady; void *GLimp_RendererSleep( void ) { void *data = NULL; GLimp_SetCurrentContext(NULL); SDL_LockMutex(smpMutex); { smpData = NULL; smpDataReady = qfalse; // after this, the front end can exit GLimp_FrontEndSleep SDL_CondSignal(renderCompletedEvent); while ( !smpDataReady ) { SDL_CondWait(renderCommandsEvent, smpMutex); } data = (void *)smpData; } SDL_UnlockMutex(smpMutex); GLimp_SetCurrentContext(opengl_context); return data; } void GLimp_FrontEndSleep( void ) { SDL_LockMutex(smpMutex); { while ( smpData ) { SDL_CondWait(renderCompletedEvent, smpMutex); } } SDL_UnlockMutex(smpMutex); GLimp_SetCurrentContext(opengl_context); } void GLimp_WakeRenderer( void *data ) { GLimp_SetCurrentContext(NULL); SDL_LockMutex(smpMutex); { assert( smpData == NULL ); smpData = data; smpDataReady = qtrue; // after this, the renderer can continue through GLimp_RendererSleep SDL_CondSignal(renderCommandsEvent); } SDL_UnlockMutex(smpMutex); } #else void GLimp_RenderThreadWrapper( void *stub ) {} qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n"); return qfalse; } void *GLimp_RendererSleep( void ) { return NULL; } void GLimp_FrontEndSleep( void ) {} void GLimp_WakeRenderer( void *data ) {} #endif /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ void IN_Init(void) { Com_Printf ("\n------- Input Initialization -------\n"); // mouse variables in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); // turn on-off sub-frame timing of X events in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE); // developer feature, allows to break without loosing mouse pointer in_nograb = Cvar_Get ("in_nograb", "0", 0); // bk001130 - from cvs.17 (mkv), joystick variables in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); // bk001130 - changed this to match win32 in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold #ifdef MACOS_X Cvar_Set( "cl_platformSensitivity", "1.0" ); #else Cvar_Set( "cl_platformSensitivity", "2.0" ); #endif if (in_mouse->value) mouse_avail = qtrue; else mouse_avail = qfalse; IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv) Com_Printf ("------------------------------------\n"); } void IN_Shutdown(void) { IN_DeactivateMouse(); mouse_avail = qfalse; if (stick) { SDL_JoystickClose(stick); stick = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } void IN_Frame (void) { // bk001130 - from cvs 1.17 (mkv) IN_JoyMove(); // FIXME: disable if on desktop? if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { // temporarily deactivate if not in the game and // running on the desktop // voodoo always counts as full screen if (Cvar_VariableValue ("r_fullscreen") == 0 && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) ) { IN_DeactivateMouse (); return; } } IN_ActivateMouse(); } void IN_Activate(void) { } // bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c void Sys_SendKeyEvents (void) { // XEvent event; // bk001204 - unused if (!screen) return; HandleEvents(); } // (moved this back in here from linux_joystick.c, so it's all in one place... // --ryan. /* We translate axes movement into keypresses. */ static int joy_keys[16] = { K_LEFTARROW, K_RIGHTARROW, K_UPARROW, K_DOWNARROW, K_JOY16, K_JOY17, K_JOY18, K_JOY19, K_JOY20, K_JOY21, K_JOY22, K_JOY23, K_JOY24, K_JOY25, K_JOY26, K_JOY27 }; // bk001130 - from linux_glimp.c extern cvar_t * in_joystick; extern cvar_t * in_joystickDebug; extern cvar_t * joy_threshold; #define ARRAYLEN(x) (sizeof (x) / sizeof (x[0])) struct { qboolean buttons[16]; // !!! FIXME: these might be too many. unsigned int oldaxes; } stick_state; /**********************************************/ /* Joystick routines. */ /**********************************************/ // bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c void IN_StartupJoystick( void ) { int i = 0; int total = 0; if (stick != NULL) SDL_JoystickClose(stick); stick = NULL; memset(&stick_state, '\0', sizeof (stick_state)); if( !in_joystick->integer ) { Com_Printf( "Joystick is not active.\n" ); return; } if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { Com_Printf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); if (SDL_Init(SDL_INIT_JOYSTICK) == -1) { Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); return; } Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n"); } total = SDL_NumJoysticks(); Com_Printf("I see %d possible joysticks\n", total); for (i = 0; i < total; i++) Com_Printf("[%d] %s\n", i, SDL_JoystickName(i)); // !!! FIXME: someone should add a way to select a specific stick. for( i = 0; i < total; i++ ) { stick = SDL_JoystickOpen(i); if (stick == NULL) continue; Com_Printf( "Joystick %d opened\n", i ); Com_Printf( "Name: %s\n", SDL_JoystickName(i) ); Com_Printf( "Axes: %d\n", SDL_JoystickNumAxes(stick) ); Com_Printf( "Hats: %d\n", SDL_JoystickNumHats(stick) ); Com_Printf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); Com_Printf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); SDL_JoystickEventState(SDL_QUERY); /* Our work here is done. */ return; } /* No soup for you. */ if( stick == NULL ) { Com_Printf( "No joystick opened.\n" ); return; } } void IN_JoyMove( void ) { qboolean joy_pressed[ARRAYLEN(joy_keys)]; unsigned int axes = 0; int total = 0; int i = 0; if (!stick) return; SDL_JoystickUpdate(); memset(joy_pressed, '\0', sizeof (joy_pressed)); // update the ball state. total = SDL_JoystickNumBalls(stick); if (total > 0) { int balldx = 0; int balldy = 0; for (i = 0; i < total; i++) { int dx = 0; int dy = 0; SDL_JoystickGetBall(stick, i, &dx, &dy); balldx += dx; balldy += dy; } if (balldx || balldy) { // !!! FIXME: is this good for stick balls, or just mice? // Scale like the mouse input... if (abs(balldx) > 1) balldx *= 2; if (abs(balldy) > 1) balldy *= 2; Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); } } // now query the stick buttons... total = SDL_JoystickNumButtons(stick); if (total > 0) { if (total > ARRAYLEN(stick_state.buttons)) total = ARRAYLEN(stick_state.buttons); for (i = 0; i < total; i++) { qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0); if (pressed != stick_state.buttons[i]) { Sys_QueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL ); stick_state.buttons[i] = pressed; } } } // !!! FIXME: look at the hats... // finally, look at the axes... total = SDL_JoystickNumAxes(stick); if (total > 0) { if (total > 16) total = 16; for (i = 0; i < total; i++) { Sint16 axis = SDL_JoystickGetAxis(stick, i); float f = ( (float) axis ) / 32767.0f; if( f < -joy_threshold->value ) { axes |= ( 1 << ( i * 2 ) ); } else if( f > joy_threshold->value ) { axes |= ( 1 << ( ( i * 2 ) + 1 ) ); } } } /* Time to update axes state based on old vs. new. */ if (axes != stick_state.oldaxes) { for( i = 0; i < 16; i++ ) { if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); } if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); } } } /* Save for future generations. */ stick_state.oldaxes = axes; } #endif // USE_SDL_VIDEO // end sdl_glimp.c ...