/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __ASM_I386__ #define __ASM_I386__ #include "../qcommon/q_platform.h" #ifdef __MINGW32__ #undef ELF #endif #ifdef ELF #define C(label) label #else #define C(label) _##label #endif .extern C(snd_scaletable) .extern C(paintbuffer) .extern C(snd_linear_count) .extern C(snd_p) .extern C(snd_vol) .extern C(snd_out) .extern C(vright) .extern C(vup) .extern C(vpn) .extern C(BOPS_Error) // // !!! note that this file must match the corresponding C structures at all // times !!! // // plane_t structure // !!! if this is changed, it must be changed in model.h too !!! // !!! if the size of this is changed, the array lookup in SV_HullPointContents // must be changed too !!! #define pl_normal 0 #define pl_dist 12 #define pl_type 16 #define pl_signbits 17 #define pl_pad 18 #define pl_size 20 // hull_t structure // !!! if this is changed, it must be changed in model.h too !!! #define hu_clipnodes 0 #define hu_planes 4 #define hu_firstclipnode 8 #define hu_lastclipnode 12 #define hu_clip_mins 16 #define hu_clip_maxs 28 #define hu_size 40 // dnode_t structure // !!! if this is changed, it must be changed in bspfile.h too !!! #define nd_planenum 0 #define nd_children 4 #define nd_mins 8 #define nd_maxs 20 #define nd_firstface 32 #define nd_numfaces 36 #define nd_size 40 // sfxcache_t structure // !!! if this is changed, it much be changed in sound.h too !!! #define sfxc_length 0 #define sfxc_loopstart 4 #define sfxc_speed 8 #define sfxc_width 12 #define sfxc_stereo 16 #define sfxc_data 20 // channel_t structure // !!! if this is changed, it much be changed in sound.h too !!! #define ch_sfx 0 #define ch_leftvol 4 #define ch_rightvol 8 #define ch_end 12 #define ch_pos 16 #define ch_looping 20 #define ch_entnum 24 #define ch_entchannel 28 #define ch_origin 32 #define ch_dist_mult 44 #define ch_master_vol 48 #define ch_size 52 // portable_samplepair_t structure // !!! if this is changed, it much be changed in sound.h too !!! #define psp_left 0 #define psp_right 4 #define psp_size 8 // // !!! note that this file must match the corresponding C structures at all // times !!! // // espan_t structure // !!! if this is changed, it must be changed in r_shared.h too !!! #define espan_t_u 0 #define espan_t_v 4 #define espan_t_count 8 #define espan_t_pnext 12 #define espan_t_size 16 // sspan_t structure // !!! if this is changed, it must be changed in d_local.h too !!! #define sspan_t_u 0 #define sspan_t_v 4 #define sspan_t_count 8 #define sspan_t_size 12 // spanpackage_t structure // !!! if this is changed, it must be changed in d_polyset.c too !!! #define spanpackage_t_pdest 0 #define spanpackage_t_pz 4 #define spanpackage_t_count 8 #define spanpackage_t_ptex 12 #define spanpackage_t_sfrac 16 #define spanpackage_t_tfrac 20 #define spanpackage_t_light 24 #define spanpackage_t_zi 28 #define spanpackage_t_size 32 // edge_t structure // !!! if this is changed, it must be changed in r_shared.h too !!! #define et_u 0 #define et_u_step 4 #define et_prev 8 #define et_next 12 #define et_surfs 16 #define et_nextremove 20 #define et_nearzi 24 #define et_owner 28 #define et_size 32 // surf_t structure // !!! if this is changed, it must be changed in r_shared.h too !!! #define SURF_T_SHIFT 6 #define st_next 0 #define st_prev 4 #define st_spans 8 #define st_key 12 #define st_last_u 16 #define st_spanstate 20 #define st_flags 24 #define st_data 28 #define st_entity 32 #define st_nearzi 36 #define st_insubmodel 40 #define st_d_ziorigin 44 #define st_d_zistepu 48 #define st_d_zistepv 52 #define st_pad 56 #define st_size 64 // clipplane_t structure // !!! if this is changed, it must be changed in r_local.h too !!! #define cp_normal 0 #define cp_dist 12 #define cp_next 16 #define cp_leftedge 20 #define cp_rightedge 21 #define cp_reserved 22 #define cp_size 24 // medge_t structure // !!! if this is changed, it must be changed in model.h too !!! #define me_v 0 #define me_cachededgeoffset 4 #define me_size 8 // mvertex_t structure // !!! if this is changed, it must be changed in model.h too !!! #define mv_position 0 #define mv_size 12 // refdef_t structure // !!! if this is changed, it must be changed in render.h too !!! #define rd_vrect 0 #define rd_aliasvrect 20 #define rd_vrectright 40 #define rd_vrectbottom 44 #define rd_aliasvrectright 48 #define rd_aliasvrectbottom 52 #define rd_vrectrightedge 56 #define rd_fvrectx 60 #define rd_fvrecty 64 #define rd_fvrectx_adj 68 #define rd_fvrecty_adj 72 #define rd_vrect_x_adj_shift20 76 #define rd_vrectright_adj_shift20 80 #define rd_fvrectright_adj 84 #define rd_fvrectbottom_adj 88 #define rd_fvrectright 92 #define rd_fvrectbottom 96 #define rd_horizontalFieldOfView 100 #define rd_xOrigin 104 #define rd_yOrigin 108 #define rd_vieworg 112 #define rd_viewangles 124 #define rd_ambientlight 136 #define rd_size 140 // mtriangle_t structure // !!! if this is changed, it must be changed in model.h too !!! #define mtri_facesfront 0 #define mtri_vertindex 4 #define mtri_size 16 // !!! if this changes, array indexing in !!! // !!! d_polysa.s must be changed to match !!! #define mtri_shift 4 #endif