# # Quake3 Unix Game Makefile # # GNU Make required # ### ### These paths are where you probably want to change things ### #The main Quake3 directory BDIR=.. #This is the game dir GAMEDIR=baseq3 #Where the source is, assumed to be same directory as this Makefile SRCDIR=. #Location of binaries BINDIR=../bin LCC=$(BINDIR)/lcc # -lccdir=$(BINDIR)/ Q3ASM=$(BINDIR)/q3asm ############################################################################# ## ## You shouldn't have to touch anything below here ## ############################################################################# GDIR=$(SRCDIR)/game CGDIR=$(SRCDIR)/cgame UIDIR=$(SRCDIR)/ui LCCFLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\cgame -I..\game -I..\ui DO_LCC=$(LCC) $(LCCFLAGS) -o $@ -c $< TARGETS=\ $(BDIR)/$(GAMEDIR)/vm/cgame.qvm \ $(BDIR)/$(GAMEDIR)/vm/qagame.qvm \ $(BDIR)/$(GAMEDIR)/vm/ui.qvm default: makedir $(TARGETS) makedir: @-mkdir $(GDIR)/vm @-mkdir $(CGDIR)/vm @-mkdir $(UIDIR)/vm ############################################################################# # GAME VM ############################################################################# ##NOTE: g_main must be first. Control passes to first function in the vm GVMASM = \ $(GDIR)/vm/g_main.asm \ $(GDIR)/vm/bg_misc.asm \ $(GDIR)/vm/bg_lib.asm \ $(GDIR)/vm/bg_pmove.asm \ $(GDIR)/vm/bg_slidemove.asm \ $(GDIR)/vm/q_math.asm \ $(GDIR)/vm/q_shared.asm \ $(GDIR)/vm/ai_dmnet.asm \ $(GDIR)/vm/ai_dmq3.asm \ $(GDIR)/vm/ai_team.asm \ $(GDIR)/vm/ai_main.asm \ $(GDIR)/vm/ai_chat.asm \ $(GDIR)/vm/ai_cmd.asm \ $(GDIR)/vm/g_active.asm \ $(GDIR)/vm/g_arenas.asm \ $(GDIR)/vm/g_bot.asm \ $(GDIR)/vm/g_client.asm \ $(GDIR)/vm/g_cmds.asm \ $(GDIR)/vm/g_combat.asm \ $(GDIR)/vm/g_items.asm \ $(GDIR)/vm/g_mem.asm \ $(GDIR)/vm/g_misc.asm \ $(GDIR)/vm/g_missile.asm \ $(GDIR)/vm/g_mover.asm \ $(GDIR)/vm/g_session.asm \ $(GDIR)/vm/g_spawn.asm \ $(GDIR)/vm/g_svcmds.asm \ $(GDIR)/vm/g_target.asm \ $(GDIR)/vm/g_team.asm \ $(GDIR)/vm/g_trigger.asm \ $(GDIR)/vm/g_utils.asm \ $(GDIR)/vm/g_weapon.asm $(BDIR)/$(GAMEDIR)/vm/qagame.qvm : $(GVMASM) $(Q3ASM) -o $@ $(GVMASM) $(SRCDIR)/game/g_syscalls.asm $(GDIR)/vm/ai_chat.asm : $(GDIR)/ai_chat.c; $(DO_LCC) $(GDIR)/vm/ai_cmd.asm : $(GDIR)/ai_cmd.c; $(DO_LCC) $(GDIR)/vm/ai_dmnet.asm : $(GDIR)/ai_dmnet.c; $(DO_LCC) $(GDIR)/vm/ai_dmq3.asm : $(GDIR)/ai_dmq3.c; $(DO_LCC) $(GDIR)/vm/ai_main.asm : $(GDIR)/ai_main.c; $(DO_LCC) $(GDIR)/vm/ai_team.asm : $(GDIR)/ai_team.c; $(DO_LCC) $(GDIR)/vm/bg_lib.asm : $(GDIR)/bg_lib.c; $(DO_LCC) $(GDIR)/vm/bg_misc.asm : $(GDIR)/bg_misc.c; $(DO_LCC) $(GDIR)/vm/bg_pmove.asm : $(GDIR)/bg_pmove.c; $(DO_LCC) $(GDIR)/vm/bg_slidemove.asm : $(GDIR)/bg_slidemove.c; $(DO_LCC) $(GDIR)/vm/g_active.asm : $(GDIR)/g_active.c; $(DO_LCC) $(GDIR)/vm/g_arenas.asm : $(GDIR)/g_arenas.c; $(DO_LCC) $(GDIR)/vm/g_bot.asm : $(GDIR)/g_bot.c; $(DO_LCC) $(GDIR)/vm/g_client.asm : $(GDIR)/g_client.c; $(DO_LCC) $(GDIR)/vm/g_cmds.asm : $(GDIR)/g_cmds.c; $(DO_LCC) $(GDIR)/vm/g_combat.asm : $(GDIR)/g_combat.c; $(DO_LCC) $(GDIR)/vm/g_items.asm : $(GDIR)/g_items.c; $(DO_LCC) $(GDIR)/vm/g_main.asm : $(GDIR)/g_main.c; $(DO_LCC) $(GDIR)/vm/g_mem.asm : $(GDIR)/g_mem.c; $(DO_LCC) $(GDIR)/vm/g_misc.asm : $(GDIR)/g_misc.c; $(DO_LCC) $(GDIR)/vm/g_missile.asm : $(GDIR)/g_missile.c; $(DO_LCC) $(GDIR)/vm/g_mover.asm : $(GDIR)/g_mover.c; $(DO_LCC) $(GDIR)/vm/g_session.asm : $(GDIR)/g_session.c; $(DO_LCC) $(GDIR)/vm/g_spawn.asm : $(GDIR)/g_spawn.c; $(DO_LCC) $(GDIR)/vm/g_svcmds.asm : $(GDIR)/g_svcmds.c; $(DO_LCC) $(GDIR)/vm/g_target.asm : $(GDIR)/g_target.c; $(DO_LCC) $(GDIR)/vm/g_team.asm : $(GDIR)/g_team.c; $(DO_LCC) $(GDIR)/vm/g_trigger.asm : $(GDIR)/g_trigger.c; $(DO_LCC) $(GDIR)/vm/g_utils.asm : $(GDIR)/g_utils.c; $(DO_LCC) $(GDIR)/vm/g_weapon.asm : $(GDIR)/g_weapon.c; $(DO_LCC) $(GDIR)/vm/q_math.asm : $(GDIR)/q_math.c; $(DO_LCC) $(GDIR)/vm/q_shared.asm : $(GDIR)/q_shared.c; $(DO_LCC) $(BDIR)/$(GAMEDIR)/vm/cgame.qvm : echo cgame.qvm disabled $(BDIR)/$(GAMEDIR)/vm/ui.qvm : echo ui.qvm disabled ############################################################################# # CGAME ############################################################################# CGOBJ = \ $(SRCDIR)/cgame/bg_lib.o \ $(SRCDIR)/cgame/bg_misc.o \ $(SRCDIR)/cgame/bg_pmove.o \ $(SRCDIR)/cgame/bg_slidemove.o \ $(SRCDIR)/cgame/cg_consolecmds.o \ $(SRCDIR)/cgame/cg_draw.o \ $(SRCDIR)/cgame/cg_drawtools.o \ $(SRCDIR)/cgame/cg_effects.o \ $(SRCDIR)/cgame/cg_ents.o \ $(SRCDIR)/cgame/cg_event.o \ $(SRCDIR)/cgame/cg_info.o \ $(SRCDIR)/cgame/cg_localents.o \ $(SRCDIR)/cgame/cg_main.o \ $(SRCDIR)/cgame/cg_marks.o \ $(SRCDIR)/cgame/cg_players.o \ $(SRCDIR)/cgame/cg_playerstate.o \ $(SRCDIR)/cgame/cg_predict.o \ $(SRCDIR)/cgame/cg_scoreboard.o \ $(SRCDIR)/cgame/cg_servercmds.o \ $(SRCDIR)/cgame/cg_snapshot.o \ $(SRCDIR)/cgame/cg_view.o \ $(SRCDIR)/cgame/cg_weapons.o \ $(SRCDIR)/cgame/q_math.o \ $(SRCDIR)/cgame/q_shared.o $(SRCDIR)/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) $(SRCDIR)/cgame/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(SRCDIR)/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# # UI ############################################################################# UIOBJ = \ $(SRCDIR)/ui/bg_lib.o \ $(SRCDIR)/ui/bg_misc.o \ $(SRCDIR)/ui/ui_addbots.o \ $(SRCDIR)/ui/ui_atoms.o \ $(SRCDIR)/ui/ui_cinematics.o \ $(SRCDIR)/ui/ui_confirm.o \ $(SRCDIR)/ui/ui_connect.o \ $(SRCDIR)/ui/ui_controls2.o \ $(SRCDIR)/ui/ui_credits.o \ $(SRCDIR)/ui/ui_demo2.o \ $(SRCDIR)/ui/ui_display.o \ $(SRCDIR)/ui/ui_gameinfo.o \ $(SRCDIR)/ui/ui_ingame.o \ $(SRCDIR)/ui/ui_loadconfig.o \ $(SRCDIR)/ui/ui_main.o \ $(SRCDIR)/ui/ui_menu.o \ $(SRCDIR)/ui/ui_mfield.o \ $(SRCDIR)/ui/ui_network.o \ $(SRCDIR)/ui/ui_playermodel.o \ $(SRCDIR)/ui/ui_players.o \ $(SRCDIR)/ui/ui_playersettings.o \ $(SRCDIR)/ui/ui_preferences.o \ $(SRCDIR)/ui/ui_qmenu.o \ $(SRCDIR)/ui/ui_saveconfig.o \ $(SRCDIR)/ui/ui_serverinfo.o \ $(SRCDIR)/ui/ui_servers2.o \ $(SRCDIR)/ui/ui_setup.o \ $(SRCDIR)/ui/ui_sound.o \ $(SRCDIR)/ui/ui_sparena.o \ $(SRCDIR)/ui/ui_specifyserver.o \ $(SRCDIR)/ui/ui_splevel.o \ $(SRCDIR)/ui/ui_sppostgame.o \ $(SRCDIR)/ui/ui_spskill.o \ $(SRCDIR)/ui/ui_startserver.o \ $(SRCDIR)/ui/ui_team.o \ $(SRCDIR)/ui/ui_video.o \ \ $(SRCDIR)/ui/q_math.o \ $(SRCDIR)/ui/q_shared.o $(SRCDIR)/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) $(SRCDIR)/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_CC) $(SRCDIR)/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC) $(SRCDIR)/ui/ui_addbots.o : $(UIDIR)/ui_addbots.c; $(DO_CC) $(SRCDIR)/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_CC) $(SRCDIR)/ui/ui_cinematics.o : $(UIDIR)/ui_cinematics.c; $(DO_CC) $(SRCDIR)/ui/ui_confirm.o : $(UIDIR)/ui_confirm.c; $(DO_CC) $(SRCDIR)/ui/ui_connect.o : $(UIDIR)/ui_connect.c; $(DO_CC) $(SRCDIR)/ui/ui_controls2.o : $(UIDIR)/ui_controls2.c; $(DO_CC) $(SRCDIR)/ui/ui_credits.o : $(UIDIR)/ui_credits.c; $(DO_CC) $(SRCDIR)/ui/ui_demo2.o : $(UIDIR)/ui_demo2.c; $(DO_CC) $(SRCDIR)/ui/ui_display.o : $(UIDIR)/ui_display.c; $(DO_CC) $(SRCDIR)/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_CC) $(SRCDIR)/ui/ui_ingame.o : $(UIDIR)/ui_ingame.c; $(DO_CC) $(SRCDIR)/ui/ui_loadconfig.o : $(UIDIR)/ui_loadconfig.c; $(DO_CC) $(SRCDIR)/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_CC) $(SRCDIR)/ui/ui_menu.o : $(UIDIR)/ui_menu.c; $(DO_CC) $(SRCDIR)/ui/ui_mfield.o : $(UIDIR)/ui_mfield.c; $(DO_CC) $(SRCDIR)/ui/ui_network.o : $(UIDIR)/ui_network.c; $(DO_CC) $(SRCDIR)/ui/ui_playermodel.o : $(UIDIR)/ui_playermodel.c; $(DO_CC) $(SRCDIR)/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_CC) $(SRCDIR)/ui/ui_playersettings.o : $(UIDIR)/ui_playersettings.c; $(DO_CC) $(SRCDIR)/ui/ui_preferences.o : $(UIDIR)/ui_preferences.c; $(DO_CC) $(SRCDIR)/ui/ui_qmenu.o : $(UIDIR)/ui_qmenu.c; $(DO_CC) $(SRCDIR)/ui/ui_quit.o : $(UIDIR)/ui_quit.c; $(DO_CC) $(SRCDIR)/ui/ui_saveconfig.o : $(UIDIR)/ui_saveconfig.c; $(DO_CC) $(SRCDIR)/ui/ui_serverinfo.o : $(UIDIR)/ui_serverinfo.c; $(DO_CC) $(SRCDIR)/ui/ui_servers2.o : $(UIDIR)/ui_servers2.c; $(DO_CC) $(SRCDIR)/ui/ui_setup.o : $(UIDIR)/ui_setup.c; $(DO_CC) $(SRCDIR)/ui/ui_sound.o : $(UIDIR)/ui_sound.c; $(DO_CC) $(SRCDIR)/ui/ui_sparena.o : $(UIDIR)/ui_sparena.c; $(DO_CC) $(SRCDIR)/ui/ui_specifyserver.o : $(UIDIR)/ui_specifyserver.c; $(DO_CC) $(SRCDIR)/ui/ui_splevel.o : $(UIDIR)/ui_splevel.c; $(DO_CC) $(SRCDIR)/ui/ui_sppostgame.o : $(UIDIR)/ui_sppostgame.c; $(DO_CC) $(SRCDIR)/ui/ui_spskill.o : $(UIDIR)/ui_spskill.c; $(DO_CC) $(SRCDIR)/ui/ui_startserver.o : $(UIDIR)/ui_startserver.c; $(DO_CC) $(SRCDIR)/ui/ui_team.o : $(UIDIR)/ui_team.c; $(DO_CC) $(SRCDIR)/ui/ui_video.o : $(UIDIR)/ui_video.c; $(DO_CC) $(SRCDIR)/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(SRCDIR)/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# # MISC ############################################################################# clean: rm -f $(GVMASM)