/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" // Require a minimum version of SDL #define MINSDL_MAJOR 1 #define MINSDL_MINOR 2 #define MINSDL_PATCH 7 // Input subsystem void IN_Init (void); void IN_Frame (void); void IN_Shutdown (void); // Console void CON_Hide( void ); void CON_Show( void ); void CON_Shutdown( void ); void CON_Init( void ); char *CON_ConsoleInput(void); #ifdef MACOS_X char *Sys_StripAppBundle( char *pwd ); #endif void Sys_SigHandler( int signal );