/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "tr_local.h" typedef struct { char id[2]; unsigned fileSize; unsigned reserved0; unsigned bitmapDataOffset; unsigned bitmapHeaderSize; unsigned width; unsigned height; unsigned short planes; unsigned short bitsPerPixel; unsigned compression; unsigned bitmapDataSize; unsigned hRes; unsigned vRes; unsigned colors; unsigned importantColors; unsigned char palette[256][4]; } BMPHeader_t; void R_LoadBMP( const char *name, byte **pic, int *width, int *height ) { int columns, rows; unsigned numPixels; byte *pixbuf; int row, column; byte *buf_p; byte *end; union { byte *b; void *v; } buffer; int length; BMPHeader_t bmpHeader; byte *bmpRGBA; *pic = NULL; if(width) *width = 0; if(height) *height = 0; // // load the file // length = ri.FS_ReadFile( ( char * ) name, &buffer.v); if (!buffer.b || length < 0) { return; } if (length < 54) { ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); } buf_p = buffer.b; end = buffer.b + length; bmpHeader.id[0] = *buf_p++; bmpHeader.id[1] = *buf_p++; bmpHeader.fileSize = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.reserved0 = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.bitmapDataOffset = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.bitmapHeaderSize = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.width = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.height = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.planes = LittleShort( * ( short * ) buf_p ); buf_p += 2; bmpHeader.bitsPerPixel = LittleShort( * ( short * ) buf_p ); buf_p += 2; bmpHeader.compression = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.bitmapDataSize = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.hRes = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.vRes = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.colors = LittleLong( * ( int * ) buf_p ); buf_p += 4; bmpHeader.importantColors = LittleLong( * ( int * ) buf_p ); buf_p += 4; if ( bmpHeader.bitsPerPixel == 8 ) { if (buf_p + sizeof(bmpHeader.palette) > end) ri.Error( ERR_DROP, "LoadBMP: header too short (%s)\n", name ); Com_Memcpy( bmpHeader.palette, buf_p, sizeof( bmpHeader.palette ) ); buf_p += sizeof(bmpHeader.palette); } if (buffer.b + bmpHeader.bitmapDataOffset > end) { ri.Error( ERR_DROP, "LoadBMP: invalid offset value in header (%s)\n", name ); } buf_p = buffer.b + bmpHeader.bitmapDataOffset; if ( bmpHeader.id[0] != 'B' && bmpHeader.id[1] != 'M' ) { ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); } if ( bmpHeader.fileSize != length ) { ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%u vs. %u) (%s)\n", bmpHeader.fileSize, length, name ); } if ( bmpHeader.compression != 0 ) { ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); } if ( bmpHeader.bitsPerPixel < 8 ) { ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); } switch ( bmpHeader.bitsPerPixel ) { case 8: case 16: case 24: case 32: break; default: ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%hu' in file '%s'\n", bmpHeader.bitsPerPixel, name ); break; } columns = bmpHeader.width; rows = bmpHeader.height; if ( rows < 0 ) rows = -rows; numPixels = columns * rows; if(columns <= 0 || !rows || numPixels > 0x1FFFFFFF // 4*1FFFFFFF == 0x7FFFFFFC < 0x7FFFFFFF || ((numPixels * 4) / columns) / 4 != rows) { ri.Error (ERR_DROP, "LoadBMP: %s has an invalid image size\n", name); } if(buf_p + numPixels*bmpHeader.bitsPerPixel/8 > end) { ri.Error (ERR_DROP, "LoadBMP: file truncated (%s)\n", name); } if ( width ) *width = columns; if ( height ) *height = rows; bmpRGBA = ri.Malloc( numPixels * 4 ); *pic = bmpRGBA; for ( row = rows-1; row >= 0; row-- ) { pixbuf = bmpRGBA + row*columns*4; for ( column = 0; column < columns; column++ ) { unsigned char red, green, blue, alpha; int palIndex; unsigned short shortPixel; switch ( bmpHeader.bitsPerPixel ) { case 8: palIndex = *buf_p++; *pixbuf++ = bmpHeader.palette[palIndex][2]; *pixbuf++ = bmpHeader.palette[palIndex][1]; *pixbuf++ = bmpHeader.palette[palIndex][0]; *pixbuf++ = 0xff; break; case 16: shortPixel = * ( unsigned short * ) pixbuf; pixbuf += 2; *pixbuf++ = ( shortPixel & ( 31 << 10 ) ) >> 7; *pixbuf++ = ( shortPixel & ( 31 << 5 ) ) >> 2; *pixbuf++ = ( shortPixel & ( 31 ) ) << 3; *pixbuf++ = 0xff; break; case 24: blue = *buf_p++; green = *buf_p++; red = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = *buf_p++; green = *buf_p++; red = *buf_p++; alpha = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alpha; break; } } } ri.FS_FreeFile( buffer.v ); }