/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //#define CULL_BBOX /* This file does not reference any globals, and has these entry points: void CM_ClearLevelPatches( void ); struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points ); void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) ); Issues for collision against curved surfaces: Surface edges need to be handled differently than surface planes Plane expansion causes raw surfaces to expand past expanded bounding box Position test of a volume against a surface is tricky. Position test of a point against a surface is not well defined, because the surface has no volume. Tracing leading edge points instead of volumes? Position test by tracing corner to corner? (8*7 traces -- ouch) coplanar edges triangulated patches degenerate patches endcaps degenerate WARNING: this may misbehave with meshes that have rows or columns that only degenerate a few triangles. Completely degenerate rows and columns are handled properly. */ #define MAX_FACETS 1024 #define MAX_PATCH_PLANES 2048 typedef struct { float plane[4]; int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision } patchPlane_t; typedef struct { int surfacePlane; int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels int borderPlanes[4+6+16]; int borderInward[4+6+16]; qboolean borderNoAdjust[4+6+16]; } facet_t; typedef struct patchCollide_s { vec3_t bounds[2]; int numPlanes; // surface planes plus edge planes patchPlane_t *planes; int numFacets; facet_t *facets; } patchCollide_t; #define MAX_GRID_SIZE 129 typedef struct { int width; int height; qboolean wrapWidth; qboolean wrapHeight; vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height] } cGrid_t; #define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve #define PLANE_TRI_EPSILON 0.1 #define WRAP_POINT_EPSILON 0.1 struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );