/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= TEAM ORDERS MENU ======================================================================= */ #include "ui_local.h" #define ART_FRAME "menu/art/addbotframe" #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define ID_LIST_BOTS 10 #define ID_LIST_CTF_ORDERS 11 #define ID_LIST_TEAM_ORDERS 12 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s frame; menulist_s list; menubitmap_s back; int gametype; int numBots; int selectedBot; char *bots[9]; char botNames[9][16]; } teamOrdersMenuInfo_t; static teamOrdersMenuInfo_t teamOrdersMenuInfo; #define NUM_CTF_ORDERS 7 static const char *ctfOrders[] = { "I Am the Leader", "Defend the Base", "Follow Me", "Get Enemy Flag", "Camp Here", "Report", "I Relinquish Command", NULL }; static const char *ctfMessages[] = { "i am the leader", "%s defend the base", "%s follow me", "%s get enemy flag", "%s camp here", "%s report", "i stop being the leader", NULL }; #define NUM_TEAM_ORDERS 6 static const char *teamOrders[] = { "I Am the Leader", "Follow Me", "Roam", "Camp Here", "Report", "I Relinquish Command", NULL }; static const char *teamMessages[] = { "i am the leader", "%s follow me", "%s roam", "%s camp here", "%s report", "i stop being the leader", NULL }; /* =============== UI_TeamOrdersMenu_BackEvent =============== */ static void UI_TeamOrdersMenu_BackEvent( void *ptr, int event ) { if( event != QM_ACTIVATED ) { return; } UI_PopMenu(); } /* =============== UI_TeamOrdersMenu_SetList =============== */ static void UI_TeamOrdersMenu_SetList( int id ) { switch( id ) { default: case ID_LIST_BOTS: teamOrdersMenuInfo.list.generic.id = id; teamOrdersMenuInfo.list.numitems = teamOrdersMenuInfo.numBots; teamOrdersMenuInfo.list.itemnames = (const char **)teamOrdersMenuInfo.bots; break; case ID_LIST_CTF_ORDERS: teamOrdersMenuInfo.list.generic.id = id; teamOrdersMenuInfo.list.numitems = NUM_CTF_ORDERS; teamOrdersMenuInfo.list.itemnames = ctfOrders; break; case ID_LIST_TEAM_ORDERS: teamOrdersMenuInfo.list.generic.id = id; teamOrdersMenuInfo.list.numitems = NUM_TEAM_ORDERS; teamOrdersMenuInfo.list.itemnames = teamOrders; break; } teamOrdersMenuInfo.list.generic.bottom = teamOrdersMenuInfo.list.generic.top + teamOrdersMenuInfo.list.numitems * PROP_HEIGHT; } /* ================= UI_TeamOrdersMenu_Key ================= */ sfxHandle_t UI_TeamOrdersMenu_Key( int key ) { menulist_s *l; int x; int y; int index; l = (menulist_s *)Menu_ItemAtCursor( &teamOrdersMenuInfo.menu ); if( l != &teamOrdersMenuInfo.list ) { return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key ); } switch( key ) { case K_MOUSE1: x = l->generic.left; y = l->generic.top; if( UI_CursorInRect( x, y, l->generic.right - x, l->generic.bottom - y ) ) { index = (uis.cursory - y) / PROP_HEIGHT; l->oldvalue = l->curvalue; l->curvalue = index; if( l->generic.callback ) { l->generic.callback( l, QM_ACTIVATED ); return menu_move_sound; } } return menu_null_sound; case K_KP_UPARROW: case K_UPARROW: l->oldvalue = l->curvalue; if( l->curvalue == 0 ) { l->curvalue = l->numitems - 1; } else { l->curvalue--; } return menu_move_sound; case K_KP_DOWNARROW: case K_DOWNARROW: l->oldvalue = l->curvalue; if( l->curvalue == l->numitems - 1 ) { l->curvalue = 0;; } else { l->curvalue++; } return menu_move_sound; } return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key ); } /* ================= UI_TeamOrdersMenu_ListDraw ================= */ static void UI_TeamOrdersMenu_ListDraw( void *self ) { menulist_s *l; int x; int y; int i; float *color; qboolean hasfocus; int style; l = (menulist_s *)self; hasfocus = (l->generic.parent->cursor == l->generic.menuPosition); x = 320;//l->generic.x; y = l->generic.y; for( i = 0; i < l->numitems; i++ ) { style = UI_LEFT|UI_SMALLFONT|UI_CENTER; if( i == l->curvalue ) { color = color_yellow; if( hasfocus ) { style |= UI_PULSE; } } else { color = color_orange; } UI_DrawProportionalString( x, y, l->itemnames[i], style, color ); y += PROP_HEIGHT; } } /* =============== UI_TeamOrdersMenu_ListEvent =============== */ static void UI_TeamOrdersMenu_ListEvent( void *ptr, int event ) { int id; int selection; char message[256]; if (event != QM_ACTIVATED) return; id = ((menulist_s *)ptr)->generic.id; selection = ((menulist_s *)ptr)->curvalue; if( id == ID_LIST_BOTS ) { teamOrdersMenuInfo.selectedBot = selection; if( teamOrdersMenuInfo.gametype == GT_CTF ) { UI_TeamOrdersMenu_SetList( ID_LIST_CTF_ORDERS ); } else { UI_TeamOrdersMenu_SetList( ID_LIST_TEAM_ORDERS ); } return; } if( id == ID_LIST_CTF_ORDERS ) { Com_sprintf( message, sizeof(message), ctfMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] ); } else { Com_sprintf( message, sizeof(message), teamMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] ); } trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", message ) ); UI_PopMenu(); } /* =============== UI_TeamOrdersMenu_BuildBotList =============== */ static void UI_TeamOrdersMenu_BuildBotList( void ) { uiClientState_t cs; int numPlayers; int isBot; int n; char playerTeam; char botTeam; char info[MAX_INFO_STRING]; for( n = 0; n < 9; n++ ) { teamOrdersMenuInfo.bots[n] = teamOrdersMenuInfo.botNames[n]; } trap_GetClientState( &cs ); Q_strncpyz( teamOrdersMenuInfo.botNames[0], "Everyone", 16 ); teamOrdersMenuInfo.numBots = 1; trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); numPlayers = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) ); for( n = 0; n < numPlayers && teamOrdersMenuInfo.numBots < 9; n++ ) { trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); playerTeam = TEAM_SPECTATOR; // bk001204 = possible uninit use if( n == cs.clientNum ) { playerTeam = *Info_ValueForKey( info, "t" ); continue; } isBot = atoi( Info_ValueForKey( info, "skill" ) ); if( !isBot ) { continue; } botTeam = *Info_ValueForKey( info, "t" ); if( botTeam != playerTeam ) { continue; } Q_strncpyz( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots], Info_ValueForKey( info, "n" ), 16 ); Q_CleanStr( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots] ); teamOrdersMenuInfo.numBots++; } } /* =============== UI_TeamOrdersMenu_Init =============== */ static void UI_TeamOrdersMenu_Init( void ) { UI_TeamOrdersMenu_Cache(); memset( &teamOrdersMenuInfo, 0, sizeof(teamOrdersMenuInfo) ); teamOrdersMenuInfo.menu.fullscreen = qfalse; teamOrdersMenuInfo.menu.key = UI_TeamOrdersMenu_Key; UI_TeamOrdersMenu_BuildBotList(); teamOrdersMenuInfo.banner.generic.type = MTYPE_BTEXT; teamOrdersMenuInfo.banner.generic.x = 320; teamOrdersMenuInfo.banner.generic.y = 16; teamOrdersMenuInfo.banner.string = "TEAM ORDERS"; teamOrdersMenuInfo.banner.color = color_white; teamOrdersMenuInfo.banner.style = UI_CENTER; teamOrdersMenuInfo.frame.generic.type = MTYPE_BITMAP; teamOrdersMenuInfo.frame.generic.flags = QMF_INACTIVE; teamOrdersMenuInfo.frame.generic.name = ART_FRAME; teamOrdersMenuInfo.frame.generic.x = 320-233; teamOrdersMenuInfo.frame.generic.y = 240-166; teamOrdersMenuInfo.frame.width = 466; teamOrdersMenuInfo.frame.height = 332; teamOrdersMenuInfo.list.generic.type = MTYPE_SCROLLLIST; teamOrdersMenuInfo.list.generic.flags = QMF_PULSEIFFOCUS; teamOrdersMenuInfo.list.generic.ownerdraw = UI_TeamOrdersMenu_ListDraw; teamOrdersMenuInfo.list.generic.callback = UI_TeamOrdersMenu_ListEvent; teamOrdersMenuInfo.list.generic.x = 320-64; teamOrdersMenuInfo.list.generic.y = 120; teamOrdersMenuInfo.back.generic.type = MTYPE_BITMAP; teamOrdersMenuInfo.back.generic.name = ART_BACK0; teamOrdersMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; teamOrdersMenuInfo.back.generic.callback = UI_TeamOrdersMenu_BackEvent; teamOrdersMenuInfo.back.generic.x = 0; teamOrdersMenuInfo.back.generic.y = 480-64; teamOrdersMenuInfo.back.width = 128; teamOrdersMenuInfo.back.height = 64; teamOrdersMenuInfo.back.focuspic = ART_BACK1; Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.banner ); Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.frame ); Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.list ); Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.back ); teamOrdersMenuInfo.list.generic.left = 220; teamOrdersMenuInfo.list.generic.top = teamOrdersMenuInfo.list.generic.y; teamOrdersMenuInfo.list.generic.right = 420; UI_TeamOrdersMenu_SetList( ID_LIST_BOTS ); } /* ================= UI_TeamOrdersMenu_Cache ================= */ void UI_TeamOrdersMenu_Cache( void ) { trap_R_RegisterShaderNoMip( ART_FRAME ); trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); } /* =============== UI_TeamOrdersMenu =============== */ void UI_TeamOrdersMenu( void ) { UI_TeamOrdersMenu_Init(); UI_PushMenu( &teamOrdersMenuInfo.menu ); } /* =============== UI_TeamOrdersMenu_f =============== */ void UI_TeamOrdersMenu_f( void ) { uiClientState_t cs; char info[MAX_INFO_STRING]; int team; // make sure it's a team game trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) ); if( teamOrdersMenuInfo.gametype < GT_TEAM ) { return; } // not available to spectators trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); team = atoi( Info_ValueForKey( info, "t" ) ); if( team == TEAM_SPECTATOR ) { return; } UI_TeamOrdersMenu(); }