/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // // ui_team.c // #include "ui_local.h" #define TEAMMAIN_FRAME "menu/art/cut_frame" #define ID_JOINRED 100 #define ID_JOINBLUE 101 #define ID_JOINGAME 102 #define ID_SPECTATE 103 typedef struct { menuframework_s menu; menubitmap_s frame; menutext_s joinred; menutext_s joinblue; menutext_s joingame; menutext_s spectate; } teammain_t; static teammain_t s_teammain; // bk001204 - unused //static menuframework_s s_teammain_menu; //static menuaction_s s_teammain_orders; //static menuaction_s s_teammain_voice; //static menuaction_s s_teammain_joinred; //static menuaction_s s_teammain_joinblue; //static menuaction_s s_teammain_joingame; //static menuaction_s s_teammain_spectate; /* =============== TeamMain_MenuEvent =============== */ static void TeamMain_MenuEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_JOINRED: trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" ); UI_ForceMenuOff(); break; case ID_JOINBLUE: trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" ); UI_ForceMenuOff(); break; case ID_JOINGAME: trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" ); UI_ForceMenuOff(); break; case ID_SPECTATE: trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" ); UI_ForceMenuOff(); break; } } /* =============== TeamMain_MenuInit =============== */ void TeamMain_MenuInit( void ) { int y; int gametype; char info[MAX_INFO_STRING]; memset( &s_teammain, 0, sizeof(s_teammain) ); TeamMain_Cache(); s_teammain.menu.wrapAround = qtrue; s_teammain.menu.fullscreen = qfalse; s_teammain.frame.generic.type = MTYPE_BITMAP; s_teammain.frame.generic.flags = QMF_INACTIVE; s_teammain.frame.generic.name = TEAMMAIN_FRAME; s_teammain.frame.generic.x = 142; s_teammain.frame.generic.y = 118; s_teammain.frame.width = 359; s_teammain.frame.height = 256; y = 194; s_teammain.joinred.generic.type = MTYPE_PTEXT; s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_teammain.joinred.generic.id = ID_JOINRED; s_teammain.joinred.generic.callback = TeamMain_MenuEvent; s_teammain.joinred.generic.x = 320; s_teammain.joinred.generic.y = y; s_teammain.joinred.string = "JOIN RED"; s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT; s_teammain.joinred.color = colorRed; y += 20; s_teammain.joinblue.generic.type = MTYPE_PTEXT; s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_teammain.joinblue.generic.id = ID_JOINBLUE; s_teammain.joinblue.generic.callback = TeamMain_MenuEvent; s_teammain.joinblue.generic.x = 320; s_teammain.joinblue.generic.y = y; s_teammain.joinblue.string = "JOIN BLUE"; s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT; s_teammain.joinblue.color = colorRed; y += 20; s_teammain.joingame.generic.type = MTYPE_PTEXT; s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_teammain.joingame.generic.id = ID_JOINGAME; s_teammain.joingame.generic.callback = TeamMain_MenuEvent; s_teammain.joingame.generic.x = 320; s_teammain.joingame.generic.y = y; s_teammain.joingame.string = "JOIN GAME"; s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT; s_teammain.joingame.color = colorRed; y += 20; s_teammain.spectate.generic.type = MTYPE_PTEXT; s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_teammain.spectate.generic.id = ID_SPECTATE; s_teammain.spectate.generic.callback = TeamMain_MenuEvent; s_teammain.spectate.generic.x = 320; s_teammain.spectate.generic.y = y; s_teammain.spectate.string = "SPECTATE"; s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT; s_teammain.spectate.color = colorRed; y += 20; trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING); gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); // set initial states switch( gametype ) { case GT_SINGLE_PLAYER: case GT_FFA: case GT_TOURNAMENT: s_teammain.joinred.generic.flags |= QMF_GRAYED; s_teammain.joinblue.generic.flags |= QMF_GRAYED; break; default: case GT_TEAM: case GT_CTF: s_teammain.joingame.generic.flags |= QMF_GRAYED; break; } Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame ); Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred ); Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue ); Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame ); Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate ); } /* =============== TeamMain_Cache =============== */ void TeamMain_Cache( void ) { trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME ); } /* =============== UI_TeamMainMenu =============== */ void UI_TeamMainMenu( void ) { TeamMain_MenuInit(); UI_PushMenu ( &s_teammain.menu ); }