/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ============================================================================= SINGLE PLAYER LEVEL SELECT MENU ============================================================================= */ #include "ui_local.h" #define ART_LEVELFRAME_FOCUS "menu/art/maps_select" #define ART_LEVELFRAME_SELECTED "menu/art/maps_selected" #define ART_ARROW "menu/art/narrow_0" #define ART_ARROW_FOCUS "menu/art/narrow_1" #define ART_MAP_UNKNOWN "menu/art/unknownmap" #define ART_MAP_COMPLETE1 "menu/art/level_complete1" #define ART_MAP_COMPLETE2 "menu/art/level_complete2" #define ART_MAP_COMPLETE3 "menu/art/level_complete3" #define ART_MAP_COMPLETE4 "menu/art/level_complete4" #define ART_MAP_COMPLETE5 "menu/art/level_complete5" #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define ART_FIGHT0 "menu/art/fight_0" #define ART_FIGHT1 "menu/art/fight_1" #define ART_RESET0 "menu/art/reset_0" #define ART_RESET1 "menu/art/reset_1" #define ART_CUSTOM0 "menu/art/skirmish_0" #define ART_CUSTOM1 "menu/art/skirmish_1" #define ID_LEFTARROW 10 #define ID_PICTURE0 11 #define ID_PICTURE1 12 #define ID_PICTURE2 13 #define ID_PICTURE3 14 #define ID_RIGHTARROW 15 #define ID_PLAYERPIC 16 #define ID_AWARD1 17 #define ID_AWARD2 18 #define ID_AWARD3 19 #define ID_AWARD4 20 #define ID_AWARD5 21 #define ID_AWARD6 22 #define ID_BACK 23 #define ID_RESET 24 #define ID_CUSTOM 25 #define ID_NEXT 26 #define PLAYER_Y 314 #define AWARDS_Y (PLAYER_Y + 26) typedef struct { menuframework_s menu; menutext_s item_banner; menubitmap_s item_leftarrow; menubitmap_s item_maps[4]; menubitmap_s item_rightarrow; menubitmap_s item_player; menubitmap_s item_awards[6]; menubitmap_s item_back; menubitmap_s item_reset; menubitmap_s item_custom; menubitmap_s item_next; menubitmap_s item_null; qboolean reinit; const char * selectedArenaInfo; int numMaps; char levelPicNames[4][MAX_QPATH]; char levelNames[4][16]; int levelScores[4]; int levelScoresSkill[4]; qhandle_t levelSelectedPic; qhandle_t levelFocusPic; qhandle_t levelCompletePic[5]; char playerModel[MAX_QPATH]; char playerPicName[MAX_QPATH]; int awardLevels[6]; sfxHandle_t awardSounds[6]; int numBots; qhandle_t botPics[7]; char botNames[7][10]; } levelMenuInfo_t; static levelMenuInfo_t levelMenuInfo; static int selectedArenaSet; static int selectedArena; static int currentSet; static int currentGame; static int trainingTier; static int finalTier; static int minTier; static int maxTier; /* ================= PlayerIcon ================= */ static void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) { char *skin; char model[MAX_QPATH]; Q_strncpyz( model, modelAndSkin, sizeof(model)); skin = Q_strrchr( model, '/' ); if ( skin ) { *skin++ = '\0'; } else { skin = "default"; } Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin ); if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) { Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model ); } } /* ================= PlayerIconhandle ================= */ static qhandle_t PlayerIconHandle( const char *modelAndSkin ) { char iconName[MAX_QPATH]; PlayerIcon( modelAndSkin, iconName, sizeof(iconName) ); return trap_R_RegisterShaderNoMip( iconName ); } /* ================= UI_SPLevelMenu_SetBots ================= */ static void UI_SPLevelMenu_SetBots( void ) { char *p; char *bot; char *botInfo; char bots[MAX_INFO_STRING]; levelMenuInfo.numBots = 0; if ( selectedArenaSet > currentSet ) { return; } Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) ); p = &bots[0]; while( *p && levelMenuInfo.numBots < 7 ) { //skip spaces while( *p && *p == ' ' ) { p++; } if( !p ) { break; } // mark start of bot name bot = p; // skip until space of null while( *p && *p != ' ' ) { p++; } if( *p ) { *p++ = 0; } botInfo = UI_GetBotInfoByName( bot ); if( botInfo ) { levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) ); Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 ); } else { levelMenuInfo.botPics[levelMenuInfo.numBots] = 0; Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 ); } Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] ); levelMenuInfo.numBots++; } } /* ================= UI_SPLevelMenu_SetMenuItems ================= */ static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo ) { char map[MAX_QPATH]; Q_strncpyz( map, Info_ValueForKey( arenaInfo, "map" ), sizeof(map) ); Q_strncpyz( levelMenuInfo.levelNames[n], map, sizeof(levelMenuInfo.levelNames[n]) ); Q_strupr( levelMenuInfo.levelNames[n] ); UI_GetBestScore( level, &levelMenuInfo.levelScores[n], &levelMenuInfo.levelScoresSkill[n] ); if( levelMenuInfo.levelScores[n] > 8 ) { levelMenuInfo.levelScores[n] = 8; } strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) ); if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) { strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN ); } levelMenuInfo.item_maps[n].shader = 0; if ( selectedArenaSet > currentSet ) { levelMenuInfo.item_maps[n].generic.flags |= QMF_GRAYED; } else { levelMenuInfo.item_maps[n].generic.flags &= ~QMF_GRAYED; } levelMenuInfo.item_maps[n].generic.flags &= ~QMF_INACTIVE; } static void UI_SPLevelMenu_SetMenuItems( void ) { int n; int level; const char *arenaInfo; if ( selectedArenaSet > currentSet ) { selectedArena = -1; } else if ( selectedArena == -1 ) { selectedArena = 0; } if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) { selectedArena = 0; } if( selectedArena != -1 ) { trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena ); } if( selectedArenaSet == trainingTier ) { arenaInfo = UI_GetSpecialArenaInfo( "training" ); level = atoi( Info_ValueForKey( arenaInfo, "num" ) ); UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo ); levelMenuInfo.selectedArenaInfo = arenaInfo; levelMenuInfo.item_maps[0].generic.x = 256; Bitmap_Init( &levelMenuInfo.item_maps[0] ); levelMenuInfo.item_maps[0].generic.bottom += 32; levelMenuInfo.numMaps = 1; levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE; levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE; levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE; levelMenuInfo.levelPicNames[1][0] = 0; levelMenuInfo.levelPicNames[2][0] = 0; levelMenuInfo.levelPicNames[3][0] = 0; levelMenuInfo.item_maps[1].shader = 0; levelMenuInfo.item_maps[2].shader = 0; levelMenuInfo.item_maps[3].shader = 0; } else if( selectedArenaSet == finalTier ) { arenaInfo = UI_GetSpecialArenaInfo( "final" ); level = atoi( Info_ValueForKey( arenaInfo, "num" ) ); UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo ); levelMenuInfo.selectedArenaInfo = arenaInfo; levelMenuInfo.item_maps[0].generic.x = 256; Bitmap_Init( &levelMenuInfo.item_maps[0] ); levelMenuInfo.item_maps[0].generic.bottom += 32; levelMenuInfo.numMaps = 1; levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE; levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE; levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE; levelMenuInfo.levelPicNames[1][0] = 0; levelMenuInfo.levelPicNames[2][0] = 0; levelMenuInfo.levelPicNames[3][0] = 0; levelMenuInfo.item_maps[1].shader = 0; levelMenuInfo.item_maps[2].shader = 0; levelMenuInfo.item_maps[3].shader = 0; } else { levelMenuInfo.item_maps[0].generic.x = 46; Bitmap_Init( &levelMenuInfo.item_maps[0] ); levelMenuInfo.item_maps[0].generic.bottom += 18; levelMenuInfo.numMaps = 4; for ( n = 0; n < 4; n++ ) { level = selectedArenaSet * ARENAS_PER_TIER + n; arenaInfo = UI_GetArenaInfoByNumber( level ); UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo ); } if( selectedArena != -1 ) { levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena ); } } // enable/disable arrows when they are valid/invalid if ( selectedArenaSet == minTier ) { levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN ); } else { levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN ); } if ( selectedArenaSet == maxTier ) { levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN ); } else { levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN ); } UI_SPLevelMenu_SetBots(); } /* ================= UI_SPLevelMenu_ResetEvent ================= */ static void UI_SPLevelMenu_ResetDraw( void ) { UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow ); UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow ); UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow ); UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow ); } static void UI_SPLevelMenu_ResetAction( qboolean result ) { if( !result ) { return; } // clear game variables UI_NewGame(); trap_Cvar_SetValue( "ui_spSelection", -4 ); // make the level select menu re-initialize UI_PopMenu(); UI_SPLevelMenu(); } static void UI_SPLevelMenu_ResetEvent( void* ptr, int event ) { if (event != QM_ACTIVATED) { return; } UI_ConfirmMenu( "RESET GAME?", UI_SPLevelMenu_ResetDraw, UI_SPLevelMenu_ResetAction ); } /* ================= UI_SPLevelMenu_LevelEvent ================= */ static void UI_SPLevelMenu_LevelEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } if ( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) { return; } selectedArena = ((menucommon_s*)ptr)->id - ID_PICTURE0; levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena ); UI_SPLevelMenu_SetBots(); trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena ); } /* ================= UI_SPLevelMenu_LeftArrowEvent ================= */ static void UI_SPLevelMenu_LeftArrowEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } if ( selectedArenaSet == minTier ) { return; } selectedArenaSet--; UI_SPLevelMenu_SetMenuItems(); } /* ================= UI_SPLevelMenu_RightArrowEvent ================= */ static void UI_SPLevelMenu_RightArrowEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } if ( selectedArenaSet == maxTier ) { return; } selectedArenaSet++; UI_SPLevelMenu_SetMenuItems(); } /* ================= UI_SPLevelMenu_PlayerEvent ================= */ static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } UI_PlayerSettingsMenu(); } /* ================= UI_SPLevelMenu_AwardEvent ================= */ static void UI_SPLevelMenu_AwardEvent( void* ptr, int notification ) { int n; if (notification != QM_ACTIVATED) { return; } n = ((menucommon_s*)ptr)->id - ID_AWARD1; trap_S_StartLocalSound( levelMenuInfo.awardSounds[n], CHAN_ANNOUNCER ); } /* ================= UI_SPLevelMenu_NextEvent ================= */ static void UI_SPLevelMenu_NextEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } if ( selectedArenaSet > currentSet ) { return; } if ( selectedArena == -1 ) { selectedArena = 0; } UI_SPSkillMenu( levelMenuInfo.selectedArenaInfo ); } /* ================= UI_SPLevelMenu_BackEvent ================= */ static void UI_SPLevelMenu_BackEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } if ( selectedArena == -1 ) { selectedArena = 0; } UI_PopMenu(); } /* ================= UI_SPLevelMenu_CustomEvent ================= */ static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } UI_StartServerMenu( qfalse ); } /* ================= UI_SPLevelMenu_MenuDraw ================= */ #define LEVEL_DESC_LEFT_MARGIN 332 static void UI_SPLevelMenu_MenuDraw( void ) { int n, i; int x, y; vec4_t color; int level; // int fraglimit; int pad; char buf[MAX_INFO_VALUE]; char string[64]; if( levelMenuInfo.reinit ) { UI_PopMenu(); UI_SPLevelMenu(); return; } // draw player name trap_Cvar_VariableStringBuffer( "name", string, 32 ); Q_CleanStr( string ); UI_DrawProportionalString( 320, PLAYER_Y, string, UI_CENTER|UI_SMALLFONT, color_orange ); // check for model changes trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) ); if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 ) { Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) ); PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) ); levelMenuInfo.item_player.shader = 0; } // standard menu drawing Menu_Draw( &levelMenuInfo.menu ); // draw player award levels y = AWARDS_Y; i = 0; for( n = 0; n < 6; n++ ) { level = levelMenuInfo.awardLevels[n]; if( level > 0 ) { if( i & 1 ) { x = 224 - (i - 1 ) / 2 * (48 + 16); } else { x = 368 + i / 2 * (48 + 16); } i++; if( level == 1 ) { continue; } if( level >= 1000000 ) { Com_sprintf( string, sizeof(string), "%im", level / 1000000 ); } else if( level >= 1000 ) { Com_sprintf( string, sizeof(string), "%ik", level / 1000 ); } else { Com_sprintf( string, sizeof(string), "%i", level ); } UI_DrawString( x + 24, y + 48, string, UI_CENTER, color_yellow ); } } UI_DrawProportionalString( 18, 38, va( "Tier %i", selectedArenaSet + 1 ), UI_LEFT|UI_SMALLFONT, color_orange ); for ( n = 0; n < levelMenuInfo.numMaps; n++ ) { x = levelMenuInfo.item_maps[n].generic.x; y = levelMenuInfo.item_maps[n].generic.y; UI_FillRect( x, y + 96, 128, 18, color_black ); } if ( selectedArenaSet > currentSet ) { UI_DrawProportionalString( 320, 216, "ACCESS DENIED", UI_CENTER|UI_BIGFONT, color_red ); return; } // show levelshots for levels of current tier Vector4Copy( color_white, color ); color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR); for ( n = 0; n < levelMenuInfo.numMaps; n++ ) { x = levelMenuInfo.item_maps[n].generic.x; y = levelMenuInfo.item_maps[n].generic.y; UI_DrawString( x + 64, y + 96, levelMenuInfo.levelNames[n], UI_CENTER|UI_SMALLFONT, color_orange ); if( levelMenuInfo.levelScores[n] == 1 ) { UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] ); } if ( n == selectedArena ) { if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) { trap_R_SetColor( color ); } UI_DrawHandlePic( x-1, y-1, 130, 130 - 14, levelMenuInfo.levelSelectedPic ); trap_R_SetColor( NULL ); } else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) { trap_R_SetColor( color ); UI_DrawHandlePic( x-31, y-30, 256, 256-27, levelMenuInfo.levelFocusPic); trap_R_SetColor( NULL ); } } // show map name and long name of selected level y = 192; Q_strncpyz( buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "map" ), 20 ); Q_strupr( buf ); Com_sprintf( string, sizeof(string), "%s: %s", buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "longname" ) ); UI_DrawProportionalString( 320, y, string, UI_CENTER|UI_SMALLFONT, color_orange ); // fraglimit = atoi( Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "fraglimit" ) ); // UI_DrawString( 18, 212, va("Frags %i", fraglimit) , UI_LEFT|UI_SMALLFONT, color_orange ); // draw bot opponents y += 24; pad = (7 - levelMenuInfo.numBots) * (64 + 26) / 2; for( n = 0; n < levelMenuInfo.numBots; n++ ) { x = 18 + pad + (64 + 26) * n; if( levelMenuInfo.botPics[n] ) { UI_DrawHandlePic( x, y, 64, 64, levelMenuInfo.botPics[n]); } else { UI_FillRect( x, y, 64, 64, color_black ); UI_DrawProportionalString( x+22, y+18, "?", UI_BIGFONT, color_orange ); } UI_DrawString( x, y + 64, levelMenuInfo.botNames[n], UI_SMALLFONT|UI_LEFT, color_orange ); } } /* ================= UI_SPLevelMenu_Cache ================= */ void UI_SPLevelMenu_Cache( void ) { int n; trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS ); trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED ); trap_R_RegisterShaderNoMip( ART_ARROW ); trap_R_RegisterShaderNoMip( ART_ARROW_FOCUS ); trap_R_RegisterShaderNoMip( ART_MAP_UNKNOWN ); trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 ); trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 ); trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 ); trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 ); trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 ); trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); trap_R_RegisterShaderNoMip( ART_FIGHT0 ); trap_R_RegisterShaderNoMip( ART_FIGHT1 ); trap_R_RegisterShaderNoMip( ART_RESET0 ); trap_R_RegisterShaderNoMip( ART_RESET1 ); trap_R_RegisterShaderNoMip( ART_CUSTOM0 ); trap_R_RegisterShaderNoMip( ART_CUSTOM1 ); for( n = 0; n < 6; n++ ) { trap_R_RegisterShaderNoMip( ui_medalPicNames[n] ); levelMenuInfo.awardSounds[n] = trap_S_RegisterSound( ui_medalSounds[n], qfalse ); } levelMenuInfo.levelSelectedPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED ); levelMenuInfo.levelFocusPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS ); levelMenuInfo.levelCompletePic[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 ); levelMenuInfo.levelCompletePic[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 ); levelMenuInfo.levelCompletePic[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 ); levelMenuInfo.levelCompletePic[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 ); levelMenuInfo.levelCompletePic[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 ); } /* ================= UI_SPLevelMenu_Init ================= */ static void UI_SPLevelMenu_Init( void ) { int skill; int n; int x, y; int count; char buf[MAX_QPATH]; skill = (int)trap_Cvar_VariableValue( "g_spSkill" ); if( skill < 1 || skill > 5 ) { trap_Cvar_Set( "g_spSkill", "2" ); skill = 2; } memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) ); levelMenuInfo.menu.fullscreen = qtrue; levelMenuInfo.menu.wrapAround = qtrue; levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw; UI_SPLevelMenu_Cache(); levelMenuInfo.item_banner.generic.type = MTYPE_BTEXT; levelMenuInfo.item_banner.generic.x = 320; levelMenuInfo.item_banner.generic.y = 16; levelMenuInfo.item_banner.string = "CHOOSE LEVEL"; levelMenuInfo.item_banner.color = color_red; levelMenuInfo.item_banner.style = UI_CENTER; levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP; levelMenuInfo.item_leftarrow.generic.name = ART_ARROW; levelMenuInfo.item_leftarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_leftarrow.generic.x = 18; levelMenuInfo.item_leftarrow.generic.y = 64; levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent; levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW; levelMenuInfo.item_leftarrow.width = 16; levelMenuInfo.item_leftarrow.height = 114; levelMenuInfo.item_leftarrow.focuspic = ART_ARROW_FOCUS; levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0]; levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[0].generic.x = 46; levelMenuInfo.item_maps[0].generic.y = 64; levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0; levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[0].width = 128; levelMenuInfo.item_maps[0].height = 96; levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1]; levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[1].generic.x = 186; levelMenuInfo.item_maps[1].generic.y = 64; levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1; levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[1].width = 128; levelMenuInfo.item_maps[1].height = 96; levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2]; levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[2].generic.x = 326; levelMenuInfo.item_maps[2].generic.y = 64; levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2; levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[2].width = 128; levelMenuInfo.item_maps[2].height = 96; levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3]; levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[3].generic.x = 466; levelMenuInfo.item_maps[3].generic.y = 64; levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3; levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[3].width = 128; levelMenuInfo.item_maps[3].height = 96; levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP; levelMenuInfo.item_rightarrow.generic.name = ART_ARROW; levelMenuInfo.item_rightarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_rightarrow.generic.x = 606; levelMenuInfo.item_rightarrow.generic.y = 64; levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent; levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW; levelMenuInfo.item_rightarrow.width = -16; levelMenuInfo.item_rightarrow.height = 114; levelMenuInfo.item_rightarrow.focuspic = ART_ARROW_FOCUS; trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) ); PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) ); levelMenuInfo.item_player.generic.type = MTYPE_BITMAP; levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName; levelMenuInfo.item_player.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY; levelMenuInfo.item_player.generic.x = 288; levelMenuInfo.item_player.generic.y = AWARDS_Y; levelMenuInfo.item_player.generic.id = ID_PLAYERPIC; levelMenuInfo.item_player.generic.callback = UI_SPLevelMenu_PlayerEvent; levelMenuInfo.item_player.width = 64; levelMenuInfo.item_player.height = 64; for( n = 0; n < 6; n++ ) { levelMenuInfo.awardLevels[n] = UI_GetAwardLevel( n ); } levelMenuInfo.awardLevels[AWARD_FRAGS] = 100 * (levelMenuInfo.awardLevels[AWARD_FRAGS] / 100); y = AWARDS_Y; count = 0; for( n = 0; n < 6; n++ ) { if( levelMenuInfo.awardLevels[n] ) { if( count & 1 ) { x = 224 - (count - 1 ) / 2 * (48 + 16); } else { x = 368 + count / 2 * (48 + 16); } levelMenuInfo.item_awards[count].generic.type = MTYPE_BITMAP; levelMenuInfo.item_awards[count].generic.name = ui_medalPicNames[n]; levelMenuInfo.item_awards[count].generic.flags = QMF_LEFT_JUSTIFY|QMF_SILENT|QMF_MOUSEONLY; levelMenuInfo.item_awards[count].generic.x = x; levelMenuInfo.item_awards[count].generic.y = y; levelMenuInfo.item_awards[count].generic.id = ID_AWARD1 + n; levelMenuInfo.item_awards[count].generic.callback = UI_SPLevelMenu_AwardEvent; levelMenuInfo.item_awards[count].width = 48; levelMenuInfo.item_awards[count].height = 48; count++; } } levelMenuInfo.item_back.generic.type = MTYPE_BITMAP; levelMenuInfo.item_back.generic.name = ART_BACK0; levelMenuInfo.item_back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_back.generic.x = 0; levelMenuInfo.item_back.generic.y = 480-64; levelMenuInfo.item_back.generic.callback = UI_SPLevelMenu_BackEvent; levelMenuInfo.item_back.generic.id = ID_BACK; levelMenuInfo.item_back.width = 128; levelMenuInfo.item_back.height = 64; levelMenuInfo.item_back.focuspic = ART_BACK1; levelMenuInfo.item_reset.generic.type = MTYPE_BITMAP; levelMenuInfo.item_reset.generic.name = ART_RESET0; levelMenuInfo.item_reset.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_reset.generic.x = 170; levelMenuInfo.item_reset.generic.y = 480-64; levelMenuInfo.item_reset.generic.callback = UI_SPLevelMenu_ResetEvent; levelMenuInfo.item_reset.generic.id = ID_RESET; levelMenuInfo.item_reset.width = 128; levelMenuInfo.item_reset.height = 64; levelMenuInfo.item_reset.focuspic = ART_RESET1; levelMenuInfo.item_custom.generic.type = MTYPE_BITMAP; levelMenuInfo.item_custom.generic.name = ART_CUSTOM0; levelMenuInfo.item_custom.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_custom.generic.x = 342; levelMenuInfo.item_custom.generic.y = 480-64; levelMenuInfo.item_custom.generic.callback = UI_SPLevelMenu_CustomEvent; levelMenuInfo.item_custom.generic.id = ID_CUSTOM; levelMenuInfo.item_custom.width = 128; levelMenuInfo.item_custom.height = 64; levelMenuInfo.item_custom.focuspic = ART_CUSTOM1; levelMenuInfo.item_next.generic.type = MTYPE_BITMAP; levelMenuInfo.item_next.generic.name = ART_FIGHT0; levelMenuInfo.item_next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_next.generic.x = 640; levelMenuInfo.item_next.generic.y = 480-64; levelMenuInfo.item_next.generic.callback = UI_SPLevelMenu_NextEvent; levelMenuInfo.item_next.generic.id = ID_NEXT; levelMenuInfo.item_next.width = 128; levelMenuInfo.item_next.height = 64; levelMenuInfo.item_next.focuspic = ART_FIGHT1; levelMenuInfo.item_null.generic.type = MTYPE_BITMAP; levelMenuInfo.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT; levelMenuInfo.item_null.generic.x = 0; levelMenuInfo.item_null.generic.y = 0; levelMenuInfo.item_null.width = 640; levelMenuInfo.item_null.height = 480; Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_banner ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_leftarrow ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[0] ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[1] ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[2] ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[3] ); levelMenuInfo.item_maps[0].generic.bottom += 18; levelMenuInfo.item_maps[1].generic.bottom += 18; levelMenuInfo.item_maps[2].generic.bottom += 18; levelMenuInfo.item_maps[3].generic.bottom += 18; Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_rightarrow ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_player ); for( n = 0; n < count; n++ ) { Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_awards[n] ); } Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_back ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_reset ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_custom ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_next ); Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_null ); trap_Cvar_VariableStringBuffer( "ui_spSelection", buf, sizeof(buf) ); if( *buf ) { n = atoi( buf ); selectedArenaSet = n / ARENAS_PER_TIER; selectedArena = n % ARENAS_PER_TIER; } else { selectedArenaSet = currentSet; selectedArena = currentGame; } UI_SPLevelMenu_SetMenuItems(); } /* ================= UI_SPLevelMenu ================= */ void UI_SPLevelMenu( void ) { int level; int trainingLevel; const char *arenaInfo; trainingTier = -1; arenaInfo = UI_GetSpecialArenaInfo( "training" ); if( arenaInfo ) { minTier = trainingTier; trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) ); } else { minTier = 0; trainingLevel = -2; } finalTier = UI_GetNumSPTiers(); arenaInfo = UI_GetSpecialArenaInfo( "final" ); if( arenaInfo ) { maxTier = finalTier; } else { maxTier = finalTier - 1; if( maxTier < minTier ) { maxTier = minTier; } } level = UI_GetCurrentGame(); if ( level == -1 ) { level = UI_GetNumSPArenas() - 1; if( maxTier == finalTier ) { level++; } } if( level == trainingLevel ) { currentSet = -1; currentGame = 0; } else { currentSet = level / ARENAS_PER_TIER; currentGame = level % ARENAS_PER_TIER; } UI_SPLevelMenu_Init(); UI_PushMenu( &levelMenuInfo.menu ); Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.item_next ); } /* ================= UI_SPLevelMenu_f ================= */ void UI_SPLevelMenu_f( void ) { trap_Key_SetCatcher( KEYCATCH_UI ); uis.menusp = 0; UI_SPLevelMenu(); } /* ================= UI_SPLevelMenu_ReInit ================= */ void UI_SPLevelMenu_ReInit( void ) { levelMenuInfo.reinit = qtrue; }