/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // #include "ui_local.h" void UI_SPArena_Start( const char *arenaInfo ) { char *map; int level; int n; char *txt; n = (int)trap_Cvar_VariableValue( "sv_maxclients" ); if ( n < 8 ) { trap_Cvar_SetValue( "sv_maxclients", 8 ); } level = atoi( Info_ValueForKey( arenaInfo, "num" ) ); txt = Info_ValueForKey( arenaInfo, "special" ); if( txt[0] ) { if( Q_stricmp( txt, "training" ) == 0 ) { level = -4; } else if( Q_stricmp( txt, "final" ) == 0 ) { level = UI_GetNumSPTiers() * ARENAS_PER_TIER; } } trap_Cvar_SetValue( "ui_spSelection", level ); map = Info_ValueForKey( arenaInfo, "map" ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s\n", map ) ); }