/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= CREDITS ======================================================================= */ #include "ui_local.h" typedef struct { menuframework_s menu; int frame; } creditsmenu_t; static creditsmenu_t s_credits; /* =============== UI_CreditMenu_Draw_ioq3 =============== */ static void UI_CreditMenu_Draw_ioq3( void ) { int y; int i; // These are all people that have made commits to Subversion, and thus // probably incomplete. // (These are in alphabetical order, for the defense of everyone's egos.) static const char *names[] = { "Tim Angus", "Vincent Cojot", "Ryan C. Gordon", "Aaron Gyes", "Ludwig Nussel", "Julian Priestley", "Scirocco Six", "Thilo Schulz", "Zachary J. Slater", "Tony J. White", "...and many, many others!", // keep this one last. NULL }; y = 12; UI_DrawProportionalString( 320, y, "ioquake3 contributors:", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; for (i = 0; names[i]; i++) { UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; } UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); } /* ================= UI_CreditMenu_Key ================= */ static sfxHandle_t UI_CreditMenu_Key( int key ) { if( key & K_CHAR_FLAG ) { return 0; } s_credits.frame++; if (s_credits.frame == 1) { s_credits.menu.draw = UI_CreditMenu_Draw_ioq3; } else { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } return 0; } /* =============== UI_CreditMenu_Draw =============== */ static void UI_CreditMenu_Draw( void ) { int y; y = 12; UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white ); y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white ); y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red ); y += SMALLCHAR_HEIGHT; UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red ); } /* =============== UI_CreditMenu =============== */ void UI_CreditMenu( void ) { /* This UI_FillRect() hack will blank the borders if you're in widescreen, so you get a completely black background instead of stripes from the previous frame on each side of the credits.. */ const float black[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; UI_FillRect(0 - uis.bias, 0, (640.0f / uis.xscale) * 2.0f, 480.0f / uis.yscale, black); memset( &s_credits, 0 ,sizeof(s_credits) ); s_credits.menu.draw = UI_CreditMenu_Draw; s_credits.menu.key = UI_CreditMenu_Key; s_credits.menu.fullscreen = qtrue; UI_PushMenu ( &s_credits.menu ); }