/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // #include "ui_local.h" /* =============================================================================== CONNECTION SCREEN =============================================================================== */ qboolean passwordNeeded = qtrue; menufield_s passwordField; static connstate_t lastConnState; static char lastLoadingText[MAX_INFO_VALUE]; static void UI_ReadableSize ( char *buf, int bufsize, int value ) { if (value > 1024*1024*1024 ) { // gigs Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", (value % (1024*1024*1024))*100 / (1024*1024*1024) ); } else if (value > 1024*1024 ) { // megs Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", (value % (1024*1024))*100 / (1024*1024) ); } else if (value > 1024 ) { // kilos Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); } else { // bytes Com_sprintf( buf, bufsize, "%d bytes", value ); } } // Assumes time is in msec static void UI_PrintTime ( char *buf, int bufsize, int time ) { time /= 1000; // change to seconds if (time > 3600) { // in the hours range Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); } else if (time > 60) { // mins Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); } else { // secs Com_sprintf( buf, bufsize, "%d sec", time ); } } static void UI_DisplayDownloadInfo( const char *downloadName ) { static char dlText[] = "Downloading:"; static char etaText[] = "Estimated time left:"; static char xferText[] = "Transfer rate:"; int downloadSize, downloadCount, downloadTime; char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; int xferRate; int width, leftWidth; int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW; const char *s; downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); #if 0 // bk010104 fprintf( stderr, "\n\n-----------------------------------------------\n"); fprintf( stderr, "DB: downloadSize: %16d\n", downloadSize ); fprintf( stderr, "DB: downloadCount: %16d\n", downloadCount ); fprintf( stderr, "DB: downloadTime: %16d\n", downloadTime ); fprintf( stderr, "DB: UI realtime: %16d\n", uis.realtime ); // bk fprintf( stderr, "DB: UI frametime: %16d\n", uis.frametime ); // bk #endif leftWidth = width = UI_ProportionalStringWidth( dlText ) * UI_ProportionalSizeScale( style ); width = UI_ProportionalStringWidth( etaText ) * UI_ProportionalSizeScale( style ); if (width > leftWidth) leftWidth = width; width = UI_ProportionalStringWidth( xferText ) * UI_ProportionalSizeScale( style ); if (width > leftWidth) leftWidth = width; leftWidth += 16; UI_DrawProportionalString( 8, 128, dlText, style, color_white ); UI_DrawProportionalString( 8, 160, etaText, style, color_white ); UI_DrawProportionalString( 8, 224, xferText, style, color_white ); if (downloadSize > 0) { s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); } else { s = downloadName; } UI_DrawProportionalString( leftWidth, 128, s, style, color_white ); UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); if (downloadCount < 4096 || !downloadTime) { UI_DrawProportionalString( leftWidth, 160, "estimating", style, color_white ); UI_DrawProportionalString( leftWidth, 192, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white ); } else { // bk010108 //float elapsedTime = (float)(uis.realtime - downloadTime); // current - start (msecs) //elapsedTime = elapsedTime * 0.001f; // in seconds //if ( elapsedTime <= 0.0f ) elapsedTime == 0.0f; if ( (uis.realtime - downloadTime) / 1000) { xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000); //xferRate = (int)( ((float)downloadCount) / elapsedTime); } else { xferRate = 0; } //fprintf( stderr, "DB: elapsedTime: %16.8f\n", elapsedTime ); // bk //fprintf( stderr, "DB: xferRate: %16d\n", xferRate ); // bk UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); // Extrapolate estimated completion time if (downloadSize && xferRate) { int n = downloadSize / xferRate; // estimated time for entire d/l in secs // We do it in K (/1024) because we'd overflow around 4MB n = (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000; UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, n ); // bk010104 //(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); UI_DrawProportionalString( leftWidth, 160, dlTimeBuf, style, color_white ); UI_DrawProportionalString( leftWidth, 192, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white ); } else { UI_DrawProportionalString( leftWidth, 160, "estimating", style, color_white ); if (downloadSize) { UI_DrawProportionalString( leftWidth, 192, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white ); } else { UI_DrawProportionalString( leftWidth, 192, va("(%s copied)", dlSizeBuf), style, color_white ); } } if (xferRate) { UI_DrawProportionalString( leftWidth, 224, va("%s/Sec", xferRateBuf), style, color_white ); } } } /* ======================== UI_DrawConnectScreen This will also be overlaid on the cgame info screen during loading to prevent it from blinking away too rapidly on local or lan games. ======================== */ void UI_DrawConnectScreen( qboolean overlay ) { char *s; uiClientState_t cstate; char info[MAX_INFO_VALUE]; Menu_Cache(); if ( !overlay ) { // draw the dialog background UI_SetColor( color_white ); UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); } // see what information we should display trap_GetClientState( &cstate ); info[0] = '\0'; if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { UI_DrawProportionalString( 320, 16, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT|UI_CENTER|UI_DROPSHADOW, color_white ); } UI_DrawProportionalString( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); // display global MOTD at bottom UI_DrawProportionalString( SCREEN_WIDTH/2, SCREEN_HEIGHT-32, Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); // print any server info (server full, bad version, etc) if ( cstate.connState < CA_CONNECTED ) { UI_DrawProportionalString_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); } #if 0 // display password field if ( passwordNeeded ) { s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128; s_ingame_menu.nitems = 0; s_ingame_menu.wrapAround = qtrue; passwordField.generic.type = MTYPE_FIELD; passwordField.generic.name = "Password:"; passwordField.generic.callback = 0; passwordField.generic.x = 10; passwordField.generic.y = 180; Field_Clear( &passwordField.field ); passwordField.width = 256; passwordField.field.widthInChars = 16; Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"), sizeof(passwordField.field.buffer) ); Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action ); MField_Draw( &passwordField ); } #endif if ( lastConnState > cstate.connState ) { lastLoadingText[0] = '\0'; } lastConnState = cstate.connState; switch ( cstate.connState ) { case CA_CONNECTING: s = va("Awaiting challenge...%i", cstate.connectPacketCount); break; case CA_CHALLENGING: s = va("Awaiting connection...%i", cstate.connectPacketCount); break; case CA_CONNECTED: { char downloadName[MAX_INFO_VALUE]; trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); if (*downloadName) { UI_DisplayDownloadInfo( downloadName ); return; } } s = "Awaiting gamestate..."; break; case CA_LOADING: return; case CA_PRIMED: return; default: return; } UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white ); // password required / connection rejected information goes here } /* =================== UI_KeyConnect =================== */ void UI_KeyConnect( int key ) { if ( key == K_ESCAPE ) { trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); return; } }