-e64 // type mismatch (enum to int) -e641 // converting enum to int -e734 // loss of precision -e736 // loss of precision -e747 // float to double prototype coersion -e534 // ignoring return value -e524 // loss of precision (float to int) -e732 // loss of sign (float to unsigned char) -e702 // shift right of signed quantity -e737 // loss of sign bit (int to unsigned int) -e713 // loss of precision (unsigned int to int) -e701 // shift left of signed quantity -e765 // external could be made static -d__LINT__ -ig:\quake3\bin_nt\supplement\ansi -ig:\quake3\bin_nt\supplement -igame -ibotai -icgame -igame -iserver -iclient -iqcommon -irenderer