/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /**** This file is autogenerated. Run GenerateQGL.pl to update it ****/ #ifdef QGL_LOG_GL_CALLS extern unsigned int QGLLogGLCalls; extern FILE *QGLDebugFile(void); #endif extern void QGLCheckError(const char *message); extern unsigned int QGLBeginStarted; // This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError() static inline GLenum _glGetError(void) { return glGetError(); } // void glAccum (GLenum op, GLfloat value); static inline void qglAccum(GLenum op, GLfloat value) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glAccum(op=%lu, value=%f)\n", op, value); #endif glAccum(op, value); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glAccum"); #endif } // void glAlphaFunc (GLenum func, GLclampf ref); static inline void qglAlphaFunc(GLenum func, GLclampf ref) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glAlphaFunc(func=%lu, ref=%f)\n", func, ref); #endif glAlphaFunc(func, ref); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glAlphaFunc"); #endif } // GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); static inline GLboolean qglAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { GLboolean returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glAreTexturesResident(n=%ld, textures=%p, residences=%p)\n", n, textures, residences); #endif returnValue = glAreTexturesResident(n, textures, residences); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glAreTexturesResident"); #endif return returnValue; } // void glArrayElement (GLint i); static inline void qglArrayElement(GLint i) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glArrayElement(i=%ld)\n", i); #endif glArrayElement(i); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glArrayElement"); #endif } // void glBegin (GLenum mode); static inline void qglBegin(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glBegin(mode=%lu)\n", mode); #endif glBegin(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) QGLBeginStarted++; if (!QGLBeginStarted) QGLCheckError("glBegin"); #endif } // void glBindTexture (GLenum target, GLuint texture); static inline void qglBindTexture(GLenum target, GLuint texture) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glBindTexture(target=%lu, texture=%lu)\n", target, texture); #endif glBindTexture(target, texture); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glBindTexture"); #endif } // void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); static inline void qglBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glBitmap(width=%ld, height=%ld, xorig=%f, yorig=%f, xmove=%f, ymove=%f, bitmap=%p)\n", width, height, xorig, yorig, xmove, ymove, bitmap); #endif glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glBitmap"); #endif } // void glBlendFunc (GLenum sfactor, GLenum dfactor); static inline void qglBlendFunc(GLenum sfactor, GLenum dfactor) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glBlendFunc(sfactor=%lu, dfactor=%lu)\n", sfactor, dfactor); #endif glBlendFunc(sfactor, dfactor); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glBlendFunc"); #endif } // void glCallList (GLuint list); static inline void qglCallList(GLuint list) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCallList(list=%lu)\n", list); #endif glCallList(list); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCallList"); #endif } // void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); static inline void qglCallLists(GLsizei n, GLenum type, const GLvoid *lists) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCallLists(n=%ld, type=%lu, lists=%p)\n", n, type, lists); #endif glCallLists(n, type, lists); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCallLists"); #endif } // void glClear (GLbitfield mask); static inline void qglClear(GLbitfield mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClear(mask=%lu)\n", mask); #endif glClear(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClear"); #endif } // void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static inline void qglClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClearAccum(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); #endif glClearAccum(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClearAccum"); #endif } // void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static inline void qglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClearColor(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); #endif glClearColor(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClearColor"); #endif } // void glClearDepth (GLclampd depth); static inline void qglClearDepth(GLclampd depth) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClearDepth(depth=%f)\n", depth); #endif glClearDepth(depth); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClearDepth"); #endif } // void glClearIndex (GLfloat c); static inline void qglClearIndex(GLfloat c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClearIndex(c=%f)\n", c); #endif glClearIndex(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClearIndex"); #endif } // void glClearStencil (GLint s); static inline void qglClearStencil(GLint s) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClearStencil(s=%ld)\n", s); #endif glClearStencil(s); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClearStencil"); #endif } // void glClipPlane (GLenum plane, const GLdouble *equation); static inline void qglClipPlane(GLenum plane, const GLdouble *equation) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glClipPlane(plane=%lu, equation=%p)\n", plane, equation); #endif glClipPlane(plane, equation); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glClipPlane"); #endif } // void glColor3b (GLbyte red, GLbyte green, GLbyte blue); static inline void qglColor3b(GLbyte red, GLbyte green, GLbyte blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3b(red=%d, green=%d, blue=%d)\n", red, green, blue); #endif glColor3b(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3b"); #endif } // void glColor3bv (const GLbyte *v); static inline void qglColor3bv(const GLbyte *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3bv(v=%p)\n", v); #endif glColor3bv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3bv"); #endif } // void glColor3d (GLdouble red, GLdouble green, GLdouble blue); static inline void qglColor3d(GLdouble red, GLdouble green, GLdouble blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3d(red=%f, green=%f, blue=%f)\n", red, green, blue); #endif glColor3d(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3d"); #endif } // void glColor3dv (const GLdouble *v); static inline void qglColor3dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3dv(v=%p)\n", v); #endif glColor3dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3dv"); #endif } // void glColor3f (GLfloat red, GLfloat green, GLfloat blue); static inline void qglColor3f(GLfloat red, GLfloat green, GLfloat blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3f(red=%f, green=%f, blue=%f)\n", red, green, blue); #endif glColor3f(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3f"); #endif } // void glColor3fv (const GLfloat *v); static inline void qglColor3fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3fv(v=%p)\n", v); #endif glColor3fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3fv"); #endif } // void glColor3i (GLint red, GLint green, GLint blue); static inline void qglColor3i(GLint red, GLint green, GLint blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3i(red=%ld, green=%ld, blue=%ld)\n", red, green, blue); #endif glColor3i(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3i"); #endif } // void glColor3iv (const GLint *v); static inline void qglColor3iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3iv(v=%p)\n", v); #endif glColor3iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3iv"); #endif } // void glColor3s (GLshort red, GLshort green, GLshort blue); static inline void qglColor3s(GLshort red, GLshort green, GLshort blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3s(red=%d, green=%d, blue=%d)\n", red, green, blue); #endif glColor3s(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3s"); #endif } // void glColor3sv (const GLshort *v); static inline void qglColor3sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3sv(v=%p)\n", v); #endif glColor3sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3sv"); #endif } // void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); static inline void qglColor3ub(GLubyte red, GLubyte green, GLubyte blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3ub(red=%u, green=%u, blue=%u)\n", red, green, blue); #endif glColor3ub(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3ub"); #endif } // void glColor3ubv (const GLubyte *v); static inline void qglColor3ubv(const GLubyte *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3ubv(v=%p)\n", v); #endif glColor3ubv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3ubv"); #endif } // void glColor3ui (GLuint red, GLuint green, GLuint blue); static inline void qglColor3ui(GLuint red, GLuint green, GLuint blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3ui(red=%lu, green=%lu, blue=%lu)\n", red, green, blue); #endif glColor3ui(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3ui"); #endif } // void glColor3uiv (const GLuint *v); static inline void qglColor3uiv(const GLuint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3uiv(v=%p)\n", v); #endif glColor3uiv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3uiv"); #endif } // void glColor3us (GLushort red, GLushort green, GLushort blue); static inline void qglColor3us(GLushort red, GLushort green, GLushort blue) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3us(red=%u, green=%u, blue=%u)\n", red, green, blue); #endif glColor3us(red, green, blue); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3us"); #endif } // void glColor3usv (const GLushort *v); static inline void qglColor3usv(const GLushort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor3usv(v=%p)\n", v); #endif glColor3usv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor3usv"); #endif } // void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); static inline void qglColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4b(red=%d, green=%d, blue=%d, alpha=%d)\n", red, green, blue, alpha); #endif glColor4b(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4b"); #endif } // void glColor4bv (const GLbyte *v); static inline void qglColor4bv(const GLbyte *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4bv(v=%p)\n", v); #endif glColor4bv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4bv"); #endif } // void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); static inline void qglColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4d(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); #endif glColor4d(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4d"); #endif } // void glColor4dv (const GLdouble *v); static inline void qglColor4dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4dv(v=%p)\n", v); #endif glColor4dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4dv"); #endif } // void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static inline void qglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4f(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); #endif glColor4f(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4f"); #endif } // void glColor4fv (const GLfloat *v); static inline void qglColor4fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4fv(v=%p)\n", v); #endif glColor4fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4fv"); #endif } // void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); static inline void qglColor4i(GLint red, GLint green, GLint blue, GLint alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4i(red=%ld, green=%ld, blue=%ld, alpha=%ld)\n", red, green, blue, alpha); #endif glColor4i(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4i"); #endif } // void glColor4iv (const GLint *v); static inline void qglColor4iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4iv(v=%p)\n", v); #endif glColor4iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4iv"); #endif } // void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); static inline void qglColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4s(red=%d, green=%d, blue=%d, alpha=%d)\n", red, green, blue, alpha); #endif glColor4s(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4s"); #endif } // void glColor4sv (const GLshort *v); static inline void qglColor4sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4sv(v=%p)\n", v); #endif glColor4sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4sv"); #endif } // void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); static inline void qglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4ub(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha); #endif glColor4ub(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4ub"); #endif } // void glColor4ubv (const GLubyte *v); static inline void qglColor4ubv(const GLubyte *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4ubv(v=%p)\n", v); #endif glColor4ubv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4ubv"); #endif } // void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); static inline void qglColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4ui(red=%lu, green=%lu, blue=%lu, alpha=%lu)\n", red, green, blue, alpha); #endif glColor4ui(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4ui"); #endif } // void glColor4uiv (const GLuint *v); static inline void qglColor4uiv(const GLuint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4uiv(v=%p)\n", v); #endif glColor4uiv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4uiv"); #endif } // void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); static inline void qglColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4us(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha); #endif glColor4us(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4us"); #endif } // void glColor4usv (const GLushort *v); static inline void qglColor4usv(const GLushort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColor4usv(v=%p)\n", v); #endif glColor4usv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColor4usv"); #endif } // void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); static inline void qglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColorMask(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha); #endif glColorMask(red, green, blue, alpha); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColorMask"); #endif } // void glColorMaterial (GLenum face, GLenum mode); static inline void qglColorMaterial(GLenum face, GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColorMaterial(face=%lu, mode=%lu)\n", face, mode); #endif glColorMaterial(face, mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColorMaterial"); #endif } // void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static inline void qglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glColorPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer); #endif glColorPointer(size, type, stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glColorPointer"); #endif } // void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); static inline void qglCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCopyPixels(x=%ld, y=%ld, width=%ld, height=%ld, type=%lu)\n", x, y, width, height, type); #endif glCopyPixels(x, y, width, height, type); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCopyPixels"); #endif } // void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); static inline void qglCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCopyTexImage1D(target=%lu, level=%ld, internalFormat=%lu, x=%ld, y=%ld, width=%ld, border=%ld)\n", target, level, internalFormat, x, y, width, border); #endif glCopyTexImage1D(target, level, internalFormat, x, y, width, border); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCopyTexImage1D"); #endif } // void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static inline void qglCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCopyTexImage2D(target=%lu, level=%ld, internalFormat=%lu, x=%ld, y=%ld, width=%ld, height=%ld, border=%ld)\n", target, level, internalFormat, x, y, width, height, border); #endif glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCopyTexImage2D"); #endif } // void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); static inline void qglCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCopyTexSubImage1D(target=%lu, level=%ld, xoffset=%ld, x=%ld, y=%ld, width=%ld)\n", target, level, xoffset, x, y, width); #endif glCopyTexSubImage1D(target, level, xoffset, x, y, width); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCopyTexSubImage1D"); #endif } // void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); static inline void qglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCopyTexSubImage2D(target=%lu, level=%ld, xoffset=%ld, yoffset=%ld, x=%ld, y=%ld, width=%ld, height=%ld)\n", target, level, xoffset, yoffset, x, y, width, height); #endif glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCopyTexSubImage2D"); #endif } // void glCullFace (GLenum mode); static inline void qglCullFace(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glCullFace(mode=%lu)\n", mode); #endif glCullFace(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glCullFace"); #endif } // void glDeleteLists (GLuint list, GLsizei range); static inline void qglDeleteLists(GLuint list, GLsizei range) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDeleteLists(list=%lu, range=%ld)\n", list, range); #endif glDeleteLists(list, range); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDeleteLists"); #endif } // void glDeleteTextures (GLsizei n, const GLuint *textures); static inline void qglDeleteTextures(GLsizei n, const GLuint *textures) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDeleteTextures(n=%ld, textures=%p)\n", n, textures); #endif glDeleteTextures(n, textures); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDeleteTextures"); #endif } // void glDepthFunc (GLenum func); static inline void qglDepthFunc(GLenum func) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDepthFunc(func=%lu)\n", func); #endif glDepthFunc(func); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDepthFunc"); #endif } // void glDepthMask (GLboolean flag); static inline void qglDepthMask(GLboolean flag) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDepthMask(flag=%u)\n", flag); #endif glDepthMask(flag); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDepthMask"); #endif } // void glDepthRange (GLclampd zNear, GLclampd zFar); static inline void qglDepthRange(GLclampd zNear, GLclampd zFar) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDepthRange(zNear=%f, zFar=%f)\n", zNear, zFar); #endif glDepthRange(zNear, zFar); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDepthRange"); #endif } // void glDisable (GLenum cap); static inline void qglDisable(GLenum cap) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDisable(cap=%lu)\n", cap); #endif glDisable(cap); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDisable"); #endif } // void glDisableClientState (GLenum array); static inline void qglDisableClientState(GLenum array) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDisableClientState(array=%lu)\n", array); #endif glDisableClientState(array); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDisableClientState"); #endif } // void glDrawArrays (GLenum mode, GLint first, GLsizei count); static inline void qglDrawArrays(GLenum mode, GLint first, GLsizei count) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDrawArrays(mode=%lu, first=%ld, count=%ld)\n", mode, first, count); #endif glDrawArrays(mode, first, count); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDrawArrays"); #endif } // void glDrawBuffer (GLenum mode); static inline void qglDrawBuffer(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDrawBuffer(mode=%lu)\n", mode); #endif glDrawBuffer(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDrawBuffer"); #endif } // void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); static inline void qglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDrawElements(mode=%lu, count=%ld, type=%lu, indices=%p)\n", mode, count, type, indices); #endif glDrawElements(mode, count, type, indices); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDrawElements"); #endif } // void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static inline void qglDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glDrawPixels(width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", width, height, format, type, pixels); #endif glDrawPixels(width, height, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glDrawPixels"); #endif } // void glEdgeFlag (GLboolean flag); static inline void qglEdgeFlag(GLboolean flag) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEdgeFlag(flag=%u)\n", flag); #endif glEdgeFlag(flag); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEdgeFlag"); #endif } // void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); static inline void qglEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEdgeFlagPointer(stride=%ld, pointer=%p)\n", stride, pointer); #endif glEdgeFlagPointer(stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEdgeFlagPointer"); #endif } // void glEdgeFlagv (const GLboolean *flag); static inline void qglEdgeFlagv(const GLboolean *flag) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEdgeFlagv(flag=%p)\n", flag); #endif glEdgeFlagv(flag); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEdgeFlagv"); #endif } // void glEnable (GLenum cap); static inline void qglEnable(GLenum cap) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEnable(cap=%lu)\n", cap); #endif glEnable(cap); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEnable"); #endif } // void glEnableClientState (GLenum array); static inline void qglEnableClientState(GLenum array) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEnableClientState(array=%lu)\n", array); #endif glEnableClientState(array); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEnableClientState"); #endif } // void glEnd (void); static inline void qglEnd(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEnd(void)\n"); #endif glEnd(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) QGLBeginStarted--; if (!QGLBeginStarted) QGLCheckError("glEnd"); #endif } // void glEndList (void); static inline void qglEndList(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEndList(void)\n"); #endif glEndList(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEndList"); #endif } // void glEvalCoord1d (GLdouble u); static inline void qglEvalCoord1d(GLdouble u) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord1d(u=%f)\n", u); #endif glEvalCoord1d(u); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord1d"); #endif } // void glEvalCoord1dv (const GLdouble *u); static inline void qglEvalCoord1dv(const GLdouble *u) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord1dv(u=%p)\n", u); #endif glEvalCoord1dv(u); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord1dv"); #endif } // void glEvalCoord1f (GLfloat u); static inline void qglEvalCoord1f(GLfloat u) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord1f(u=%f)\n", u); #endif glEvalCoord1f(u); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord1f"); #endif } // void glEvalCoord1fv (const GLfloat *u); static inline void qglEvalCoord1fv(const GLfloat *u) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord1fv(u=%p)\n", u); #endif glEvalCoord1fv(u); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord1fv"); #endif } // void glEvalCoord2d (GLdouble u, GLdouble v); static inline void qglEvalCoord2d(GLdouble u, GLdouble v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord2d(u=%f, v=%f)\n", u, v); #endif glEvalCoord2d(u, v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord2d"); #endif } // void glEvalCoord2dv (const GLdouble *u); static inline void qglEvalCoord2dv(const GLdouble *u) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord2dv(u=%p)\n", u); #endif glEvalCoord2dv(u); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord2dv"); #endif } // void glEvalCoord2f (GLfloat u, GLfloat v); static inline void qglEvalCoord2f(GLfloat u, GLfloat v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord2f(u=%f, v=%f)\n", u, v); #endif glEvalCoord2f(u, v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord2f"); #endif } // void glEvalCoord2fv (const GLfloat *u); static inline void qglEvalCoord2fv(const GLfloat *u) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalCoord2fv(u=%p)\n", u); #endif glEvalCoord2fv(u); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalCoord2fv"); #endif } // void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); static inline void qglEvalMesh1(GLenum mode, GLint i1, GLint i2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalMesh1(mode=%lu, i1=%ld, i2=%ld)\n", mode, i1, i2); #endif glEvalMesh1(mode, i1, i2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalMesh1"); #endif } // void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); static inline void qglEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalMesh2(mode=%lu, i1=%ld, i2=%ld, j1=%ld, j2=%ld)\n", mode, i1, i2, j1, j2); #endif glEvalMesh2(mode, i1, i2, j1, j2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalMesh2"); #endif } // void glEvalPoint1 (GLint i); static inline void qglEvalPoint1(GLint i) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalPoint1(i=%ld)\n", i); #endif glEvalPoint1(i); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalPoint1"); #endif } // void glEvalPoint2 (GLint i, GLint j); static inline void qglEvalPoint2(GLint i, GLint j) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glEvalPoint2(i=%ld, j=%ld)\n", i, j); #endif glEvalPoint2(i, j); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glEvalPoint2"); #endif } // void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); static inline void qglFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFeedbackBuffer(size=%ld, type=%lu, buffer=%p)\n", size, type, buffer); #endif glFeedbackBuffer(size, type, buffer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFeedbackBuffer"); #endif } // void glFinish (void); static inline void qglFinish(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFinish(void)\n"); #endif glFinish(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFinish"); #endif } // void glFlush (void); static inline void qglFlush(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFlush(void)\n"); #endif glFlush(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFlush"); #endif } // void glFogf (GLenum pname, GLfloat param); static inline void qglFogf(GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFogf(pname=%lu, param=%f)\n", pname, param); #endif glFogf(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFogf"); #endif } // void glFogfv (GLenum pname, const GLfloat *params); static inline void qglFogfv(GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFogfv(pname=%lu, params=%p)\n", pname, params); #endif glFogfv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFogfv"); #endif } // void glFogi (GLenum pname, GLint param); static inline void qglFogi(GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFogi(pname=%lu, param=%ld)\n", pname, param); #endif glFogi(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFogi"); #endif } // void glFogiv (GLenum pname, const GLint *params); static inline void qglFogiv(GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFogiv(pname=%lu, params=%p)\n", pname, params); #endif glFogiv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFogiv"); #endif } // void glFrontFace (GLenum mode); static inline void qglFrontFace(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFrontFace(mode=%lu)\n", mode); #endif glFrontFace(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFrontFace"); #endif } // void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static inline void qglFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glFrustum(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar); #endif glFrustum(left, right, bottom, top, zNear, zFar); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glFrustum"); #endif } // GLuint glGenLists (GLsizei range); static inline GLuint qglGenLists(GLsizei range) { GLuint returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGenLists(range=%ld)\n", range); #endif returnValue = glGenLists(range); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGenLists"); #endif return returnValue; } // void glGenTextures (GLsizei n, GLuint *textures); static inline void qglGenTextures(GLsizei n, GLuint *textures) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGenTextures(n=%ld, textures=%p)\n", n, textures); #endif glGenTextures(n, textures); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGenTextures"); #endif } // void glGetBooleanv (GLenum pname, GLboolean *params); static inline void qglGetBooleanv(GLenum pname, GLboolean *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetBooleanv(pname=%lu, params=%p)\n", pname, params); #endif glGetBooleanv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetBooleanv"); #endif } // void glGetClipPlane (GLenum plane, GLdouble *equation); static inline void qglGetClipPlane(GLenum plane, GLdouble *equation) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetClipPlane(plane=%lu, equation=%p)\n", plane, equation); #endif glGetClipPlane(plane, equation); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetClipPlane"); #endif } // void glGetDoublev (GLenum pname, GLdouble *params); static inline void qglGetDoublev(GLenum pname, GLdouble *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetDoublev(pname=%lu, params=%p)\n", pname, params); #endif glGetDoublev(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetDoublev"); #endif } // GLenum glGetError (void); static inline GLenum qglGetError(void) { GLenum returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetError(void)\n"); #endif returnValue = glGetError(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetError"); #endif return returnValue; } // void glGetFloatv (GLenum pname, GLfloat *params); static inline void qglGetFloatv(GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetFloatv(pname=%lu, params=%p)\n", pname, params); #endif glGetFloatv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetFloatv"); #endif } // void glGetIntegerv (GLenum pname, GLint *params); static inline void qglGetIntegerv(GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetIntegerv(pname=%lu, params=%p)\n", pname, params); #endif glGetIntegerv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetIntegerv"); #endif } // void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); static inline void qglGetLightfv(GLenum light, GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); #endif glGetLightfv(light, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetLightfv"); #endif } // void glGetLightiv (GLenum light, GLenum pname, GLint *params); static inline void qglGetLightiv(GLenum light, GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); #endif glGetLightiv(light, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetLightiv"); #endif } // void glGetMapdv (GLenum target, GLenum query, GLdouble *v); static inline void qglGetMapdv(GLenum target, GLenum query, GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetMapdv(target=%lu, query=%lu, v=%p)\n", target, query, v); #endif glGetMapdv(target, query, v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetMapdv"); #endif } // void glGetMapfv (GLenum target, GLenum query, GLfloat *v); static inline void qglGetMapfv(GLenum target, GLenum query, GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetMapfv(target=%lu, query=%lu, v=%p)\n", target, query, v); #endif glGetMapfv(target, query, v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetMapfv"); #endif } // void glGetMapiv (GLenum target, GLenum query, GLint *v); static inline void qglGetMapiv(GLenum target, GLenum query, GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetMapiv(target=%lu, query=%lu, v=%p)\n", target, query, v); #endif glGetMapiv(target, query, v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetMapiv"); #endif } // void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); static inline void qglGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetMaterialfv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); #endif glGetMaterialfv(face, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetMaterialfv"); #endif } // void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); static inline void qglGetMaterialiv(GLenum face, GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetMaterialiv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); #endif glGetMaterialiv(face, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetMaterialiv"); #endif } // void glGetPixelMapfv (GLenum map, GLfloat *values); static inline void qglGetPixelMapfv(GLenum map, GLfloat *values) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetPixelMapfv(map=%lu, values=%p)\n", map, values); #endif glGetPixelMapfv(map, values); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetPixelMapfv"); #endif } // void glGetPixelMapuiv (GLenum map, GLuint *values); static inline void qglGetPixelMapuiv(GLenum map, GLuint *values) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetPixelMapuiv(map=%lu, values=%p)\n", map, values); #endif glGetPixelMapuiv(map, values); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetPixelMapuiv"); #endif } // void glGetPixelMapusv (GLenum map, GLushort *values); static inline void qglGetPixelMapusv(GLenum map, GLushort *values) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetPixelMapusv(map=%lu, values=%p)\n", map, values); #endif glGetPixelMapusv(map, values); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetPixelMapusv"); #endif } // void glGetPointerv (GLenum pname, GLvoid* *params); static inline void qglGetPointerv(GLenum pname, GLvoid* *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetPointerv(pname=%lu, params=%p)\n", pname, params); #endif glGetPointerv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetPointerv"); #endif } // void glGetPolygonStipple (GLubyte *mask); static inline void qglGetPolygonStipple(GLubyte *mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetPolygonStipple(mask=%p)\n", mask); #endif glGetPolygonStipple(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetPolygonStipple"); #endif } // const GLubyte * glGetString (GLenum name); static inline const GLubyte * qglGetString(GLenum name) { const GLubyte * returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetString(name=%lu)\n", name); #endif returnValue = glGetString(name); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetString"); #endif return returnValue; } // void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); static inline void qglGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexEnvfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glGetTexEnvfv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexEnvfv"); #endif } // void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); static inline void qglGetTexEnviv(GLenum target, GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexEnviv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glGetTexEnviv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexEnviv"); #endif } // void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); static inline void qglGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexGendv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); #endif glGetTexGendv(coord, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexGendv"); #endif } // void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); static inline void qglGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexGenfv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); #endif glGetTexGenfv(coord, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexGenfv"); #endif } // void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); static inline void qglGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexGeniv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); #endif glGetTexGeniv(coord, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexGeniv"); #endif } // void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); static inline void qglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexImage(target=%lu, level=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, format, type, pixels); #endif glGetTexImage(target, level, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexImage"); #endif } // void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); static inline void qglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexLevelParameterfv(target=%lu, level=%ld, pname=%lu, params=%p)\n", target, level, pname, params); #endif glGetTexLevelParameterfv(target, level, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexLevelParameterfv"); #endif } // void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); static inline void qglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexLevelParameteriv(target=%lu, level=%ld, pname=%lu, params=%p)\n", target, level, pname, params); #endif glGetTexLevelParameteriv(target, level, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexLevelParameteriv"); #endif } // void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); static inline void qglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexParameterfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glGetTexParameterfv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexParameterfv"); #endif } // void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); static inline void qglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glGetTexParameteriv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glGetTexParameteriv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glGetTexParameteriv"); #endif } // void glHint (GLenum target, GLenum mode); static inline void qglHint(GLenum target, GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glHint(target=%lu, mode=%lu)\n", target, mode); #endif glHint(target, mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glHint"); #endif } // void glIndexMask (GLuint mask); static inline void qglIndexMask(GLuint mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexMask(mask=%lu)\n", mask); #endif glIndexMask(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexMask"); #endif } // void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); static inline void qglIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexPointer(type=%lu, stride=%ld, pointer=%p)\n", type, stride, pointer); #endif glIndexPointer(type, stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexPointer"); #endif } // void glIndexd (GLdouble c); static inline void qglIndexd(GLdouble c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexd(c=%f)\n", c); #endif glIndexd(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexd"); #endif } // void glIndexdv (const GLdouble *c); static inline void qglIndexdv(const GLdouble *c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexdv(c=%p)\n", c); #endif glIndexdv(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexdv"); #endif } // void glIndexf (GLfloat c); static inline void qglIndexf(GLfloat c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexf(c=%f)\n", c); #endif glIndexf(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexf"); #endif } // void glIndexfv (const GLfloat *c); static inline void qglIndexfv(const GLfloat *c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexfv(c=%p)\n", c); #endif glIndexfv(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexfv"); #endif } // void glIndexi (GLint c); static inline void qglIndexi(GLint c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexi(c=%ld)\n", c); #endif glIndexi(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexi"); #endif } // void glIndexiv (const GLint *c); static inline void qglIndexiv(const GLint *c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexiv(c=%p)\n", c); #endif glIndexiv(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexiv"); #endif } // void glIndexs (GLshort c); static inline void qglIndexs(GLshort c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexs(c=%d)\n", c); #endif glIndexs(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexs"); #endif } // void glIndexsv (const GLshort *c); static inline void qglIndexsv(const GLshort *c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexsv(c=%p)\n", c); #endif glIndexsv(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexsv"); #endif } // void glIndexub (GLubyte c); static inline void qglIndexub(GLubyte c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexub(c=%u)\n", c); #endif glIndexub(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexub"); #endif } // void glIndexubv (const GLubyte *c); static inline void qglIndexubv(const GLubyte *c) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIndexubv(c=%p)\n", c); #endif glIndexubv(c); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIndexubv"); #endif } // void glInitNames (void); static inline void qglInitNames(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glInitNames(void)\n"); #endif glInitNames(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glInitNames"); #endif } // void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); static inline void qglInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glInterleavedArrays(format=%lu, stride=%ld, pointer=%p)\n", format, stride, pointer); #endif glInterleavedArrays(format, stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glInterleavedArrays"); #endif } // GLboolean glIsEnabled (GLenum cap); static inline GLboolean qglIsEnabled(GLenum cap) { GLboolean returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIsEnabled(cap=%lu)\n", cap); #endif returnValue = glIsEnabled(cap); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIsEnabled"); #endif return returnValue; } // GLboolean glIsList (GLuint list); static inline GLboolean qglIsList(GLuint list) { GLboolean returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIsList(list=%lu)\n", list); #endif returnValue = glIsList(list); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIsList"); #endif return returnValue; } // GLboolean glIsTexture (GLuint texture); static inline GLboolean qglIsTexture(GLuint texture) { GLboolean returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glIsTexture(texture=%lu)\n", texture); #endif returnValue = glIsTexture(texture); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glIsTexture"); #endif return returnValue; } // void glLightModelf (GLenum pname, GLfloat param); static inline void qglLightModelf(GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightModelf(pname=%lu, param=%f)\n", pname, param); #endif glLightModelf(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightModelf"); #endif } // void glLightModelfv (GLenum pname, const GLfloat *params); static inline void qglLightModelfv(GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightModelfv(pname=%lu, params=%p)\n", pname, params); #endif glLightModelfv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightModelfv"); #endif } // void glLightModeli (GLenum pname, GLint param); static inline void qglLightModeli(GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightModeli(pname=%lu, param=%ld)\n", pname, param); #endif glLightModeli(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightModeli"); #endif } // void glLightModeliv (GLenum pname, const GLint *params); static inline void qglLightModeliv(GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightModeliv(pname=%lu, params=%p)\n", pname, params); #endif glLightModeliv(pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightModeliv"); #endif } // void glLightf (GLenum light, GLenum pname, GLfloat param); static inline void qglLightf(GLenum light, GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightf(light=%lu, pname=%lu, param=%f)\n", light, pname, param); #endif glLightf(light, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightf"); #endif } // void glLightfv (GLenum light, GLenum pname, const GLfloat *params); static inline void qglLightfv(GLenum light, GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); #endif glLightfv(light, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightfv"); #endif } // void glLighti (GLenum light, GLenum pname, GLint param); static inline void qglLighti(GLenum light, GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLighti(light=%lu, pname=%lu, param=%ld)\n", light, pname, param); #endif glLighti(light, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLighti"); #endif } // void glLightiv (GLenum light, GLenum pname, const GLint *params); static inline void qglLightiv(GLenum light, GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); #endif glLightiv(light, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLightiv"); #endif } // void glLineStipple (GLint factor, GLushort pattern); static inline void qglLineStipple(GLint factor, GLushort pattern) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLineStipple(factor=%ld, pattern=%u)\n", factor, pattern); #endif glLineStipple(factor, pattern); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLineStipple"); #endif } // void glLineWidth (GLfloat width); static inline void qglLineWidth(GLfloat width) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLineWidth(width=%f)\n", width); #endif glLineWidth(width); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLineWidth"); #endif } // void glListBase (GLuint base); static inline void qglListBase(GLuint base) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glListBase(base=%lu)\n", base); #endif glListBase(base); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glListBase"); #endif } // void glLoadIdentity (void); static inline void qglLoadIdentity(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLoadIdentity(void)\n"); #endif glLoadIdentity(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLoadIdentity"); #endif } // void glLoadMatrixd (const GLdouble *m); static inline void qglLoadMatrixd(const GLdouble *m) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLoadMatrixd(m=%p)\n", m); #endif glLoadMatrixd(m); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLoadMatrixd"); #endif } // void glLoadMatrixf (const GLfloat *m); static inline void qglLoadMatrixf(const GLfloat *m) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLoadMatrixf(m=%p)\n", m); #endif glLoadMatrixf(m); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLoadMatrixf"); #endif } // void glLoadName (GLuint name); static inline void qglLoadName(GLuint name) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLoadName(name=%lu)\n", name); #endif glLoadName(name); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLoadName"); #endif } // void glLogicOp (GLenum opcode); static inline void qglLogicOp(GLenum opcode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glLogicOp(opcode=%lu)\n", opcode); #endif glLogicOp(opcode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glLogicOp"); #endif } // void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); static inline void qglMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMap1d(target=%lu, u1=%f, u2=%f, stride=%ld, order=%ld, points=%p)\n", target, u1, u2, stride, order, points); #endif glMap1d(target, u1, u2, stride, order, points); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMap1d"); #endif } // void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); static inline void qglMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMap1f(target=%lu, u1=%f, u2=%f, stride=%ld, order=%ld, points=%p)\n", target, u1, u2, stride, order, points); #endif glMap1f(target, u1, u2, stride, order, points); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMap1f"); #endif } // void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); static inline void qglMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMap2d(target=%lu, u1=%f, u2=%f, ustride=%ld, uorder=%ld, v1=%f, v2=%f, vstride=%ld, vorder=%ld, points=%p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); #endif glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMap2d"); #endif } // void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); static inline void qglMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMap2f(target=%lu, u1=%f, u2=%f, ustride=%ld, uorder=%ld, v1=%f, v2=%f, vstride=%ld, vorder=%ld, points=%p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); #endif glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMap2f"); #endif } // void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); static inline void qglMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMapGrid1d(un=%ld, u1=%f, u2=%f)\n", un, u1, u2); #endif glMapGrid1d(un, u1, u2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMapGrid1d"); #endif } // void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); static inline void qglMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMapGrid1f(un=%ld, u1=%f, u2=%f)\n", un, u1, u2); #endif glMapGrid1f(un, u1, u2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMapGrid1f"); #endif } // void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); static inline void qglMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMapGrid2d(un=%ld, u1=%f, u2=%f, vn=%ld, v1=%f, v2=%f)\n", un, u1, u2, vn, v1, v2); #endif glMapGrid2d(un, u1, u2, vn, v1, v2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMapGrid2d"); #endif } // void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); static inline void qglMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMapGrid2f(un=%ld, u1=%f, u2=%f, vn=%ld, v1=%f, v2=%f)\n", un, u1, u2, vn, v1, v2); #endif glMapGrid2f(un, u1, u2, vn, v1, v2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMapGrid2f"); #endif } // void glMaterialf (GLenum face, GLenum pname, GLfloat param); static inline void qglMaterialf(GLenum face, GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMaterialf(face=%lu, pname=%lu, param=%f)\n", face, pname, param); #endif glMaterialf(face, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMaterialf"); #endif } // void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); static inline void qglMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMaterialfv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); #endif glMaterialfv(face, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMaterialfv"); #endif } // void glMateriali (GLenum face, GLenum pname, GLint param); static inline void qglMateriali(GLenum face, GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMateriali(face=%lu, pname=%lu, param=%ld)\n", face, pname, param); #endif glMateriali(face, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMateriali"); #endif } // void glMaterialiv (GLenum face, GLenum pname, const GLint *params); static inline void qglMaterialiv(GLenum face, GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMaterialiv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); #endif glMaterialiv(face, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMaterialiv"); #endif } // void glMatrixMode (GLenum mode); static inline void qglMatrixMode(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMatrixMode(mode=%lu)\n", mode); #endif glMatrixMode(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMatrixMode"); #endif } // void glMultMatrixd (const GLdouble *m); static inline void qglMultMatrixd(const GLdouble *m) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMultMatrixd(m=%p)\n", m); #endif glMultMatrixd(m); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMultMatrixd"); #endif } // void glMultMatrixf (const GLfloat *m); static inline void qglMultMatrixf(const GLfloat *m) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glMultMatrixf(m=%p)\n", m); #endif glMultMatrixf(m); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glMultMatrixf"); #endif } // void glNewList (GLuint list, GLenum mode); static inline void qglNewList(GLuint list, GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNewList(list=%lu, mode=%lu)\n", list, mode); #endif glNewList(list, mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNewList"); #endif } // void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); static inline void qglNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3b(nx=%d, ny=%d, nz=%d)\n", nx, ny, nz); #endif glNormal3b(nx, ny, nz); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3b"); #endif } // void glNormal3bv (const GLbyte *v); static inline void qglNormal3bv(const GLbyte *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3bv(v=%p)\n", v); #endif glNormal3bv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3bv"); #endif } // void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); static inline void qglNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3d(nx=%f, ny=%f, nz=%f)\n", nx, ny, nz); #endif glNormal3d(nx, ny, nz); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3d"); #endif } // void glNormal3dv (const GLdouble *v); static inline void qglNormal3dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3dv(v=%p)\n", v); #endif glNormal3dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3dv"); #endif } // void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); static inline void qglNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3f(nx=%f, ny=%f, nz=%f)\n", nx, ny, nz); #endif glNormal3f(nx, ny, nz); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3f"); #endif } // void glNormal3fv (const GLfloat *v); static inline void qglNormal3fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3fv(v=%p)\n", v); #endif glNormal3fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3fv"); #endif } // void glNormal3i (GLint nx, GLint ny, GLint nz); static inline void qglNormal3i(GLint nx, GLint ny, GLint nz) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3i(nx=%ld, ny=%ld, nz=%ld)\n", nx, ny, nz); #endif glNormal3i(nx, ny, nz); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3i"); #endif } // void glNormal3iv (const GLint *v); static inline void qglNormal3iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3iv(v=%p)\n", v); #endif glNormal3iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3iv"); #endif } // void glNormal3s (GLshort nx, GLshort ny, GLshort nz); static inline void qglNormal3s(GLshort nx, GLshort ny, GLshort nz) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3s(nx=%d, ny=%d, nz=%d)\n", nx, ny, nz); #endif glNormal3s(nx, ny, nz); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3s"); #endif } // void glNormal3sv (const GLshort *v); static inline void qglNormal3sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormal3sv(v=%p)\n", v); #endif glNormal3sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormal3sv"); #endif } // void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); static inline void qglNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glNormalPointer(type=%lu, stride=%ld, pointer=%p)\n", type, stride, pointer); #endif glNormalPointer(type, stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glNormalPointer"); #endif } // void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static inline void qglOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glOrtho(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar); #endif glOrtho(left, right, bottom, top, zNear, zFar); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glOrtho"); #endif } // void glPassThrough (GLfloat token); static inline void qglPassThrough(GLfloat token) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPassThrough(token=%f)\n", token); #endif glPassThrough(token); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPassThrough"); #endif } // void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); static inline void qglPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelMapfv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values); #endif glPixelMapfv(map, mapsize, values); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelMapfv"); #endif } // void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); static inline void qglPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelMapuiv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values); #endif glPixelMapuiv(map, mapsize, values); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelMapuiv"); #endif } // void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); static inline void qglPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelMapusv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values); #endif glPixelMapusv(map, mapsize, values); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelMapusv"); #endif } // void glPixelStoref (GLenum pname, GLfloat param); static inline void qglPixelStoref(GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelStoref(pname=%lu, param=%f)\n", pname, param); #endif glPixelStoref(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelStoref"); #endif } // void glPixelStorei (GLenum pname, GLint param); static inline void qglPixelStorei(GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelStorei(pname=%lu, param=%ld)\n", pname, param); #endif glPixelStorei(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelStorei"); #endif } // void glPixelTransferf (GLenum pname, GLfloat param); static inline void qglPixelTransferf(GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelTransferf(pname=%lu, param=%f)\n", pname, param); #endif glPixelTransferf(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelTransferf"); #endif } // void glPixelTransferi (GLenum pname, GLint param); static inline void qglPixelTransferi(GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelTransferi(pname=%lu, param=%ld)\n", pname, param); #endif glPixelTransferi(pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelTransferi"); #endif } // void glPixelZoom (GLfloat xfactor, GLfloat yfactor); static inline void qglPixelZoom(GLfloat xfactor, GLfloat yfactor) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPixelZoom(xfactor=%f, yfactor=%f)\n", xfactor, yfactor); #endif glPixelZoom(xfactor, yfactor); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPixelZoom"); #endif } // void glPointSize (GLfloat size); static inline void qglPointSize(GLfloat size) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPointSize(size=%f)\n", size); #endif glPointSize(size); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPointSize"); #endif } // void glPolygonMode (GLenum face, GLenum mode); static inline void qglPolygonMode(GLenum face, GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPolygonMode(face=%lu, mode=%lu)\n", face, mode); #endif glPolygonMode(face, mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPolygonMode"); #endif } // void glPolygonOffset (GLfloat factor, GLfloat units); static inline void qglPolygonOffset(GLfloat factor, GLfloat units) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPolygonOffset(factor=%f, units=%f)\n", factor, units); #endif glPolygonOffset(factor, units); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPolygonOffset"); #endif } // void glPolygonStipple (const GLubyte *mask); static inline void qglPolygonStipple(const GLubyte *mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPolygonStipple(mask=%p)\n", mask); #endif glPolygonStipple(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPolygonStipple"); #endif } // void glPopAttrib (void); static inline void qglPopAttrib(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPopAttrib(void)\n"); #endif glPopAttrib(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPopAttrib"); #endif } // void glPopClientAttrib (void); static inline void qglPopClientAttrib(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPopClientAttrib(void)\n"); #endif glPopClientAttrib(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPopClientAttrib"); #endif } // void glPopMatrix (void); static inline void qglPopMatrix(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPopMatrix(void)\n"); #endif glPopMatrix(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPopMatrix"); #endif } // void glPopName (void); static inline void qglPopName(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPopName(void)\n"); #endif glPopName(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPopName"); #endif } // void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); static inline void qglPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPrioritizeTextures(n=%ld, textures=%p, priorities=%p)\n", n, textures, priorities); #endif glPrioritizeTextures(n, textures, priorities); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPrioritizeTextures"); #endif } // void glPushAttrib (GLbitfield mask); static inline void qglPushAttrib(GLbitfield mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPushAttrib(mask=%lu)\n", mask); #endif glPushAttrib(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPushAttrib"); #endif } // void glPushClientAttrib (GLbitfield mask); static inline void qglPushClientAttrib(GLbitfield mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPushClientAttrib(mask=%lu)\n", mask); #endif glPushClientAttrib(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPushClientAttrib"); #endif } // void glPushMatrix (void); static inline void qglPushMatrix(void) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPushMatrix(void)\n"); #endif glPushMatrix(); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPushMatrix"); #endif } // void glPushName (GLuint name); static inline void qglPushName(GLuint name) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glPushName(name=%lu)\n", name); #endif glPushName(name); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glPushName"); #endif } // void glRasterPos2d (GLdouble x, GLdouble y); static inline void qglRasterPos2d(GLdouble x, GLdouble y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2d(x=%f, y=%f)\n", x, y); #endif glRasterPos2d(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2d"); #endif } // void glRasterPos2dv (const GLdouble *v); static inline void qglRasterPos2dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2dv(v=%p)\n", v); #endif glRasterPos2dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2dv"); #endif } // void glRasterPos2f (GLfloat x, GLfloat y); static inline void qglRasterPos2f(GLfloat x, GLfloat y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2f(x=%f, y=%f)\n", x, y); #endif glRasterPos2f(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2f"); #endif } // void glRasterPos2fv (const GLfloat *v); static inline void qglRasterPos2fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2fv(v=%p)\n", v); #endif glRasterPos2fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2fv"); #endif } // void glRasterPos2i (GLint x, GLint y); static inline void qglRasterPos2i(GLint x, GLint y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2i(x=%ld, y=%ld)\n", x, y); #endif glRasterPos2i(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2i"); #endif } // void glRasterPos2iv (const GLint *v); static inline void qglRasterPos2iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2iv(v=%p)\n", v); #endif glRasterPos2iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2iv"); #endif } // void glRasterPos2s (GLshort x, GLshort y); static inline void qglRasterPos2s(GLshort x, GLshort y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2s(x=%d, y=%d)\n", x, y); #endif glRasterPos2s(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2s"); #endif } // void glRasterPos2sv (const GLshort *v); static inline void qglRasterPos2sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos2sv(v=%p)\n", v); #endif glRasterPos2sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos2sv"); #endif } // void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); static inline void qglRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3d(x=%f, y=%f, z=%f)\n", x, y, z); #endif glRasterPos3d(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3d"); #endif } // void glRasterPos3dv (const GLdouble *v); static inline void qglRasterPos3dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3dv(v=%p)\n", v); #endif glRasterPos3dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3dv"); #endif } // void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); static inline void qglRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3f(x=%f, y=%f, z=%f)\n", x, y, z); #endif glRasterPos3f(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3f"); #endif } // void glRasterPos3fv (const GLfloat *v); static inline void qglRasterPos3fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3fv(v=%p)\n", v); #endif glRasterPos3fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3fv"); #endif } // void glRasterPos3i (GLint x, GLint y, GLint z); static inline void qglRasterPos3i(GLint x, GLint y, GLint z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3i(x=%ld, y=%ld, z=%ld)\n", x, y, z); #endif glRasterPos3i(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3i"); #endif } // void glRasterPos3iv (const GLint *v); static inline void qglRasterPos3iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3iv(v=%p)\n", v); #endif glRasterPos3iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3iv"); #endif } // void glRasterPos3s (GLshort x, GLshort y, GLshort z); static inline void qglRasterPos3s(GLshort x, GLshort y, GLshort z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3s(x=%d, y=%d, z=%d)\n", x, y, z); #endif glRasterPos3s(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3s"); #endif } // void glRasterPos3sv (const GLshort *v); static inline void qglRasterPos3sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos3sv(v=%p)\n", v); #endif glRasterPos3sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos3sv"); #endif } // void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); static inline void qglRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4d(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); #endif glRasterPos4d(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4d"); #endif } // void glRasterPos4dv (const GLdouble *v); static inline void qglRasterPos4dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4dv(v=%p)\n", v); #endif glRasterPos4dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4dv"); #endif } // void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); static inline void qglRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4f(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); #endif glRasterPos4f(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4f"); #endif } // void glRasterPos4fv (const GLfloat *v); static inline void qglRasterPos4fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4fv(v=%p)\n", v); #endif glRasterPos4fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4fv"); #endif } // void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); static inline void qglRasterPos4i(GLint x, GLint y, GLint z, GLint w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4i(x=%ld, y=%ld, z=%ld, w=%ld)\n", x, y, z, w); #endif glRasterPos4i(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4i"); #endif } // void glRasterPos4iv (const GLint *v); static inline void qglRasterPos4iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4iv(v=%p)\n", v); #endif glRasterPos4iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4iv"); #endif } // void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); static inline void qglRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4s(x=%d, y=%d, z=%d, w=%d)\n", x, y, z, w); #endif glRasterPos4s(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4s"); #endif } // void glRasterPos4sv (const GLshort *v); static inline void qglRasterPos4sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRasterPos4sv(v=%p)\n", v); #endif glRasterPos4sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRasterPos4sv"); #endif } // void glReadBuffer (GLenum mode); static inline void qglReadBuffer(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glReadBuffer(mode=%lu)\n", mode); #endif glReadBuffer(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glReadBuffer"); #endif } // void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); static inline void qglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glReadPixels(x=%ld, y=%ld, width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", x, y, width, height, format, type, pixels); #endif glReadPixels(x, y, width, height, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glReadPixels"); #endif } // void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); static inline void qglRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRectd(x1=%f, y1=%f, x2=%f, y2=%f)\n", x1, y1, x2, y2); #endif glRectd(x1, y1, x2, y2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRectd"); #endif } // void glRectdv (const GLdouble *v1, const GLdouble *v2); static inline void qglRectdv(const GLdouble *v1, const GLdouble *v2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRectdv(v1=%p, v2=%p)\n", v1, v2); #endif glRectdv(v1, v2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRectdv"); #endif } // void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); static inline void qglRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRectf(x1=%f, y1=%f, x2=%f, y2=%f)\n", x1, y1, x2, y2); #endif glRectf(x1, y1, x2, y2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRectf"); #endif } // void glRectfv (const GLfloat *v1, const GLfloat *v2); static inline void qglRectfv(const GLfloat *v1, const GLfloat *v2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRectfv(v1=%p, v2=%p)\n", v1, v2); #endif glRectfv(v1, v2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRectfv"); #endif } // void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); static inline void qglRecti(GLint x1, GLint y1, GLint x2, GLint y2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRecti(x1=%ld, y1=%ld, x2=%ld, y2=%ld)\n", x1, y1, x2, y2); #endif glRecti(x1, y1, x2, y2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRecti"); #endif } // void glRectiv (const GLint *v1, const GLint *v2); static inline void qglRectiv(const GLint *v1, const GLint *v2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRectiv(v1=%p, v2=%p)\n", v1, v2); #endif glRectiv(v1, v2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRectiv"); #endif } // void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); static inline void qglRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRects(x1=%d, y1=%d, x2=%d, y2=%d)\n", x1, y1, x2, y2); #endif glRects(x1, y1, x2, y2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRects"); #endif } // void glRectsv (const GLshort *v1, const GLshort *v2); static inline void qglRectsv(const GLshort *v1, const GLshort *v2) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRectsv(v1=%p, v2=%p)\n", v1, v2); #endif glRectsv(v1, v2); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRectsv"); #endif } // GLint glRenderMode (GLenum mode); static inline GLint qglRenderMode(GLenum mode) { GLint returnValue; #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRenderMode(mode=%lu)\n", mode); #endif returnValue = glRenderMode(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRenderMode"); #endif return returnValue; } // void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); static inline void qglRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRotated(angle=%f, x=%f, y=%f, z=%f)\n", angle, x, y, z); #endif glRotated(angle, x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRotated"); #endif } // void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); static inline void qglRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glRotatef(angle=%f, x=%f, y=%f, z=%f)\n", angle, x, y, z); #endif glRotatef(angle, x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glRotatef"); #endif } // void glScaled (GLdouble x, GLdouble y, GLdouble z); static inline void qglScaled(GLdouble x, GLdouble y, GLdouble z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glScaled(x=%f, y=%f, z=%f)\n", x, y, z); #endif glScaled(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glScaled"); #endif } // void glScalef (GLfloat x, GLfloat y, GLfloat z); static inline void qglScalef(GLfloat x, GLfloat y, GLfloat z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glScalef(x=%f, y=%f, z=%f)\n", x, y, z); #endif glScalef(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glScalef"); #endif } // void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); static inline void qglScissor(GLint x, GLint y, GLsizei width, GLsizei height) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glScissor(x=%ld, y=%ld, width=%ld, height=%ld)\n", x, y, width, height); #endif glScissor(x, y, width, height); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glScissor"); #endif } // void glSelectBuffer (GLsizei size, GLuint *buffer); static inline void qglSelectBuffer(GLsizei size, GLuint *buffer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glSelectBuffer(size=%ld, buffer=%p)\n", size, buffer); #endif glSelectBuffer(size, buffer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glSelectBuffer"); #endif } // void glShadeModel (GLenum mode); static inline void qglShadeModel(GLenum mode) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glShadeModel(mode=%lu)\n", mode); #endif glShadeModel(mode); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glShadeModel"); #endif } // void glStencilFunc (GLenum func, GLint ref, GLuint mask); static inline void qglStencilFunc(GLenum func, GLint ref, GLuint mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glStencilFunc(func=%lu, ref=%ld, mask=%lu)\n", func, ref, mask); #endif glStencilFunc(func, ref, mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glStencilFunc"); #endif } // void glStencilMask (GLuint mask); static inline void qglStencilMask(GLuint mask) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glStencilMask(mask=%lu)\n", mask); #endif glStencilMask(mask); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glStencilMask"); #endif } // void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); static inline void qglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glStencilOp(fail=%lu, zfail=%lu, zpass=%lu)\n", fail, zfail, zpass); #endif glStencilOp(fail, zfail, zpass); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glStencilOp"); #endif } // void glTexCoord1d (GLdouble s); static inline void qglTexCoord1d(GLdouble s) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1d(s=%f)\n", s); #endif glTexCoord1d(s); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1d"); #endif } // void glTexCoord1dv (const GLdouble *v); static inline void qglTexCoord1dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1dv(v=%p)\n", v); #endif glTexCoord1dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1dv"); #endif } // void glTexCoord1f (GLfloat s); static inline void qglTexCoord1f(GLfloat s) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1f(s=%f)\n", s); #endif glTexCoord1f(s); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1f"); #endif } // void glTexCoord1fv (const GLfloat *v); static inline void qglTexCoord1fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1fv(v=%p)\n", v); #endif glTexCoord1fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1fv"); #endif } // void glTexCoord1i (GLint s); static inline void qglTexCoord1i(GLint s) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1i(s=%ld)\n", s); #endif glTexCoord1i(s); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1i"); #endif } // void glTexCoord1iv (const GLint *v); static inline void qglTexCoord1iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1iv(v=%p)\n", v); #endif glTexCoord1iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1iv"); #endif } // void glTexCoord1s (GLshort s); static inline void qglTexCoord1s(GLshort s) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1s(s=%d)\n", s); #endif glTexCoord1s(s); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1s"); #endif } // void glTexCoord1sv (const GLshort *v); static inline void qglTexCoord1sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord1sv(v=%p)\n", v); #endif glTexCoord1sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord1sv"); #endif } // void glTexCoord2d (GLdouble s, GLdouble t); static inline void qglTexCoord2d(GLdouble s, GLdouble t) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2d(s=%f, t=%f)\n", s, t); #endif glTexCoord2d(s, t); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2d"); #endif } // void glTexCoord2dv (const GLdouble *v); static inline void qglTexCoord2dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2dv(v=%p)\n", v); #endif glTexCoord2dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2dv"); #endif } // void glTexCoord2f (GLfloat s, GLfloat t); static inline void qglTexCoord2f(GLfloat s, GLfloat t) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2f(s=%f, t=%f)\n", s, t); #endif glTexCoord2f(s, t); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2f"); #endif } // void glTexCoord2fv (const GLfloat *v); static inline void qglTexCoord2fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2fv(v=%p)\n", v); #endif glTexCoord2fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2fv"); #endif } // void glTexCoord2i (GLint s, GLint t); static inline void qglTexCoord2i(GLint s, GLint t) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2i(s=%ld, t=%ld)\n", s, t); #endif glTexCoord2i(s, t); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2i"); #endif } // void glTexCoord2iv (const GLint *v); static inline void qglTexCoord2iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2iv(v=%p)\n", v); #endif glTexCoord2iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2iv"); #endif } // void glTexCoord2s (GLshort s, GLshort t); static inline void qglTexCoord2s(GLshort s, GLshort t) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2s(s=%d, t=%d)\n", s, t); #endif glTexCoord2s(s, t); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2s"); #endif } // void glTexCoord2sv (const GLshort *v); static inline void qglTexCoord2sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord2sv(v=%p)\n", v); #endif glTexCoord2sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord2sv"); #endif } // void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); static inline void qglTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3d(s=%f, t=%f, r=%f)\n", s, t, r); #endif glTexCoord3d(s, t, r); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3d"); #endif } // void glTexCoord3dv (const GLdouble *v); static inline void qglTexCoord3dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3dv(v=%p)\n", v); #endif glTexCoord3dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3dv"); #endif } // void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); static inline void qglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3f(s=%f, t=%f, r=%f)\n", s, t, r); #endif glTexCoord3f(s, t, r); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3f"); #endif } // void glTexCoord3fv (const GLfloat *v); static inline void qglTexCoord3fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3fv(v=%p)\n", v); #endif glTexCoord3fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3fv"); #endif } // void glTexCoord3i (GLint s, GLint t, GLint r); static inline void qglTexCoord3i(GLint s, GLint t, GLint r) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3i(s=%ld, t=%ld, r=%ld)\n", s, t, r); #endif glTexCoord3i(s, t, r); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3i"); #endif } // void glTexCoord3iv (const GLint *v); static inline void qglTexCoord3iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3iv(v=%p)\n", v); #endif glTexCoord3iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3iv"); #endif } // void glTexCoord3s (GLshort s, GLshort t, GLshort r); static inline void qglTexCoord3s(GLshort s, GLshort t, GLshort r) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3s(s=%d, t=%d, r=%d)\n", s, t, r); #endif glTexCoord3s(s, t, r); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3s"); #endif } // void glTexCoord3sv (const GLshort *v); static inline void qglTexCoord3sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord3sv(v=%p)\n", v); #endif glTexCoord3sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord3sv"); #endif } // void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); static inline void qglTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4d(s=%f, t=%f, r=%f, q=%f)\n", s, t, r, q); #endif glTexCoord4d(s, t, r, q); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4d"); #endif } // void glTexCoord4dv (const GLdouble *v); static inline void qglTexCoord4dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4dv(v=%p)\n", v); #endif glTexCoord4dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4dv"); #endif } // void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); static inline void qglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4f(s=%f, t=%f, r=%f, q=%f)\n", s, t, r, q); #endif glTexCoord4f(s, t, r, q); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4f"); #endif } // void glTexCoord4fv (const GLfloat *v); static inline void qglTexCoord4fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4fv(v=%p)\n", v); #endif glTexCoord4fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4fv"); #endif } // void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); static inline void qglTexCoord4i(GLint s, GLint t, GLint r, GLint q) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4i(s=%ld, t=%ld, r=%ld, q=%ld)\n", s, t, r, q); #endif glTexCoord4i(s, t, r, q); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4i"); #endif } // void glTexCoord4iv (const GLint *v); static inline void qglTexCoord4iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4iv(v=%p)\n", v); #endif glTexCoord4iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4iv"); #endif } // void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); static inline void qglTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4s(s=%d, t=%d, r=%d, q=%d)\n", s, t, r, q); #endif glTexCoord4s(s, t, r, q); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4s"); #endif } // void glTexCoord4sv (const GLshort *v); static inline void qglTexCoord4sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoord4sv(v=%p)\n", v); #endif glTexCoord4sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoord4sv"); #endif } // void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static inline void qglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexCoordPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer); #endif glTexCoordPointer(size, type, stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexCoordPointer"); #endif } // void glTexEnvf (GLenum target, GLenum pname, GLfloat param); static inline void qglTexEnvf(GLenum target, GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexEnvf(target=%lu, pname=%lu, param=%f)\n", target, pname, param); #endif glTexEnvf(target, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexEnvf"); #endif } // void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); static inline void qglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexEnvfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glTexEnvfv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexEnvfv"); #endif } // void glTexEnvi (GLenum target, GLenum pname, GLint param); static inline void qglTexEnvi(GLenum target, GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexEnvi(target=%lu, pname=%lu, param=%ld)\n", target, pname, param); #endif glTexEnvi(target, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexEnvi"); #endif } // void glTexEnviv (GLenum target, GLenum pname, const GLint *params); static inline void qglTexEnviv(GLenum target, GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexEnviv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glTexEnviv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexEnviv"); #endif } // void glTexGend (GLenum coord, GLenum pname, GLdouble param); static inline void qglTexGend(GLenum coord, GLenum pname, GLdouble param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexGend(coord=%lu, pname=%lu, param=%f)\n", coord, pname, param); #endif glTexGend(coord, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexGend"); #endif } // void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); static inline void qglTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexGendv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); #endif glTexGendv(coord, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexGendv"); #endif } // void glTexGenf (GLenum coord, GLenum pname, GLfloat param); static inline void qglTexGenf(GLenum coord, GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexGenf(coord=%lu, pname=%lu, param=%f)\n", coord, pname, param); #endif glTexGenf(coord, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexGenf"); #endif } // void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); static inline void qglTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexGenfv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); #endif glTexGenfv(coord, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexGenfv"); #endif } // void glTexGeni (GLenum coord, GLenum pname, GLint param); static inline void qglTexGeni(GLenum coord, GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexGeni(coord=%lu, pname=%lu, param=%ld)\n", coord, pname, param); #endif glTexGeni(coord, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexGeni"); #endif } // void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); static inline void qglTexGeniv(GLenum coord, GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexGeniv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); #endif glTexGeniv(coord, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexGeniv"); #endif } // void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static inline void qglTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexImage1D(target=%lu, level=%ld, internalformat=%ld, width=%ld, border=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, internalformat, width, border, format, type, pixels); #endif glTexImage1D(target, level, internalformat, width, border, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexImage1D"); #endif } // void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static inline void qglTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexImage2D(target=%lu, level=%ld, internalformat=%ld, width=%ld, height=%ld, border=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, internalformat, width, height, border, format, type, pixels); #endif glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexImage2D"); #endif } // void glTexParameterf (GLenum target, GLenum pname, GLfloat param); static inline void qglTexParameterf(GLenum target, GLenum pname, GLfloat param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexParameterf(target=%lu, pname=%lu, param=%f)\n", target, pname, param); #endif glTexParameterf(target, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexParameterf"); #endif } // void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); static inline void qglTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexParameterfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glTexParameterfv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexParameterfv"); #endif } // void glTexParameteri (GLenum target, GLenum pname, GLint param); static inline void qglTexParameteri(GLenum target, GLenum pname, GLint param) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexParameteri(target=%lu, pname=%lu, param=%ld)\n", target, pname, param); #endif glTexParameteri(target, pname, param); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexParameteri"); #endif } // void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); static inline void qglTexParameteriv(GLenum target, GLenum pname, const GLint *params) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexParameteriv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); #endif glTexParameteriv(target, pname, params); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexParameteriv"); #endif } // void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); static inline void qglTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexSubImage1D(target=%lu, level=%ld, xoffset=%ld, width=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, xoffset, width, format, type, pixels); #endif glTexSubImage1D(target, level, xoffset, width, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexSubImage1D"); #endif } // void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static inline void qglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTexSubImage2D(target=%lu, level=%ld, xoffset=%ld, yoffset=%ld, width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels); #endif glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTexSubImage2D"); #endif } // void glTranslated (GLdouble x, GLdouble y, GLdouble z); static inline void qglTranslated(GLdouble x, GLdouble y, GLdouble z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTranslated(x=%f, y=%f, z=%f)\n", x, y, z); #endif glTranslated(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTranslated"); #endif } // void glTranslatef (GLfloat x, GLfloat y, GLfloat z); static inline void qglTranslatef(GLfloat x, GLfloat y, GLfloat z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glTranslatef(x=%f, y=%f, z=%f)\n", x, y, z); #endif glTranslatef(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glTranslatef"); #endif } // void glVertex2d (GLdouble x, GLdouble y); static inline void qglVertex2d(GLdouble x, GLdouble y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2d(x=%f, y=%f)\n", x, y); #endif glVertex2d(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2d"); #endif } // void glVertex2dv (const GLdouble *v); static inline void qglVertex2dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2dv(v=%p)\n", v); #endif glVertex2dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2dv"); #endif } // void glVertex2f (GLfloat x, GLfloat y); static inline void qglVertex2f(GLfloat x, GLfloat y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2f(x=%f, y=%f)\n", x, y); #endif glVertex2f(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2f"); #endif } // void glVertex2fv (const GLfloat *v); static inline void qglVertex2fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2fv(v=%p)\n", v); #endif glVertex2fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2fv"); #endif } // void glVertex2i (GLint x, GLint y); static inline void qglVertex2i(GLint x, GLint y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2i(x=%ld, y=%ld)\n", x, y); #endif glVertex2i(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2i"); #endif } // void glVertex2iv (const GLint *v); static inline void qglVertex2iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2iv(v=%p)\n", v); #endif glVertex2iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2iv"); #endif } // void glVertex2s (GLshort x, GLshort y); static inline void qglVertex2s(GLshort x, GLshort y) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2s(x=%d, y=%d)\n", x, y); #endif glVertex2s(x, y); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2s"); #endif } // void glVertex2sv (const GLshort *v); static inline void qglVertex2sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex2sv(v=%p)\n", v); #endif glVertex2sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex2sv"); #endif } // void glVertex3d (GLdouble x, GLdouble y, GLdouble z); static inline void qglVertex3d(GLdouble x, GLdouble y, GLdouble z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3d(x=%f, y=%f, z=%f)\n", x, y, z); #endif glVertex3d(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3d"); #endif } // void glVertex3dv (const GLdouble *v); static inline void qglVertex3dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3dv(v=%p)\n", v); #endif glVertex3dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3dv"); #endif } // void glVertex3f (GLfloat x, GLfloat y, GLfloat z); static inline void qglVertex3f(GLfloat x, GLfloat y, GLfloat z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3f(x=%f, y=%f, z=%f)\n", x, y, z); #endif glVertex3f(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3f"); #endif } // void glVertex3fv (const GLfloat *v); static inline void qglVertex3fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3fv(v=%p)\n", v); #endif glVertex3fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3fv"); #endif } // void glVertex3i (GLint x, GLint y, GLint z); static inline void qglVertex3i(GLint x, GLint y, GLint z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3i(x=%ld, y=%ld, z=%ld)\n", x, y, z); #endif glVertex3i(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3i"); #endif } // void glVertex3iv (const GLint *v); static inline void qglVertex3iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3iv(v=%p)\n", v); #endif glVertex3iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3iv"); #endif } // void glVertex3s (GLshort x, GLshort y, GLshort z); static inline void qglVertex3s(GLshort x, GLshort y, GLshort z) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3s(x=%d, y=%d, z=%d)\n", x, y, z); #endif glVertex3s(x, y, z); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3s"); #endif } // void glVertex3sv (const GLshort *v); static inline void qglVertex3sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex3sv(v=%p)\n", v); #endif glVertex3sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex3sv"); #endif } // void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); static inline void qglVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4d(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); #endif glVertex4d(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4d"); #endif } // void glVertex4dv (const GLdouble *v); static inline void qglVertex4dv(const GLdouble *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4dv(v=%p)\n", v); #endif glVertex4dv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4dv"); #endif } // void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); static inline void qglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4f(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); #endif glVertex4f(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4f"); #endif } // void glVertex4fv (const GLfloat *v); static inline void qglVertex4fv(const GLfloat *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4fv(v=%p)\n", v); #endif glVertex4fv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4fv"); #endif } // void glVertex4i (GLint x, GLint y, GLint z, GLint w); static inline void qglVertex4i(GLint x, GLint y, GLint z, GLint w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4i(x=%ld, y=%ld, z=%ld, w=%ld)\n", x, y, z, w); #endif glVertex4i(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4i"); #endif } // void glVertex4iv (const GLint *v); static inline void qglVertex4iv(const GLint *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4iv(v=%p)\n", v); #endif glVertex4iv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4iv"); #endif } // void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); static inline void qglVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4s(x=%d, y=%d, z=%d, w=%d)\n", x, y, z, w); #endif glVertex4s(x, y, z, w); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4s"); #endif } // void glVertex4sv (const GLshort *v); static inline void qglVertex4sv(const GLshort *v) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertex4sv(v=%p)\n", v); #endif glVertex4sv(v); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertex4sv"); #endif } // void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static inline void qglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glVertexPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer); #endif glVertexPointer(size, type, stride, pointer); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glVertexPointer"); #endif } // void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); static inline void qglViewport(GLint x, GLint y, GLsizei width, GLsizei height) { #if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) if (QGLLogGLCalls) fprintf(QGLDebugFile(), "glViewport(x=%ld, y=%ld, width=%ld, height=%ld)\n", x, y, width, height); #endif glViewport(x, y, width, height); #if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) if (!QGLBeginStarted) QGLCheckError("glViewport"); #endif } // Prevent calls to the 'normal' GL functions #define glAccum CALL_THE_QGL_VERSION_OF_glAccum #define glAlphaFunc CALL_THE_QGL_VERSION_OF_glAlphaFunc #define glAreTexturesResident CALL_THE_QGL_VERSION_OF_glAreTexturesResident #define glArrayElement CALL_THE_QGL_VERSION_OF_glArrayElement #define glBegin CALL_THE_QGL_VERSION_OF_glBegin #define glBindTexture CALL_THE_QGL_VERSION_OF_glBindTexture #define glBitmap CALL_THE_QGL_VERSION_OF_glBitmap #define glBlendFunc CALL_THE_QGL_VERSION_OF_glBlendFunc #define glCallList CALL_THE_QGL_VERSION_OF_glCallList #define glCallLists CALL_THE_QGL_VERSION_OF_glCallLists #define glClear CALL_THE_QGL_VERSION_OF_glClear #define glClearAccum CALL_THE_QGL_VERSION_OF_glClearAccum #define glClearColor CALL_THE_QGL_VERSION_OF_glClearColor #define glClearDepth CALL_THE_QGL_VERSION_OF_glClearDepth #define glClearIndex CALL_THE_QGL_VERSION_OF_glClearIndex #define glClearStencil CALL_THE_QGL_VERSION_OF_glClearStencil #define glClipPlane CALL_THE_QGL_VERSION_OF_glClipPlane #define glColor3b CALL_THE_QGL_VERSION_OF_glColor3b #define glColor3bv CALL_THE_QGL_VERSION_OF_glColor3bv #define glColor3d CALL_THE_QGL_VERSION_OF_glColor3d #define glColor3dv CALL_THE_QGL_VERSION_OF_glColor3dv #define glColor3f CALL_THE_QGL_VERSION_OF_glColor3f #define glColor3fv CALL_THE_QGL_VERSION_OF_glColor3fv #define glColor3i CALL_THE_QGL_VERSION_OF_glColor3i #define glColor3iv CALL_THE_QGL_VERSION_OF_glColor3iv #define glColor3s CALL_THE_QGL_VERSION_OF_glColor3s #define glColor3sv CALL_THE_QGL_VERSION_OF_glColor3sv #define glColor3ub CALL_THE_QGL_VERSION_OF_glColor3ub #define glColor3ubv CALL_THE_QGL_VERSION_OF_glColor3ubv #define glColor3ui CALL_THE_QGL_VERSION_OF_glColor3ui #define glColor3uiv CALL_THE_QGL_VERSION_OF_glColor3uiv #define glColor3us CALL_THE_QGL_VERSION_OF_glColor3us #define glColor3usv CALL_THE_QGL_VERSION_OF_glColor3usv #define glColor4b CALL_THE_QGL_VERSION_OF_glColor4b #define glColor4bv CALL_THE_QGL_VERSION_OF_glColor4bv #define glColor4d CALL_THE_QGL_VERSION_OF_glColor4d #define glColor4dv CALL_THE_QGL_VERSION_OF_glColor4dv #define glColor4f CALL_THE_QGL_VERSION_OF_glColor4f #define glColor4fv CALL_THE_QGL_VERSION_OF_glColor4fv #define glColor4i CALL_THE_QGL_VERSION_OF_glColor4i #define glColor4iv CALL_THE_QGL_VERSION_OF_glColor4iv #define glColor4s CALL_THE_QGL_VERSION_OF_glColor4s #define glColor4sv CALL_THE_QGL_VERSION_OF_glColor4sv #define glColor4ub CALL_THE_QGL_VERSION_OF_glColor4ub #define glColor4ubv CALL_THE_QGL_VERSION_OF_glColor4ubv #define glColor4ui CALL_THE_QGL_VERSION_OF_glColor4ui #define glColor4uiv CALL_THE_QGL_VERSION_OF_glColor4uiv #define glColor4us CALL_THE_QGL_VERSION_OF_glColor4us #define glColor4usv CALL_THE_QGL_VERSION_OF_glColor4usv #define glColorMask CALL_THE_QGL_VERSION_OF_glColorMask #define glColorMaterial CALL_THE_QGL_VERSION_OF_glColorMaterial #define glColorPointer CALL_THE_QGL_VERSION_OF_glColorPointer #define glCopyPixels CALL_THE_QGL_VERSION_OF_glCopyPixels #define glCopyTexImage1D CALL_THE_QGL_VERSION_OF_glCopyTexImage1D #define glCopyTexImage2D CALL_THE_QGL_VERSION_OF_glCopyTexImage2D #define glCopyTexSubImage1D CALL_THE_QGL_VERSION_OF_glCopyTexSubImage1D #define glCopyTexSubImage2D CALL_THE_QGL_VERSION_OF_glCopyTexSubImage2D #define glCullFace CALL_THE_QGL_VERSION_OF_glCullFace #define glDeleteLists CALL_THE_QGL_VERSION_OF_glDeleteLists #define glDeleteTextures CALL_THE_QGL_VERSION_OF_glDeleteTextures #define glDepthFunc CALL_THE_QGL_VERSION_OF_glDepthFunc #define glDepthMask CALL_THE_QGL_VERSION_OF_glDepthMask #define glDepthRange CALL_THE_QGL_VERSION_OF_glDepthRange #define glDisable CALL_THE_QGL_VERSION_OF_glDisable #define glDisableClientState CALL_THE_QGL_VERSION_OF_glDisableClientState #define glDrawArrays CALL_THE_QGL_VERSION_OF_glDrawArrays #define glDrawBuffer CALL_THE_QGL_VERSION_OF_glDrawBuffer #define glDrawElements CALL_THE_QGL_VERSION_OF_glDrawElements #define glDrawPixels CALL_THE_QGL_VERSION_OF_glDrawPixels #define glEdgeFlag CALL_THE_QGL_VERSION_OF_glEdgeFlag #define glEdgeFlagPointer CALL_THE_QGL_VERSION_OF_glEdgeFlagPointer #define glEdgeFlagv CALL_THE_QGL_VERSION_OF_glEdgeFlagv #define glEnable CALL_THE_QGL_VERSION_OF_glEnable #define glEnableClientState CALL_THE_QGL_VERSION_OF_glEnableClientState #define glEnd CALL_THE_QGL_VERSION_OF_glEnd #define glEndList CALL_THE_QGL_VERSION_OF_glEndList #define glEvalCoord1d CALL_THE_QGL_VERSION_OF_glEvalCoord1d #define glEvalCoord1dv CALL_THE_QGL_VERSION_OF_glEvalCoord1dv #define glEvalCoord1f CALL_THE_QGL_VERSION_OF_glEvalCoord1f #define glEvalCoord1fv CALL_THE_QGL_VERSION_OF_glEvalCoord1fv #define glEvalCoord2d CALL_THE_QGL_VERSION_OF_glEvalCoord2d #define glEvalCoord2dv CALL_THE_QGL_VERSION_OF_glEvalCoord2dv #define glEvalCoord2f CALL_THE_QGL_VERSION_OF_glEvalCoord2f #define glEvalCoord2fv CALL_THE_QGL_VERSION_OF_glEvalCoord2fv #define glEvalMesh1 CALL_THE_QGL_VERSION_OF_glEvalMesh1 #define glEvalMesh2 CALL_THE_QGL_VERSION_OF_glEvalMesh2 #define glEvalPoint1 CALL_THE_QGL_VERSION_OF_glEvalPoint1 #define glEvalPoint2 CALL_THE_QGL_VERSION_OF_glEvalPoint2 #define glFeedbackBuffer CALL_THE_QGL_VERSION_OF_glFeedbackBuffer #define glFinish CALL_THE_QGL_VERSION_OF_glFinish #define glFlush CALL_THE_QGL_VERSION_OF_glFlush #define glFogf CALL_THE_QGL_VERSION_OF_glFogf #define glFogfv CALL_THE_QGL_VERSION_OF_glFogfv #define glFogi CALL_THE_QGL_VERSION_OF_glFogi #define glFogiv CALL_THE_QGL_VERSION_OF_glFogiv #define glFrontFace CALL_THE_QGL_VERSION_OF_glFrontFace #define glFrustum CALL_THE_QGL_VERSION_OF_glFrustum #define glGenLists CALL_THE_QGL_VERSION_OF_glGenLists #define glGenTextures CALL_THE_QGL_VERSION_OF_glGenTextures #define glGetBooleanv CALL_THE_QGL_VERSION_OF_glGetBooleanv #define glGetClipPlane CALL_THE_QGL_VERSION_OF_glGetClipPlane #define glGetDoublev CALL_THE_QGL_VERSION_OF_glGetDoublev #define glGetError CALL_THE_QGL_VERSION_OF_glGetError #define glGetFloatv CALL_THE_QGL_VERSION_OF_glGetFloatv #define glGetIntegerv CALL_THE_QGL_VERSION_OF_glGetIntegerv #define glGetLightfv CALL_THE_QGL_VERSION_OF_glGetLightfv #define glGetLightiv CALL_THE_QGL_VERSION_OF_glGetLightiv #define glGetMapdv CALL_THE_QGL_VERSION_OF_glGetMapdv #define glGetMapfv CALL_THE_QGL_VERSION_OF_glGetMapfv #define glGetMapiv CALL_THE_QGL_VERSION_OF_glGetMapiv #define glGetMaterialfv CALL_THE_QGL_VERSION_OF_glGetMaterialfv #define glGetMaterialiv CALL_THE_QGL_VERSION_OF_glGetMaterialiv #define glGetPixelMapfv CALL_THE_QGL_VERSION_OF_glGetPixelMapfv #define glGetPixelMapuiv CALL_THE_QGL_VERSION_OF_glGetPixelMapuiv #define glGetPixelMapusv CALL_THE_QGL_VERSION_OF_glGetPixelMapusv #define glGetPointerv CALL_THE_QGL_VERSION_OF_glGetPointerv #define glGetPolygonStipple CALL_THE_QGL_VERSION_OF_glGetPolygonStipple #define glGetString CALL_THE_QGL_VERSION_OF_glGetString #define glGetTexEnvfv CALL_THE_QGL_VERSION_OF_glGetTexEnvfv #define glGetTexEnviv CALL_THE_QGL_VERSION_OF_glGetTexEnviv #define glGetTexGendv CALL_THE_QGL_VERSION_OF_glGetTexGendv #define glGetTexGenfv CALL_THE_QGL_VERSION_OF_glGetTexGenfv #define glGetTexGeniv CALL_THE_QGL_VERSION_OF_glGetTexGeniv #define glGetTexImage CALL_THE_QGL_VERSION_OF_glGetTexImage #define glGetTexLevelParameterfv CALL_THE_QGL_VERSION_OF_glGetTexLevelParameterfv #define glGetTexLevelParameteriv CALL_THE_QGL_VERSION_OF_glGetTexLevelParameteriv #define glGetTexParameterfv CALL_THE_QGL_VERSION_OF_glGetTexParameterfv #define glGetTexParameteriv CALL_THE_QGL_VERSION_OF_glGetTexParameteriv #define glHint CALL_THE_QGL_VERSION_OF_glHint #define glIndexMask CALL_THE_QGL_VERSION_OF_glIndexMask #define glIndexPointer CALL_THE_QGL_VERSION_OF_glIndexPointer #define glIndexd CALL_THE_QGL_VERSION_OF_glIndexd #define glIndexdv CALL_THE_QGL_VERSION_OF_glIndexdv #define glIndexf CALL_THE_QGL_VERSION_OF_glIndexf #define glIndexfv CALL_THE_QGL_VERSION_OF_glIndexfv #define glIndexi CALL_THE_QGL_VERSION_OF_glIndexi #define glIndexiv CALL_THE_QGL_VERSION_OF_glIndexiv #define glIndexs CALL_THE_QGL_VERSION_OF_glIndexs #define glIndexsv CALL_THE_QGL_VERSION_OF_glIndexsv #define glIndexub CALL_THE_QGL_VERSION_OF_glIndexub #define glIndexubv CALL_THE_QGL_VERSION_OF_glIndexubv #define glInitNames CALL_THE_QGL_VERSION_OF_glInitNames #define glInterleavedArrays CALL_THE_QGL_VERSION_OF_glInterleavedArrays #define glIsEnabled CALL_THE_QGL_VERSION_OF_glIsEnabled #define glIsList CALL_THE_QGL_VERSION_OF_glIsList #define glIsTexture CALL_THE_QGL_VERSION_OF_glIsTexture #define glLightModelf CALL_THE_QGL_VERSION_OF_glLightModelf #define glLightModelfv CALL_THE_QGL_VERSION_OF_glLightModelfv #define glLightModeli CALL_THE_QGL_VERSION_OF_glLightModeli #define glLightModeliv CALL_THE_QGL_VERSION_OF_glLightModeliv #define glLightf CALL_THE_QGL_VERSION_OF_glLightf #define glLightfv CALL_THE_QGL_VERSION_OF_glLightfv #define glLighti CALL_THE_QGL_VERSION_OF_glLighti #define glLightiv CALL_THE_QGL_VERSION_OF_glLightiv #define glLineStipple CALL_THE_QGL_VERSION_OF_glLineStipple #define glLineWidth CALL_THE_QGL_VERSION_OF_glLineWidth #define glListBase CALL_THE_QGL_VERSION_OF_glListBase #define glLoadIdentity CALL_THE_QGL_VERSION_OF_glLoadIdentity #define glLoadMatrixd CALL_THE_QGL_VERSION_OF_glLoadMatrixd #define glLoadMatrixf CALL_THE_QGL_VERSION_OF_glLoadMatrixf #define glLoadName CALL_THE_QGL_VERSION_OF_glLoadName #define glLogicOp CALL_THE_QGL_VERSION_OF_glLogicOp #define glMap1d CALL_THE_QGL_VERSION_OF_glMap1d #define glMap1f CALL_THE_QGL_VERSION_OF_glMap1f #define glMap2d CALL_THE_QGL_VERSION_OF_glMap2d #define glMap2f CALL_THE_QGL_VERSION_OF_glMap2f #define glMapGrid1d CALL_THE_QGL_VERSION_OF_glMapGrid1d #define glMapGrid1f CALL_THE_QGL_VERSION_OF_glMapGrid1f #define glMapGrid2d CALL_THE_QGL_VERSION_OF_glMapGrid2d #define glMapGrid2f CALL_THE_QGL_VERSION_OF_glMapGrid2f #define glMaterialf CALL_THE_QGL_VERSION_OF_glMaterialf #define glMaterialfv CALL_THE_QGL_VERSION_OF_glMaterialfv #define glMateriali CALL_THE_QGL_VERSION_OF_glMateriali #define glMaterialiv CALL_THE_QGL_VERSION_OF_glMaterialiv #define glMatrixMode CALL_THE_QGL_VERSION_OF_glMatrixMode #define glMultMatrixd CALL_THE_QGL_VERSION_OF_glMultMatrixd #define glMultMatrixf CALL_THE_QGL_VERSION_OF_glMultMatrixf #define glNewList CALL_THE_QGL_VERSION_OF_glNewList #define glNormal3b CALL_THE_QGL_VERSION_OF_glNormal3b #define glNormal3bv CALL_THE_QGL_VERSION_OF_glNormal3bv #define glNormal3d CALL_THE_QGL_VERSION_OF_glNormal3d #define glNormal3dv CALL_THE_QGL_VERSION_OF_glNormal3dv #define glNormal3f CALL_THE_QGL_VERSION_OF_glNormal3f #define glNormal3fv CALL_THE_QGL_VERSION_OF_glNormal3fv #define glNormal3i CALL_THE_QGL_VERSION_OF_glNormal3i #define glNormal3iv CALL_THE_QGL_VERSION_OF_glNormal3iv #define glNormal3s CALL_THE_QGL_VERSION_OF_glNormal3s #define glNormal3sv CALL_THE_QGL_VERSION_OF_glNormal3sv #define glNormalPointer CALL_THE_QGL_VERSION_OF_glNormalPointer #define glOrtho CALL_THE_QGL_VERSION_OF_glOrtho #define glPassThrough CALL_THE_QGL_VERSION_OF_glPassThrough #define glPixelMapfv CALL_THE_QGL_VERSION_OF_glPixelMapfv #define glPixelMapuiv CALL_THE_QGL_VERSION_OF_glPixelMapuiv #define glPixelMapusv CALL_THE_QGL_VERSION_OF_glPixelMapusv #define glPixelStoref CALL_THE_QGL_VERSION_OF_glPixelStoref #define glPixelStorei CALL_THE_QGL_VERSION_OF_glPixelStorei #define glPixelTransferf CALL_THE_QGL_VERSION_OF_glPixelTransferf #define glPixelTransferi CALL_THE_QGL_VERSION_OF_glPixelTransferi #define glPixelZoom CALL_THE_QGL_VERSION_OF_glPixelZoom #define glPointSize CALL_THE_QGL_VERSION_OF_glPointSize #define glPolygonMode CALL_THE_QGL_VERSION_OF_glPolygonMode #define glPolygonOffset CALL_THE_QGL_VERSION_OF_glPolygonOffset #define glPolygonStipple CALL_THE_QGL_VERSION_OF_glPolygonStipple #define glPopAttrib CALL_THE_QGL_VERSION_OF_glPopAttrib #define glPopClientAttrib CALL_THE_QGL_VERSION_OF_glPopClientAttrib #define glPopMatrix CALL_THE_QGL_VERSION_OF_glPopMatrix #define glPopName CALL_THE_QGL_VERSION_OF_glPopName #define glPrioritizeTextures CALL_THE_QGL_VERSION_OF_glPrioritizeTextures #define glPushAttrib CALL_THE_QGL_VERSION_OF_glPushAttrib #define glPushClientAttrib CALL_THE_QGL_VERSION_OF_glPushClientAttrib #define glPushMatrix CALL_THE_QGL_VERSION_OF_glPushMatrix #define glPushName CALL_THE_QGL_VERSION_OF_glPushName #define glRasterPos2d CALL_THE_QGL_VERSION_OF_glRasterPos2d #define glRasterPos2dv CALL_THE_QGL_VERSION_OF_glRasterPos2dv #define glRasterPos2f CALL_THE_QGL_VERSION_OF_glRasterPos2f #define glRasterPos2fv CALL_THE_QGL_VERSION_OF_glRasterPos2fv #define glRasterPos2i CALL_THE_QGL_VERSION_OF_glRasterPos2i #define glRasterPos2iv CALL_THE_QGL_VERSION_OF_glRasterPos2iv #define glRasterPos2s CALL_THE_QGL_VERSION_OF_glRasterPos2s #define glRasterPos2sv CALL_THE_QGL_VERSION_OF_glRasterPos2sv #define glRasterPos3d CALL_THE_QGL_VERSION_OF_glRasterPos3d #define glRasterPos3dv CALL_THE_QGL_VERSION_OF_glRasterPos3dv #define glRasterPos3f CALL_THE_QGL_VERSION_OF_glRasterPos3f #define glRasterPos3fv CALL_THE_QGL_VERSION_OF_glRasterPos3fv #define glRasterPos3i CALL_THE_QGL_VERSION_OF_glRasterPos3i #define glRasterPos3iv CALL_THE_QGL_VERSION_OF_glRasterPos3iv #define glRasterPos3s CALL_THE_QGL_VERSION_OF_glRasterPos3s #define glRasterPos3sv CALL_THE_QGL_VERSION_OF_glRasterPos3sv #define glRasterPos4d CALL_THE_QGL_VERSION_OF_glRasterPos4d #define glRasterPos4dv CALL_THE_QGL_VERSION_OF_glRasterPos4dv #define glRasterPos4f CALL_THE_QGL_VERSION_OF_glRasterPos4f #define glRasterPos4fv CALL_THE_QGL_VERSION_OF_glRasterPos4fv #define glRasterPos4i CALL_THE_QGL_VERSION_OF_glRasterPos4i #define glRasterPos4iv CALL_THE_QGL_VERSION_OF_glRasterPos4iv #define glRasterPos4s CALL_THE_QGL_VERSION_OF_glRasterPos4s #define glRasterPos4sv CALL_THE_QGL_VERSION_OF_glRasterPos4sv #define glReadBuffer CALL_THE_QGL_VERSION_OF_glReadBuffer #define glReadPixels CALL_THE_QGL_VERSION_OF_glReadPixels #define glRectd CALL_THE_QGL_VERSION_OF_glRectd #define glRectdv CALL_THE_QGL_VERSION_OF_glRectdv #define glRectf CALL_THE_QGL_VERSION_OF_glRectf #define glRectfv CALL_THE_QGL_VERSION_OF_glRectfv #define glRecti CALL_THE_QGL_VERSION_OF_glRecti #define glRectiv CALL_THE_QGL_VERSION_OF_glRectiv #define glRects CALL_THE_QGL_VERSION_OF_glRects #define glRectsv CALL_THE_QGL_VERSION_OF_glRectsv #define glRenderMode CALL_THE_QGL_VERSION_OF_glRenderMode #define glRotated CALL_THE_QGL_VERSION_OF_glRotated #define glRotatef CALL_THE_QGL_VERSION_OF_glRotatef #define glScaled CALL_THE_QGL_VERSION_OF_glScaled #define glScalef CALL_THE_QGL_VERSION_OF_glScalef #define glScissor CALL_THE_QGL_VERSION_OF_glScissor #define glSelectBuffer CALL_THE_QGL_VERSION_OF_glSelectBuffer #define glShadeModel CALL_THE_QGL_VERSION_OF_glShadeModel #define glStencilFunc CALL_THE_QGL_VERSION_OF_glStencilFunc #define glStencilMask CALL_THE_QGL_VERSION_OF_glStencilMask #define glStencilOp CALL_THE_QGL_VERSION_OF_glStencilOp #define glTexCoord1d CALL_THE_QGL_VERSION_OF_glTexCoord1d #define glTexCoord1dv CALL_THE_QGL_VERSION_OF_glTexCoord1dv #define glTexCoord1f CALL_THE_QGL_VERSION_OF_glTexCoord1f #define glTexCoord1fv CALL_THE_QGL_VERSION_OF_glTexCoord1fv #define glTexCoord1i CALL_THE_QGL_VERSION_OF_glTexCoord1i #define glTexCoord1iv CALL_THE_QGL_VERSION_OF_glTexCoord1iv #define glTexCoord1s CALL_THE_QGL_VERSION_OF_glTexCoord1s #define glTexCoord1sv CALL_THE_QGL_VERSION_OF_glTexCoord1sv #define glTexCoord2d CALL_THE_QGL_VERSION_OF_glTexCoord2d #define glTexCoord2dv CALL_THE_QGL_VERSION_OF_glTexCoord2dv #define glTexCoord2f CALL_THE_QGL_VERSION_OF_glTexCoord2f #define glTexCoord2fv CALL_THE_QGL_VERSION_OF_glTexCoord2fv #define glTexCoord2i CALL_THE_QGL_VERSION_OF_glTexCoord2i #define glTexCoord2iv CALL_THE_QGL_VERSION_OF_glTexCoord2iv #define glTexCoord2s CALL_THE_QGL_VERSION_OF_glTexCoord2s #define glTexCoord2sv CALL_THE_QGL_VERSION_OF_glTexCoord2sv #define glTexCoord3d CALL_THE_QGL_VERSION_OF_glTexCoord3d #define glTexCoord3dv CALL_THE_QGL_VERSION_OF_glTexCoord3dv #define glTexCoord3f CALL_THE_QGL_VERSION_OF_glTexCoord3f #define glTexCoord3fv CALL_THE_QGL_VERSION_OF_glTexCoord3fv #define glTexCoord3i CALL_THE_QGL_VERSION_OF_glTexCoord3i #define glTexCoord3iv CALL_THE_QGL_VERSION_OF_glTexCoord3iv #define glTexCoord3s CALL_THE_QGL_VERSION_OF_glTexCoord3s #define glTexCoord3sv CALL_THE_QGL_VERSION_OF_glTexCoord3sv #define glTexCoord4d CALL_THE_QGL_VERSION_OF_glTexCoord4d #define glTexCoord4dv CALL_THE_QGL_VERSION_OF_glTexCoord4dv #define glTexCoord4f CALL_THE_QGL_VERSION_OF_glTexCoord4f #define glTexCoord4fv CALL_THE_QGL_VERSION_OF_glTexCoord4fv #define glTexCoord4i CALL_THE_QGL_VERSION_OF_glTexCoord4i #define glTexCoord4iv CALL_THE_QGL_VERSION_OF_glTexCoord4iv #define glTexCoord4s CALL_THE_QGL_VERSION_OF_glTexCoord4s #define glTexCoord4sv CALL_THE_QGL_VERSION_OF_glTexCoord4sv #define glTexCoordPointer CALL_THE_QGL_VERSION_OF_glTexCoordPointer #define glTexEnvf CALL_THE_QGL_VERSION_OF_glTexEnvf #define glTexEnvfv CALL_THE_QGL_VERSION_OF_glTexEnvfv #define glTexEnvi CALL_THE_QGL_VERSION_OF_glTexEnvi #define glTexEnviv CALL_THE_QGL_VERSION_OF_glTexEnviv #define glTexGend CALL_THE_QGL_VERSION_OF_glTexGend #define glTexGendv CALL_THE_QGL_VERSION_OF_glTexGendv #define glTexGenf CALL_THE_QGL_VERSION_OF_glTexGenf #define glTexGenfv CALL_THE_QGL_VERSION_OF_glTexGenfv #define glTexGeni CALL_THE_QGL_VERSION_OF_glTexGeni #define glTexGeniv CALL_THE_QGL_VERSION_OF_glTexGeniv #define glTexImage1D CALL_THE_QGL_VERSION_OF_glTexImage1D #define glTexImage2D CALL_THE_QGL_VERSION_OF_glTexImage2D #define glTexParameterf CALL_THE_QGL_VERSION_OF_glTexParameterf #define glTexParameterfv CALL_THE_QGL_VERSION_OF_glTexParameterfv #define glTexParameteri CALL_THE_QGL_VERSION_OF_glTexParameteri #define glTexParameteriv CALL_THE_QGL_VERSION_OF_glTexParameteriv #define glTexSubImage1D CALL_THE_QGL_VERSION_OF_glTexSubImage1D #define glTexSubImage2D CALL_THE_QGL_VERSION_OF_glTexSubImage2D #define glTranslated CALL_THE_QGL_VERSION_OF_glTranslated #define glTranslatef CALL_THE_QGL_VERSION_OF_glTranslatef #define glVertex2d CALL_THE_QGL_VERSION_OF_glVertex2d #define glVertex2dv CALL_THE_QGL_VERSION_OF_glVertex2dv #define glVertex2f CALL_THE_QGL_VERSION_OF_glVertex2f #define glVertex2fv CALL_THE_QGL_VERSION_OF_glVertex2fv #define glVertex2i CALL_THE_QGL_VERSION_OF_glVertex2i #define glVertex2iv CALL_THE_QGL_VERSION_OF_glVertex2iv #define glVertex2s CALL_THE_QGL_VERSION_OF_glVertex2s #define glVertex2sv CALL_THE_QGL_VERSION_OF_glVertex2sv #define glVertex3d CALL_THE_QGL_VERSION_OF_glVertex3d #define glVertex3dv CALL_THE_QGL_VERSION_OF_glVertex3dv #define glVertex3f CALL_THE_QGL_VERSION_OF_glVertex3f #define glVertex3fv CALL_THE_QGL_VERSION_OF_glVertex3fv #define glVertex3i CALL_THE_QGL_VERSION_OF_glVertex3i #define glVertex3iv CALL_THE_QGL_VERSION_OF_glVertex3iv #define glVertex3s CALL_THE_QGL_VERSION_OF_glVertex3s #define glVertex3sv CALL_THE_QGL_VERSION_OF_glVertex3sv #define glVertex4d CALL_THE_QGL_VERSION_OF_glVertex4d #define glVertex4dv CALL_THE_QGL_VERSION_OF_glVertex4dv #define glVertex4f CALL_THE_QGL_VERSION_OF_glVertex4f #define glVertex4fv CALL_THE_QGL_VERSION_OF_glVertex4fv #define glVertex4i CALL_THE_QGL_VERSION_OF_glVertex4i #define glVertex4iv CALL_THE_QGL_VERSION_OF_glVertex4iv #define glVertex4s CALL_THE_QGL_VERSION_OF_glVertex4s #define glVertex4sv CALL_THE_QGL_VERSION_OF_glVertex4sv #define glVertexPointer CALL_THE_QGL_VERSION_OF_glVertexPointer #define glViewport CALL_THE_QGL_VERSION_OF_glViewport