/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // #include "g_local.h" // this file is only included when building a dll // g_syscalls.asm is included instead when building a qvm #ifdef Q3_VM #error "Do not use in VM build" #endif static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { syscall = syscallptr; } int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Printf( const char *fmt ) { syscall( G_PRINT, fmt ); } void trap_Error( const char *fmt ) { syscall( G_ERROR, fmt ); } int trap_Milliseconds( void ) { return syscall( G_MILLISECONDS ); } int trap_Argc( void ) { return syscall( G_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( G_ARGV, n, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( G_FS_FOPEN_FILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( G_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( G_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( G_FS_FCLOSE_FILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize ); } int trap_FS_Seek( fileHandle_t f, long offset, int origin ) { return syscall( G_FS_SEEK, f, offset, origin ); } void trap_SendConsoleCommand( int exec_when, const char *text ) { syscall( G_SEND_CONSOLE_COMMAND, exec_when, text ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( G_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( G_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( G_CVAR_SET, var_name, value ); } int trap_Cvar_VariableIntegerValue( const char *var_name ) { return syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize ); } void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient ) { syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient ); } void trap_DropClient( int clientNum, const char *reason ) { syscall( G_DROP_CLIENT, clientNum, reason ); } void trap_SendServerCommand( int clientNum, const char *text ) { syscall( G_SEND_SERVER_COMMAND, clientNum, text ); } void trap_SetConfigstring( int num, const char *string ) { syscall( G_SET_CONFIGSTRING, num, string ); } void trap_GetConfigstring( int num, char *buffer, int bufferSize ) { syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); } void trap_GetUserinfo( int num, char *buffer, int bufferSize ) { syscall( G_GET_USERINFO, num, buffer, bufferSize ); } void trap_SetUserinfo( int num, const char *buffer ) { syscall( G_SET_USERINFO, num, buffer ); } void trap_GetServerinfo( char *buffer, int bufferSize ) { syscall( G_GET_SERVERINFO, buffer, bufferSize ); } void trap_SetBrushModel( gentity_t *ent, const char *name ) { syscall( G_SET_BRUSH_MODEL, ent, name ); } void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask ); } void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask ); } int trap_PointContents( const vec3_t point, int passEntityNum ) { return syscall( G_POINT_CONTENTS, point, passEntityNum ); } qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS, p1, p2 ); } qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 ); } void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open ) { syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open ); } qboolean trap_AreasConnected( int area1, int area2 ) { return syscall( G_AREAS_CONNECTED, area1, area2 ); } void trap_LinkEntity( gentity_t *ent ) { syscall( G_LINKENTITY, ent ); } void trap_UnlinkEntity( gentity_t *ent ) { syscall( G_UNLINKENTITY, ent ); } int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) { return syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount ); } qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACT, mins, maxs, ent ); } qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent ); } int trap_BotAllocateClient( void ) { return syscall( G_BOT_ALLOCATE_CLIENT ); } void trap_BotFreeClient( int clientNum ) { syscall( G_BOT_FREE_CLIENT, clientNum ); } void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) { syscall( G_GET_USERCMD, clientNum, cmd ); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize ); } int trap_DebugPolygonCreate(int color, int numPoints, vec3_t *points) { return syscall( G_DEBUG_POLYGON_CREATE, color, numPoints, points ); } void trap_DebugPolygonDelete(int id) { syscall( G_DEBUG_POLYGON_DELETE, id ); } int trap_RealTime( qtime_t *qtime ) { return syscall( G_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { syscall( G_SNAPVECTOR, v ); return; } // BotLib traps start here int trap_BotLibSetup( void ) { return syscall( BOTLIB_SETUP ); } int trap_BotLibShutdown( void ) { return syscall( BOTLIB_SHUTDOWN ); } int trap_BotLibVarSet(char *var_name, char *value) { return syscall( BOTLIB_LIBVAR_SET, var_name, value ); } int trap_BotLibVarGet(char *var_name, char *value, int size) { return syscall( BOTLIB_LIBVAR_GET, var_name, value, size ); } int trap_BotLibDefine(char *string) { return syscall( BOTLIB_PC_ADD_GLOBAL_DEFINE, string ); } int trap_BotLibStartFrame(float time) { return syscall( BOTLIB_START_FRAME, PASSFLOAT( time ) ); } int trap_BotLibLoadMap(const char *mapname) { return syscall( BOTLIB_LOAD_MAP, mapname ); } int trap_BotLibUpdateEntity(int ent, void /* struct bot_updateentity_s */ *bue) { return syscall( BOTLIB_UPDATENTITY, ent, bue ); } int trap_BotLibTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3) { return syscall( BOTLIB_TEST, parm0, parm1, parm2, parm3 ); } int trap_BotGetSnapshotEntity( int clientNum, int sequence ) { return syscall( BOTLIB_GET_SNAPSHOT_ENTITY, clientNum, sequence ); } int trap_BotGetServerCommand(int clientNum, char *message, int size) { return syscall( BOTLIB_GET_CONSOLE_MESSAGE, clientNum, message, size ); } void trap_BotUserCommand(int clientNum, usercmd_t *ucmd) { syscall( BOTLIB_USER_COMMAND, clientNum, ucmd ); } void trap_AAS_EntityInfo(int entnum, void /* struct aas_entityinfo_s */ *info) { syscall( BOTLIB_AAS_ENTITY_INFO, entnum, info ); } int trap_AAS_Initialized(void) { return syscall( BOTLIB_AAS_INITIALIZED ); } void trap_AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs) { syscall( BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX, presencetype, mins, maxs ); } float trap_AAS_Time(void) { int temp; temp = syscall( BOTLIB_AAS_TIME ); return (*(float*)&temp); } int trap_AAS_PointAreaNum(vec3_t point) { return syscall( BOTLIB_AAS_POINT_AREA_NUM, point ); } int trap_AAS_PointReachabilityAreaIndex(vec3_t point) { return syscall( BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX, point ); } int trap_AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas) { return syscall( BOTLIB_AAS_TRACE_AREAS, start, end, areas, points, maxareas ); } int trap_AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas) { return syscall( BOTLIB_AAS_BBOX_AREAS, absmins, absmaxs, areas, maxareas ); } int trap_AAS_AreaInfo( int areanum, void /* struct aas_areainfo_s */ *info ) { return syscall( BOTLIB_AAS_AREA_INFO, areanum, info ); } int trap_AAS_PointContents(vec3_t point) { return syscall( BOTLIB_AAS_POINT_CONTENTS, point ); } int trap_AAS_NextBSPEntity(int ent) { return syscall( BOTLIB_AAS_NEXT_BSP_ENTITY, ent ); } int trap_AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size) { return syscall( BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY, ent, key, value, size ); } int trap_AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v) { return syscall( BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY, ent, key, v ); } int trap_AAS_FloatForBSPEpairKey(int ent, char *key, float *value) { return syscall( BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_IntForBSPEpairKey(int ent, char *key, int *value) { return syscall( BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_AreaReachability(int areanum) { return syscall( BOTLIB_AAS_AREA_REACHABILITY, areanum ); } int trap_AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags) { return syscall( BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA, areanum, origin, goalareanum, travelflags ); } int trap_AAS_EnableRoutingArea( int areanum, int enable ) { return syscall( BOTLIB_AAS_ENABLE_ROUTING_AREA, areanum, enable ); } int trap_AAS_PredictRoute(void /*struct aas_predictroute_s*/ *route, int areanum, vec3_t origin, int goalareanum, int travelflags, int maxareas, int maxtime, int stopevent, int stopcontents, int stoptfl, int stopareanum) { return syscall( BOTLIB_AAS_PREDICT_ROUTE, route, areanum, origin, goalareanum, travelflags, maxareas, maxtime, stopevent, stopcontents, stoptfl, stopareanum ); } int trap_AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, void /*struct aas_altroutegoal_s*/ *altroutegoals, int maxaltroutegoals, int type) { return syscall( BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL, start, startareanum, goal, goalareanum, travelflags, altroutegoals, maxaltroutegoals, type ); } int trap_AAS_Swimming(vec3_t origin) { return syscall( BOTLIB_AAS_SWIMMING, origin ); } int trap_AAS_PredictClientMovement(void /* struct aas_clientmove_s */ *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize) { return syscall( BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT, move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, PASSFLOAT(frametime), stopevent, stopareanum, visualize ); } void trap_EA_Say(int client, char *str) { syscall( BOTLIB_EA_SAY, client, str ); } void trap_EA_SayTeam(int client, char *str) { syscall( BOTLIB_EA_SAY_TEAM, client, str ); } void trap_EA_Command(int client, char *command) { syscall( BOTLIB_EA_COMMAND, client, command ); } void trap_EA_Action(int client, int action) { syscall( BOTLIB_EA_ACTION, client, action ); } void trap_EA_Gesture(int client) { syscall( BOTLIB_EA_GESTURE, client ); } void trap_EA_Talk(int client) { syscall( BOTLIB_EA_TALK, client ); } void trap_EA_Attack(int client) { syscall( BOTLIB_EA_ATTACK, client ); } void trap_EA_Use(int client) { syscall( BOTLIB_EA_USE, client ); } void trap_EA_Respawn(int client) { syscall( BOTLIB_EA_RESPAWN, client ); } void trap_EA_Crouch(int client) { syscall( BOTLIB_EA_CROUCH, client ); } void trap_EA_MoveUp(int client) { syscall( BOTLIB_EA_MOVE_UP, client ); } void trap_EA_MoveDown(int client) { syscall( BOTLIB_EA_MOVE_DOWN, client ); } void trap_EA_MoveForward(int client) { syscall( BOTLIB_EA_MOVE_FORWARD, client ); } void trap_EA_MoveBack(int client) { syscall( BOTLIB_EA_MOVE_BACK, client ); } void trap_EA_MoveLeft(int client) { syscall( BOTLIB_EA_MOVE_LEFT, client ); } void trap_EA_MoveRight(int client) { syscall( BOTLIB_EA_MOVE_RIGHT, client ); } void trap_EA_SelectWeapon(int client, int weapon) { syscall( BOTLIB_EA_SELECT_WEAPON, client, weapon ); } void trap_EA_Jump(int client) { syscall( BOTLIB_EA_JUMP, client ); } void trap_EA_DelayedJump(int client) { syscall( BOTLIB_EA_DELAYED_JUMP, client ); } void trap_EA_Move(int client, vec3_t dir, float speed) { syscall( BOTLIB_EA_MOVE, client, dir, PASSFLOAT(speed) ); } void trap_EA_View(int client, vec3_t viewangles) { syscall( BOTLIB_EA_VIEW, client, viewangles ); } void trap_EA_EndRegular(int client, float thinktime) { syscall( BOTLIB_EA_END_REGULAR, client, PASSFLOAT(thinktime) ); } void trap_EA_GetInput(int client, float thinktime, void /* struct bot_input_s */ *input) { syscall( BOTLIB_EA_GET_INPUT, client, PASSFLOAT(thinktime), input ); } void trap_EA_ResetInput(int client) { syscall( BOTLIB_EA_RESET_INPUT, client ); } int trap_BotLoadCharacter(char *charfile, float skill) { return syscall( BOTLIB_AI_LOAD_CHARACTER, charfile, PASSFLOAT(skill)); } void trap_BotFreeCharacter(int character) { syscall( BOTLIB_AI_FREE_CHARACTER, character ); } float trap_Characteristic_Float(int character, int index) { int temp; temp = syscall( BOTLIB_AI_CHARACTERISTIC_FLOAT, character, index ); return (*(float*)&temp); } float trap_Characteristic_BFloat(int character, int index, float min, float max) { int temp; temp = syscall( BOTLIB_AI_CHARACTERISTIC_BFLOAT, character, index, PASSFLOAT(min), PASSFLOAT(max) ); return (*(float*)&temp); } int trap_Characteristic_Integer(int character, int index) { return syscall( BOTLIB_AI_CHARACTERISTIC_INTEGER, character, index ); } int trap_Characteristic_BInteger(int character, int index, int min, int max) { return syscall( BOTLIB_AI_CHARACTERISTIC_BINTEGER, character, index, min, max ); } void trap_Characteristic_String(int character, int index, char *buf, int size) { syscall( BOTLIB_AI_CHARACTERISTIC_STRING, character, index, buf, size ); } int trap_BotAllocChatState(void) { return syscall( BOTLIB_AI_ALLOC_CHAT_STATE ); } void trap_BotFreeChatState(int handle) { syscall( BOTLIB_AI_FREE_CHAT_STATE, handle ); } void trap_BotQueueConsoleMessage(int chatstate, int type, char *message) { syscall( BOTLIB_AI_QUEUE_CONSOLE_MESSAGE, chatstate, type, message ); } void trap_BotRemoveConsoleMessage(int chatstate, int handle) { syscall( BOTLIB_AI_REMOVE_CONSOLE_MESSAGE, chatstate, handle ); } int trap_BotNextConsoleMessage(int chatstate, void /* struct bot_consolemessage_s */ *cm) { return syscall( BOTLIB_AI_NEXT_CONSOLE_MESSAGE, chatstate, cm ); } int trap_BotNumConsoleMessages(int chatstate) { return syscall( BOTLIB_AI_NUM_CONSOLE_MESSAGE, chatstate ); } void trap_BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { syscall( BOTLIB_AI_INITIAL_CHAT, chatstate, type, mcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotNumInitialChats(int chatstate, char *type) { return syscall( BOTLIB_AI_NUM_INITIAL_CHATS, chatstate, type ); } int trap_BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { return syscall( BOTLIB_AI_REPLY_CHAT, chatstate, message, mcontext, vcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotChatLength(int chatstate) { return syscall( BOTLIB_AI_CHAT_LENGTH, chatstate ); } void trap_BotEnterChat(int chatstate, int client, int sendto) { syscall( BOTLIB_AI_ENTER_CHAT, chatstate, client, sendto ); } void trap_BotGetChatMessage(int chatstate, char *buf, int size) { syscall( BOTLIB_AI_GET_CHAT_MESSAGE, chatstate, buf, size); } int trap_StringContains(char *str1, char *str2, int casesensitive) { return syscall( BOTLIB_AI_STRING_CONTAINS, str1, str2, casesensitive ); } int trap_BotFindMatch(char *str, void /* struct bot_match_s */ *match, unsigned long int context) { return syscall( BOTLIB_AI_FIND_MATCH, str, match, context ); } void trap_BotMatchVariable(void /* struct bot_match_s */ *match, int variable, char *buf, int size) { syscall( BOTLIB_AI_MATCH_VARIABLE, match, variable, buf, size ); } void trap_UnifyWhiteSpaces(char *string) { syscall( BOTLIB_AI_UNIFY_WHITE_SPACES, string ); } void trap_BotReplaceSynonyms(char *string, unsigned long int context) { syscall( BOTLIB_AI_REPLACE_SYNONYMS, string, context ); } int trap_BotLoadChatFile(int chatstate, char *chatfile, char *chatname) { return syscall( BOTLIB_AI_LOAD_CHAT_FILE, chatstate, chatfile, chatname ); } void trap_BotSetChatGender(int chatstate, int gender) { syscall( BOTLIB_AI_SET_CHAT_GENDER, chatstate, gender ); } void trap_BotSetChatName(int chatstate, char *name, int client) { syscall( BOTLIB_AI_SET_CHAT_NAME, chatstate, name, client ); } void trap_BotResetGoalState(int goalstate) { syscall( BOTLIB_AI_RESET_GOAL_STATE, goalstate ); } void trap_BotResetAvoidGoals(int goalstate) { syscall( BOTLIB_AI_RESET_AVOID_GOALS, goalstate ); } void trap_BotRemoveFromAvoidGoals(int goalstate, int number) { syscall( BOTLIB_AI_REMOVE_FROM_AVOID_GOALS, goalstate, number); } void trap_BotPushGoal(int goalstate, void /* struct bot_goal_s */ *goal) { syscall( BOTLIB_AI_PUSH_GOAL, goalstate, goal ); } void trap_BotPopGoal(int goalstate) { syscall( BOTLIB_AI_POP_GOAL, goalstate ); } void trap_BotEmptyGoalStack(int goalstate) { syscall( BOTLIB_AI_EMPTY_GOAL_STACK, goalstate ); } void trap_BotDumpAvoidGoals(int goalstate) { syscall( BOTLIB_AI_DUMP_AVOID_GOALS, goalstate ); } void trap_BotDumpGoalStack(int goalstate) { syscall( BOTLIB_AI_DUMP_GOAL_STACK, goalstate ); } void trap_BotGoalName(int number, char *name, int size) { syscall( BOTLIB_AI_GOAL_NAME, number, name, size ); } int trap_BotGetTopGoal(int goalstate, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_TOP_GOAL, goalstate, goal ); } int trap_BotGetSecondGoal(int goalstate, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_SECOND_GOAL, goalstate, goal ); } int trap_BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags) { return syscall( BOTLIB_AI_CHOOSE_LTG_ITEM, goalstate, origin, inventory, travelflags ); } int trap_BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, void /* struct bot_goal_s */ *ltg, float maxtime) { return syscall( BOTLIB_AI_CHOOSE_NBG_ITEM, goalstate, origin, inventory, travelflags, ltg, PASSFLOAT(maxtime) ); } int trap_BotTouchingGoal(vec3_t origin, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_TOUCHING_GOAL, origin, goal ); } int trap_BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE, viewer, eye, viewangles, goal ); } int trap_BotGetLevelItemGoal(int index, char *classname, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_LEVEL_ITEM_GOAL, index, classname, goal ); } int trap_BotGetNextCampSpotGoal(int num, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL, num, goal ); } int trap_BotGetMapLocationGoal(char *name, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_MAP_LOCATION_GOAL, name, goal ); } float trap_BotAvoidGoalTime(int goalstate, int number) { int temp; temp = syscall( BOTLIB_AI_AVOID_GOAL_TIME, goalstate, number ); return (*(float*)&temp); } void trap_BotSetAvoidGoalTime(int goalstate, int number, float avoidtime) { syscall( BOTLIB_AI_SET_AVOID_GOAL_TIME, goalstate, number, PASSFLOAT(avoidtime)); } void trap_BotInitLevelItems(void) { syscall( BOTLIB_AI_INIT_LEVEL_ITEMS ); } void trap_BotUpdateEntityItems(void) { syscall( BOTLIB_AI_UPDATE_ENTITY_ITEMS ); } int trap_BotLoadItemWeights(int goalstate, char *filename) { return syscall( BOTLIB_AI_LOAD_ITEM_WEIGHTS, goalstate, filename ); } void trap_BotFreeItemWeights(int goalstate) { syscall( BOTLIB_AI_FREE_ITEM_WEIGHTS, goalstate ); } void trap_BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child) { syscall( BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC, parent1, parent2, child ); } void trap_BotSaveGoalFuzzyLogic(int goalstate, char *filename) { syscall( BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC, goalstate, filename ); } void trap_BotMutateGoalFuzzyLogic(int goalstate, float range) { syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, range ); } int trap_BotAllocGoalState(int state) { return syscall( BOTLIB_AI_ALLOC_GOAL_STATE, state ); } void trap_BotFreeGoalState(int handle) { syscall( BOTLIB_AI_FREE_GOAL_STATE, handle ); } void trap_BotResetMoveState(int movestate) { syscall( BOTLIB_AI_RESET_MOVE_STATE, movestate ); } void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { syscall( BOTLIB_AI_ADD_AVOID_SPOT, movestate, origin, PASSFLOAT(radius), type); } void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct bot_goal_s */ *goal, int travelflags) { syscall( BOTLIB_AI_MOVE_TO_GOAL, result, movestate, goal, travelflags ); } int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { return syscall( BOTLIB_AI_MOVE_IN_DIRECTION, movestate, dir, PASSFLOAT(speed), type ); } void trap_BotResetAvoidReach(int movestate) { syscall( BOTLIB_AI_RESET_AVOID_REACH, movestate ); } void trap_BotResetLastAvoidReach(int movestate) { syscall( BOTLIB_AI_RESET_LAST_AVOID_REACH,movestate ); } int trap_BotReachabilityArea(vec3_t origin, int testground) { return syscall( BOTLIB_AI_REACHABILITY_AREA, origin, testground ); } int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, float lookahead, vec3_t target) { return syscall( BOTLIB_AI_MOVEMENT_VIEW_TARGET, movestate, goal, travelflags, PASSFLOAT(lookahead), target ); } int trap_BotPredictVisiblePosition(vec3_t origin, int areanum, void /* struct bot_goal_s */ *goal, int travelflags, vec3_t target) { return syscall( BOTLIB_AI_PREDICT_VISIBLE_POSITION, origin, areanum, goal, travelflags, target ); } int trap_BotAllocMoveState(void) { return syscall( BOTLIB_AI_ALLOC_MOVE_STATE ); } void trap_BotFreeMoveState(int handle) { syscall( BOTLIB_AI_FREE_MOVE_STATE, handle ); } void trap_BotInitMoveState(int handle, void /* struct bot_initmove_s */ *initmove) { syscall( BOTLIB_AI_INIT_MOVE_STATE, handle, initmove ); } int trap_BotChooseBestFightWeapon(int weaponstate, int *inventory) { return syscall( BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON, weaponstate, inventory ); } void trap_BotGetWeaponInfo(int weaponstate, int weapon, void /* struct weaponinfo_s */ *weaponinfo) { syscall( BOTLIB_AI_GET_WEAPON_INFO, weaponstate, weapon, weaponinfo ); } int trap_BotLoadWeaponWeights(int weaponstate, char *filename) { return syscall( BOTLIB_AI_LOAD_WEAPON_WEIGHTS, weaponstate, filename ); } int trap_BotAllocWeaponState(void) { return syscall( BOTLIB_AI_ALLOC_WEAPON_STATE ); } void trap_BotFreeWeaponState(int weaponstate) { syscall( BOTLIB_AI_FREE_WEAPON_STATE, weaponstate ); } void trap_BotResetWeaponState(int weaponstate) { syscall( BOTLIB_AI_RESET_WEAPON_STATE, weaponstate ); } int trap_GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child) { return syscall( BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION, numranks, ranks, parent1, parent2, child ); } int trap_PC_LoadSource( const char *filename ) { return syscall( BOTLIB_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { return syscall( BOTLIB_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { return syscall( BOTLIB_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { return syscall( BOTLIB_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); }