/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef _SND_CODEC_H_ #define _SND_CODEC_H_ #include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" typedef struct snd_info_s { int rate; int width; int channels; int samples; int size; int dataofs; } snd_info_t; typedef struct snd_codec_s snd_codec_t; typedef struct snd_stream_s { snd_codec_t *codec; fileHandle_t file; snd_info_t info; int length; int pos; void *ptr; } snd_stream_t; // Codec functions typedef void *(*CODEC_LOAD)(const char *filename, snd_info_t *info); typedef snd_stream_t *(*CODEC_OPEN)(const char *filename); typedef int (*CODEC_READ)(snd_stream_t *stream, int bytes, void *buffer); typedef void (*CODEC_CLOSE)(snd_stream_t *stream); // Codec data structure struct snd_codec_s { char *ext; CODEC_LOAD load; CODEC_OPEN open; CODEC_READ read; CODEC_CLOSE close; snd_codec_t *next; }; // Codec management void S_CodecInit( void ); void S_CodecShutdown( void ); void S_CodecRegister(snd_codec_t *codec); void *S_CodecLoad(const char *filename, snd_info_t *info); snd_stream_t *S_CodecOpenStream(const char *filename); void S_CodecCloseStream(snd_stream_t *stream); int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); // Util functions (used by codecs) snd_stream_t *S_CodecUtilOpen(const char *filename, snd_codec_t *codec); void S_CodecUtilClose(snd_stream_t **stream); // WAV Codec extern snd_codec_t wav_codec; void *S_WAV_CodecLoad(const char *filename, snd_info_t *info); snd_stream_t *S_WAV_CodecOpenStream(const char *filename); void S_WAV_CodecCloseStream(snd_stream_t *stream); int S_WAV_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); // Ogg Vorbis codec #ifdef USE_CODEC_VORBIS extern snd_codec_t ogg_codec; void *S_OGG_CodecLoad(const char *filename, snd_info_t *info); snd_stream_t *S_OGG_CodecOpenStream(const char *filename); void S_OGG_CodecCloseStream(snd_stream_t *stream); int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); #endif // USE_CODEC_VORBIS #endif // !_SND_CODEC_H_