Build Log

--------------------Configuration: cgame - Win32 Release--------------------

Command Lines

Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "D:\quake3\MissionPack\code\game\bg_misc.c" "D:\quake3\MissionPack\code\game\bg_pmove.c" "D:\quake3\MissionPack\code\game\bg_slidemove.c" "D:\quake3\MissionPack\code\cgame\cg_consolecmds.c" "D:\quake3\MissionPack\code\cgame\cg_draw.c" "D:\quake3\MissionPack\code\cgame\cg_drawtools.c" "D:\quake3\MissionPack\code\cgame\cg_effects.c" "D:\quake3\MissionPack\code\cgame\cg_ents.c" "D:\quake3\MissionPack\code\cgame\cg_event.c" "D:\quake3\MissionPack\code\cgame\cg_info.c" "D:\quake3\MissionPack\code\cgame\cg_localents.c" "D:\quake3\MissionPack\code\cgame\cg_main.c" "D:\quake3\MissionPack\code\cgame\cg_marks.c" "D:\quake3\MissionPack\code\cgame\cg_players.c" "D:\quake3\MissionPack\code\cgame\cg_playerstate.c" "D:\quake3\MissionPack\code\cgame\cg_predict.c" "D:\quake3\MissionPack\code\cgame\cg_rankings.c" "D:\quake3\MissionPack\code\cgame\cg_scoreboard.c" "D:\quake3\MissionPack\code\cgame\cg_servercmds.c" "D:\quake3\MissionPack\code\cgame\cg_snapshot.c" "D:\quake3\MissionPack\code\cgame\cg_syscalls.c" "D:\quake3\MissionPack\code\cgame\cg_view.c" "D:\quake3\MissionPack\code\cgame\cg_weapons.c" "D:\quake3\MissionPack\code\game\q_math.c" "D:\quake3\MissionPack\code\game\q_shared.c" "D:\quake3\MissionPack\code\ui\ui_shared.c" ] Creating command line "cl.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp" Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp" with contents [ /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" .\Release\bg_misc.obj .\Release\bg_pmove.obj .\Release\bg_slidemove.obj .\Release\cg_consolecmds.obj .\Release\cg_draw.obj .\Release\cg_drawtools.obj .\Release\cg_effects.obj .\Release\cg_ents.obj .\Release\cg_event.obj .\Release\cg_info.obj .\Release\cg_localents.obj .\Release\cg_main.obj .\Release\cg_marks.obj .\Release\cg_players.obj .\Release\cg_playerstate.obj .\Release\cg_predict.obj .\Release\cg_rankings.obj .\Release\cg_scoreboard.obj .\Release\cg_servercmds.obj .\Release\cg_snapshot.obj .\Release\cg_syscalls.obj .\Release\cg_view.obj .\Release\cg_weapons.obj .\Release\q_math.obj .\Release\q_shared.obj .\Release\ui_shared.obj ] Creating command line "link.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp"

Output Window

Compiling... bg_misc.c bg_pmove.c D:\quake3\MissionPack\code\game\bg_pmove.c(987) : warning C4189: 'shit' : local variable is initialized but not referenced D:\quake3\MissionPack\code\game\bg_pmove.c(2001) : warning C4505: 'PM_InvulnerabilityMove' : unreferenced local function has been removed D:\quake3\MissionPack\code\game\bg_pmove.c(519) : see declaration of 'PM_InvulnerabilityMove' bg_slidemove.c cg_consolecmds.c cg_draw.c cg_drawtools.c cg_effects.c cg_ents.c cg_event.c cg_info.c cg_localents.c cg_main.c D:\quake3\MissionPack\code\cgame\cg_main.c(1819) : warning C4505: 'CG_Cvar_Get' : unreferenced local function has been removed D:\quake3\MissionPack\code\cgame\cg_main.c(1513) : see declaration of 'CG_Cvar_Get' cg_marks.c cg_players.c D:\quake3\MissionPack\code\cgame\cg_players.c(2209) : warning C4505: 'CG_PlayerTokens' : unreferenced local function has been removed D:\quake3\MissionPack\code\cgame\cg_players.c(1371) : see declaration of 'CG_PlayerTokens' cg_playerstate.c cg_predict.c cg_rankings.c cg_scoreboard.c cg_servercmds.c cg_snapshot.c cg_syscalls.c cg_view.c cg_weapons.c q_math.c q_shared.c ui_shared.c D:\quake3\MissionPack\code\ui\ui_shared.c(2223) : warning C4189: 'parent' : local variable is initialized but not referenced D:\quake3\MissionPack\code\ui\ui_shared.c(3501) : warning C4189: 'collision' : local variable is initialized but not referenced D:\quake3\MissionPack\code\ui\ui_shared.c(4622) : warning C4505: 'Controls_SetDefaults' : unreferenced local function has been removed D:\quake3\MissionPack\code\ui\ui_shared.c(2595) : see declaration of 'Controls_SetDefaults' D:\quake3\MissionPack\code\ui\ui_shared.c(1540) : warning C4701: local variable 'value' may be used without having been initialized D:\quake3\MissionPack\code\ui\ui_shared.c(1566) : warning C4701: local variable 'value' may be used without having been initialized D:\quake3\MissionPack\code\ui\ui_shared.c(1912) : warning C4702: unreachable code D:\quake3\MissionPack\code\ui\ui_shared.c(4013) : warning C4702: unreachable code D:\quake3\MissionPack\code\ui\ui_shared.c(4056) : warning C4702: unreachable code Linking... Creating library Release/cgamex86.lib and object Release/cgamex86.exp

Results

cgamex86.dll - 0 error(s), 12 warning(s)