/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" #include "l_bsp_q2.h" int nummiptex; textureref_t textureref[MAX_MAP_TEXTURES]; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int FindMiptex (char *name) { int i; char path[1024]; miptex_t *mt; for (i = 0; i < nummiptex; i++) { if (!strcmp (name, textureref[i].name)) { return i; } //end if } //end for if (nummiptex == MAX_MAP_TEXTURES) Error ("MAX_MAP_TEXTURES"); strcpy (textureref[i].name, name); // load the miptex to get the flags and values sprintf (path, "%stextures/%s.wal", gamedir, name); if (TryLoadFile (path, (void **)&mt) != -1) { textureref[i].value = LittleLong (mt->value); textureref[i].flags = LittleLong (mt->flags); textureref[i].contents = LittleLong (mt->contents); strcpy (textureref[i].animname, mt->animname); FreeMemory(mt); } //end if nummiptex++; if (textureref[i].animname[0]) FindMiptex (textureref[i].animname); return i; } //end of the function FindMipTex //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== vec3_t baseaxis[18] = { {0,0,1}, {1,0,0}, {0,-1,0}, // floor {0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling {1,0,0}, {0,1,0}, {0,0,-1}, // west wall {-1,0,0}, {0,1,0}, {0,0,-1}, // east wall {0,1,0}, {1,0,0}, {0,0,-1}, // south wall {0,-1,0}, {1,0,0}, {0,0,-1} // north wall }; void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv) { int bestaxis; vec_t dot,best; int i; best = 0; bestaxis = 0; for (i=0 ; i<6 ; i++) { dot = DotProduct (pln->normal, baseaxis[i*3]); if (dot > best) { best = dot; bestaxis = i; } } VectorCopy (baseaxis[bestaxis*3+1], xv); VectorCopy (baseaxis[bestaxis*3+2], yv); } //end of the function TextureAxisFromPlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TexinfoForBrushTexture(plane_t *plane, brush_texture_t *bt, vec3_t origin) { vec3_t vecs[2]; int sv, tv; vec_t ang, sinv, cosv; vec_t ns, nt; texinfo_t tx, *tc; int i, j, k; float shift[2]; brush_texture_t anim; int mt; if (!bt->name[0]) return 0; memset (&tx, 0, sizeof(tx)); strcpy (tx.texture, bt->name); TextureAxisFromPlane(plane, vecs[0], vecs[1]); shift[0] = DotProduct (origin, vecs[0]); shift[1] = DotProduct (origin, vecs[1]); if (!bt->scale[0]) bt->scale[0] = 1; if (!bt->scale[1]) bt->scale[1] = 1; // rotate axis if (bt->rotate == 0) { sinv = 0 ; cosv = 1; } else if (bt->rotate == 90) { sinv = 1 ; cosv = 0; } else if (bt->rotate == 180) { sinv = 0 ; cosv = -1; } else if (bt->rotate == 270) { sinv = -1 ; cosv = 0; } else { ang = bt->rotate / 180 * Q_PI; sinv = sin(ang); cosv = cos(ang); } if (vecs[0][0]) sv = 0; else if (vecs[0][1]) sv = 1; else sv = 2; if (vecs[1][0]) tv = 0; else if (vecs[1][1]) tv = 1; else tv = 2; for (i=0 ; i<2 ; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i=0 ; i<2 ; i++) for (j=0 ; j<3 ; j++) tx.vecs[i][j] = vecs[i][j] / bt->scale[i]; tx.vecs[0][3] = bt->shift[0] + shift[0]; tx.vecs[1][3] = bt->shift[1] + shift[1]; tx.flags = bt->flags; tx.value = bt->value; // // find the texinfo // tc = texinfo; for (i=0 ; iflags != tx.flags) continue; if (tc->value != tx.value) continue; for (j=0 ; j<2 ; j++) { if (strcmp (tc->texture, tx.texture)) goto skip; for (k=0 ; k<4 ; k++) { if (tc->vecs[j][k] != tx.vecs[j][k]) goto skip; } } return i; skip:; } *tc = tx; numtexinfo++; // load the next animation mt = FindMiptex (bt->name); if (textureref[mt].animname[0]) { anim = *bt; strcpy (anim.name, textureref[mt].animname); tc->nexttexinfo = TexinfoForBrushTexture (plane, &anim, origin); } else tc->nexttexinfo = -1; return i; } //end of the function TexinfoForBrushTexture