/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if defined(WIN32) || defined(_WIN32) #include #endif #include #include "l_cmd.h" #include "l_math.h" #include "l_poly.h" #include "l_threads.h" #include "../botlib/l_script.h" #include "l_bsp_ent.h" #include "q2files.h" #include "l_mem.h" #include "l_utils.h" #include "l_log.h" #include "l_qfiles.h" #define BSPC_VERSION "2.1h" #define ME #define DEBUG #define NODELIST #define SIN #define MAX_BRUSH_SIDES 128 //maximum number of sides per brush #define CLIP_EPSILON 0.1 #define MAX_MAP_BOUNDS 65535 #define BOGUS_RANGE (MAX_MAP_BOUNDS+128) //somewhere outside the map #define TEXINFO_NODE -1 //side is allready on a node #define PLANENUM_LEAF -1 //used for leaf nodes #define MAXEDGES 20 //maximum number of face edges #define MAX_NODE_BRUSHES 8 //maximum brushes in a node //side flags #define SFL_TESTED 1 #define SFL_VISIBLE 2 #define SFL_BEVEL 4 #define SFL_TEXTURED 8 #define SFL_CURVE 16 //map plane typedef struct plane_s { vec3_t normal; vec_t dist; int type; int signbits; struct plane_s *hash_chain; } plane_t; //brush texture typedef struct { vec_t shift[2]; vec_t rotate; vec_t scale[2]; char name[32]; int flags; int value; } brush_texture_t; //brush side typedef struct side_s { int planenum; // map plane this side is in int texinfo; // texture reference winding_t *winding; // winding of this side struct side_s *original; // bspbrush_t sides will reference the mapbrush_t sides int lightinfo; // for SIN only int contents; // from miptex int surf; // from miptex unsigned short flags; // side flags } side_t; //sizeof(side_t) = 36 //map brush typedef struct mapbrush_s { int entitynum; int brushnum; int contents; #ifdef ME int expansionbbox; //bbox used for expansion of the brush int leafnum; int modelnum; #endif vec3_t mins, maxs; int numsides; side_t *original_sides; } mapbrush_t; //bsp face typedef struct face_s { struct face_s *next; // on node // the chain of faces off of a node can be merged or split, // but each face_t along the way will remain in the chain // until the entire tree is freed struct face_s *merged; // if set, this face isn't valid anymore struct face_s *split[2]; // if set, this face isn't valid anymore struct portal_s *portal; int texinfo; #ifdef SIN int lightinfo; #endif int planenum; int contents; // faces in different contents can't merge int outputnumber; winding_t *w; int numpoints; qboolean badstartvert; // tjunctions cannot be fixed without a midpoint vertex int vertexnums[MAXEDGES]; } face_t; //bsp brush typedef struct bspbrush_s { struct bspbrush_s *next; vec3_t mins, maxs; int side, testside; // side of node during construction mapbrush_t *original; int numsides; side_t sides[6]; // variably sized } bspbrush_t; //sizeof(bspbrush_t) = 44 + numsides * sizeof(side_t) //bsp node typedef struct node_s { //both leafs and nodes int planenum; // -1 = leaf node struct node_s *parent; vec3_t mins, maxs; // valid after portalization bspbrush_t *volume; // one for each leaf/node // nodes only qboolean detail_seperator; // a detail brush caused the split side_t *side; // the side that created the node struct node_s *children[2]; face_t *faces; // leafs only bspbrush_t *brushlist; // fragments of all brushes in this leaf int contents; // OR of all brush contents int occupied; // 1 or greater can reach entity entity_t *occupant; // for leak file testing int cluster; // for portalfile writing int area; // for areaportals struct portal_s *portals; // also on nodes during construction #ifdef NODELIST struct node_s *next; //next node in the nodelist #endif #ifdef ME int expansionbboxes; //OR of all bboxes used for expansion of the brushes int modelnum; #endif } node_t; //sizeof(node_t) = 80 bytes //bsp portal typedef struct portal_s { plane_t plane; node_t *onnode; // NULL = outside box node_t *nodes[2]; // [0] = front side of plane struct portal_s *next[2]; winding_t *winding; qboolean sidefound; // false if ->side hasn't been checked side_t *side; // NULL = non-visible face_t *face[2]; // output face in bsp file #ifdef ME struct tmp_face_s *tmpface; //pointer to the tmpface created for this portal int planenum; //number of the map plane used by the portal #endif } portal_t; //bsp tree typedef struct { node_t *headnode; node_t outside_node; vec3_t mins, maxs; } tree_t; //============================================================================= // bspc.c //============================================================================= extern qboolean noprune; extern qboolean nodetail; extern qboolean fulldetail; extern qboolean nomerge; extern qboolean nosubdiv; extern qboolean nowater; extern qboolean noweld; extern qboolean noshare; extern qboolean notjunc; extern qboolean onlyents; #ifdef ME extern qboolean nocsg; extern qboolean create_aas; extern qboolean freetree; extern qboolean lessbrushes; extern qboolean nobrushmerge; extern qboolean cancelconversion; extern qboolean noliquids; extern qboolean capsule_collision; #endif //ME extern float subdivide_size; extern vec_t microvolume; extern char outbase[32]; extern char source[1024]; //============================================================================= // map.c //============================================================================= #define MAX_MAPFILE_PLANES 256000 #define MAX_MAPFILE_BRUSHES 65535 #define MAX_MAPFILE_BRUSHSIDES (MAX_MAPFILE_BRUSHES*8) #define MAX_MAPFILE_TEXINFO 8192 extern int entity_num; extern plane_t mapplanes[MAX_MAPFILE_PLANES]; extern int nummapplanes; extern int mapplaneusers[MAX_MAPFILE_PLANES]; extern int nummapbrushes; extern mapbrush_t mapbrushes[MAX_MAPFILE_BRUSHES]; extern vec3_t map_mins, map_maxs; extern int nummapbrushsides; extern side_t brushsides[MAX_MAPFILE_BRUSHSIDES]; extern brush_texture_t side_brushtextures[MAX_MAPFILE_BRUSHSIDES]; #ifdef ME typedef struct { float vecs[2][4]; // [s/t][xyz offset] int flags; // miptex flags + overrides int value; char texture[64]; // texture name (textures/*.wal) int nexttexinfo; // for animations, -1 = end of chain } map_texinfo_t; extern map_texinfo_t map_texinfo[MAX_MAPFILE_TEXINFO]; extern int map_numtexinfo; #define NODESTACKSIZE 1024 #define MAPTYPE_QUAKE1 1 #define MAPTYPE_QUAKE2 2 #define MAPTYPE_QUAKE3 3 #define MAPTYPE_HALFLIFE 4 #define MAPTYPE_SIN 5 extern int nodestack[NODESTACKSIZE]; extern int *nodestackptr; extern int nodestacksize; extern int brushmodelnumbers[MAX_MAPFILE_BRUSHES]; extern int dbrushleafnums[MAX_MAPFILE_BRUSHES]; extern int dplanes2mapplanes[MAX_MAPFILE_PLANES]; extern int loadedmaptype; #endif //ME extern int c_boxbevels; extern int c_edgebevels; extern int c_areaportals; extern int c_clipbrushes; extern int c_squattbrushes; //finds a float plane for the given normal and distance int FindFloatPlane(vec3_t normal, vec_t dist); //returns the plane type for the given normal int PlaneTypeForNormal(vec3_t normal); //returns the plane defined by the three given points int PlaneFromPoints(int *p0, int *p1, int *p2); //add bevels to the map brush void AddBrushBevels(mapbrush_t *b); //makes brush side windings for the brush qboolean MakeBrushWindings(mapbrush_t *ob); //marks brush bevels of the brush as bevel void MarkBrushBevels(mapbrush_t *brush); //returns true if the map brush already exists int BrushExists(mapbrush_t *brush); //loads a map from a bsp file int LoadMapFromBSP(struct quakefile_s *qf); //resets map loading void ResetMapLoading(void); //print some map info void PrintMapInfo(void); //writes a map file (type depending on loaded map type) void WriteMapFile(char *filename); //============================================================================= // map_q2.c //============================================================================= void Q2_ResetMapLoading(void); //loads a Quake2 map file void Q2_LoadMapFile(char *filename); //loads a map from a Quake2 bsp file void Q2_LoadMapFromBSP(char *filename, int offset, int length); //============================================================================= // map_q1.c //============================================================================= void Q1_ResetMapLoading(void); //loads a Quake2 map file void Q1_LoadMapFile(char *filename); //loads a map from a Quake1 bsp file void Q1_LoadMapFromBSP(char *filename, int offset, int length); //============================================================================= // map_q3.c //============================================================================= void Q3_ResetMapLoading(void); //loads a map from a Quake3 bsp file void Q3_LoadMapFromBSP(struct quakefile_s *qf); //============================================================================= // map_sin.c //============================================================================= void Sin_ResetMapLoading(void); //loads a Sin map file void Sin_LoadMapFile(char *filename); //loads a map from a Sin bsp file void Sin_LoadMapFromBSP(char *filename, int offset, int length); //============================================================================= // map_hl.c //============================================================================= void HL_ResetMapLoading(void); //loads a Half-Life map file void HL_LoadMapFile(char *filename); //loads a map from a Half-Life bsp file void HL_LoadMapFromBSP(char *filename, int offset, int length); //============================================================================= // textures.c //============================================================================= typedef struct { char name[64]; int flags; int value; int contents; char animname[64]; } textureref_t; #define MAX_MAP_TEXTURES 1024 extern textureref_t textureref[MAX_MAP_TEXTURES]; int FindMiptex(char *name); int TexinfoForBrushTexture(plane_t *plane, brush_texture_t *bt, vec3_t origin); void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv); //============================================================================= // csg //============================================================================= bspbrush_t *MakeBspBrushList(int startbrush, int endbrush, vec3_t clipmins, vec3_t clipmaxs); bspbrush_t *ChopBrushes(bspbrush_t *head); bspbrush_t *InitialBrushList(bspbrush_t *list); bspbrush_t *OptimizedBrushList(bspbrush_t *list); void WriteBrushMap(char *name, bspbrush_t *list); void CheckBSPBrush(bspbrush_t *brush); void BSPBrushWindings(bspbrush_t *brush); bspbrush_t *TryMergeBrushes(bspbrush_t *brush1, bspbrush_t *brush2); tree_t *ProcessWorldBrushes(int brush_start, int brush_end); //============================================================================= // brushbsp //============================================================================= #define PSIDE_FRONT 1 #define PSIDE_BACK 2 #define PSIDE_BOTH (PSIDE_FRONT|PSIDE_BACK) #define PSIDE_FACING 4 void WriteBrushList(char *name, bspbrush_t *brush, qboolean onlyvis); bspbrush_t *CopyBrush(bspbrush_t *brush); void SplitBrush(bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back); node_t *AllocNode(void); bspbrush_t *AllocBrush(int numsides); int CountBrushList(bspbrush_t *brushes); void FreeBrush(bspbrush_t *brushes); vec_t BrushVolume(bspbrush_t *brush); void BoundBrush(bspbrush_t *brush); void FreeBrushList(bspbrush_t *brushes); tree_t *BrushBSP(bspbrush_t *brushlist, vec3_t mins, vec3_t maxs); bspbrush_t *BrushFromBounds(vec3_t mins, vec3_t maxs); int BrushMostlyOnSide(bspbrush_t *brush, plane_t *plane); qboolean WindingIsHuge(winding_t *w); qboolean WindingIsTiny(winding_t *w); void ResetBrushBSP(void); //============================================================================= // portals.c //============================================================================= int VisibleContents (int contents); void MakeHeadnodePortals (tree_t *tree); void MakeNodePortal (node_t *node); void SplitNodePortals (node_t *node); qboolean Portal_VisFlood (portal_t *p); qboolean FloodEntities (tree_t *tree); void FillOutside (node_t *headnode); void FloodAreas (tree_t *tree); void MarkVisibleSides (tree_t *tree, int start, int end); void FreePortal (portal_t *p); void EmitAreaPortals (node_t *headnode); void MakeTreePortals (tree_t *tree); //============================================================================= // glfile.c //============================================================================= void OutputWinding(winding_t *w, FILE *glview); void WriteGLView(tree_t *tree, char *source); //============================================================================= // gldraw.c //============================================================================= extern vec3_t draw_mins, draw_maxs; extern qboolean drawflag; void Draw_ClearWindow (void); void DrawWinding (winding_t *w); void GLS_BeginScene (void); void GLS_Winding (winding_t *w, int code); void GLS_EndScene (void); //============================================================================= // leakfile.c //============================================================================= void LeakFile (tree_t *tree); //============================================================================= // tree.c //============================================================================= tree_t *Tree_Alloc(void); void Tree_Free(tree_t *tree); void Tree_Free_r(node_t *node); void Tree_Print_r(node_t *node, int depth); void Tree_FreePortals_r(node_t *node); void Tree_PruneNodes_r(node_t *node); void Tree_PruneNodes(node_t *node);