/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" #include "l_mem.h" int c_active_portals; int c_peak_portals; int c_boundary; int c_boundary_sides; int c_portalmemory; //portal_t *portallist = NULL; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== portal_t *AllocPortal (void) { portal_t *p; p = GetMemory(sizeof(portal_t)); memset (p, 0, sizeof(portal_t)); if (numthreads == 1) { c_active_portals++; if (c_active_portals > c_peak_portals) { c_peak_portals = c_active_portals; } //end if c_portalmemory += MemorySize(p); } //end if // p->nextportal = portallist; // portallist = p; return p; } //end of the function AllocPortal //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FreePortal (portal_t *p) { if (p->winding) FreeWinding(p->winding); if (numthreads == 1) { c_active_portals--; c_portalmemory -= MemorySize(p); } //end if FreeMemory(p); } //end of the function FreePortal //=========================================================================== // Returns the single content bit of the // strongest visible content present // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int VisibleContents (int contents) { int i; for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1) if (contents & i ) return i; return 0; } //end of the function VisibleContents //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int ClusterContents (node_t *node) { int c1, c2, c; if (node->planenum == PLANENUM_LEAF) return node->contents; c1 = ClusterContents(node->children[0]); c2 = ClusterContents(node->children[1]); c = c1|c2; // a cluster may include some solid detail areas, but // still be seen into if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) ) c &= ~CONTENTS_SOLID; return c; } //end of the function ClusterContents //=========================================================================== // Returns true if the portal is empty or translucent, allowing // the PVS calculation to see through it. // The nodes on either side of the portal may actually be clusters, // not leaves, so all contents should be ored together // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean Portal_VisFlood (portal_t *p) { int c1, c2; if (!p->onnode) return false; // to global outsideleaf c1 = ClusterContents(p->nodes[0]); c2 = ClusterContents(p->nodes[1]); if (!VisibleContents (c1^c2)) return true; if (c1 & (CONTENTS_Q2TRANSLUCENT|CONTENTS_DETAIL)) c1 = 0; if (c2 & (CONTENTS_Q2TRANSLUCENT|CONTENTS_DETAIL)) c2 = 0; if ( (c1|c2) & CONTENTS_SOLID ) return false; // can't see through solid if (! (c1 ^ c2)) return true; // identical on both sides if (!VisibleContents (c1^c2)) return true; return false; } //end of the function Portal_VisFlood //=========================================================================== // The entity flood determines which areas are // "outside" on the map, which are then filled in. // Flowing from side s to side !s // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean Portal_EntityFlood (portal_t *p, int s) { if (p->nodes[0]->planenum != PLANENUM_LEAF || p->nodes[1]->planenum != PLANENUM_LEAF) Error ("Portal_EntityFlood: not a leaf"); // can never cross to a solid if ( (p->nodes[0]->contents & CONTENTS_SOLID) || (p->nodes[1]->contents & CONTENTS_SOLID) ) return false; // can flood through everything else return true; } //============================================================================= int c_tinyportals; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AddPortalToNodes (portal_t *p, node_t *front, node_t *back) { if (p->nodes[0] || p->nodes[1]) Error ("AddPortalToNode: allready included"); p->nodes[0] = front; p->next[0] = front->portals; front->portals = p; p->nodes[1] = back; p->next[1] = back->portals; back->portals = p; } //end of the function AddPortalToNodes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void RemovePortalFromNode (portal_t *portal, node_t *l) { portal_t **pp, *t; int s, i, n; portal_t *p; portal_t *portals[4096]; // remove reference to the current portal pp = &l->portals; while (1) { t = *pp; if (!t) Error ("RemovePortalFromNode: portal not in leaf"); if ( t == portal ) break; if (t->nodes[0] == l) pp = &t->next[0]; else if (t->nodes[1] == l) pp = &t->next[1]; else Error ("RemovePortalFromNode: portal not bounding leaf"); } if (portal->nodes[0] == l) { *pp = portal->next[0]; portal->nodes[0] = NULL; } //end if else if (portal->nodes[1] == l) { *pp = portal->next[1]; portal->nodes[1] = NULL; } //end else if else { Error("RemovePortalFromNode: mislinked portal"); } //end else //#ifdef ME n = 0; for (p = l->portals; p; p = p->next[s]) { for (i = 0; i < n; i++) { if (p == portals[i]) Error("RemovePortalFromNode: circular linked\n"); } //end for if (p->nodes[0] != l && p->nodes[1] != l) { Error("RemovePortalFromNodes: portal does not belong to node\n"); } //end if portals[n] = p; s = (p->nodes[1] == l); // if (++n >= 4096) Error("RemovePortalFromNode: more than 4096 portals\n"); } //end for //#endif } //end of the function RemovePortalFromNode //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void PrintPortal (portal_t *p) { int i; winding_t *w; w = p->winding; for (i=0 ; inumpoints ; i++) printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0] , w->p[i][1], w->p[i][2]); } //end of the function PrintPortal //=========================================================================== // The created portals will face the global outside_node // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #define SIDESPACE 8 void MakeHeadnodePortals (tree_t *tree) { vec3_t bounds[2]; int i, j, n; portal_t *p, *portals[6]; plane_t bplanes[6], *pl; node_t *node; node = tree->headnode; // pad with some space so there will never be null volume leaves for (i=0 ; i<3 ; i++) { bounds[0][i] = tree->mins[i] - SIDESPACE; bounds[1][i] = tree->maxs[i] + SIDESPACE; if ( bounds[0][i] > bounds[1][i] ) { Error("empty BSP tree"); } } tree->outside_node.planenum = PLANENUM_LEAF; tree->outside_node.brushlist = NULL; tree->outside_node.portals = NULL; tree->outside_node.contents = 0; for (i=0 ; i<3 ; i++) for (j=0 ; j<2 ; j++) { n = j*3 + i; p = AllocPortal (); portals[n] = p; pl = &bplanes[n]; memset (pl, 0, sizeof(*pl)); if (j) { pl->normal[i] = -1; pl->dist = -bounds[j][i]; } else { pl->normal[i] = 1; pl->dist = bounds[j][i]; } p->plane = *pl; p->winding = BaseWindingForPlane (pl->normal, pl->dist); AddPortalToNodes (p, node, &tree->outside_node); } // clip the basewindings by all the other planes for (i=0 ; i<6 ; i++) { for (j=0 ; j<6 ; j++) { if (j == i) continue; ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON); } //end for } //end for } //end of the function MakeHeadNodePortals //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #define BASE_WINDING_EPSILON 0.001 #define SPLIT_WINDING_EPSILON 0.001 winding_t *BaseWindingForNode (node_t *node) { winding_t *w; node_t *n; plane_t *plane; vec3_t normal; vec_t dist; w = BaseWindingForPlane (mapplanes[node->planenum].normal , mapplanes[node->planenum].dist); // clip by all the parents for (n=node->parent ; n && w ; ) { plane = &mapplanes[n->planenum]; if (n->children[0] == node) { // take front ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON); } else { // take back VectorSubtract (vec3_origin, plane->normal, normal); dist = -plane->dist; ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON); } node = n; n = n->parent; } return w; } //end of the function BaseWindingForNode //=========================================================================== // create the new portal by taking the full plane winding for the cutting // plane and clipping it by all of parents of this node // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean WindingIsTiny (winding_t *w); void MakeNodePortal (node_t *node) { portal_t *new_portal, *p; winding_t *w; vec3_t normal; float dist; int side; w = BaseWindingForNode (node); // clip the portal by all the other portals in the node for (p = node->portals; p && w; p = p->next[side]) { if (p->nodes[0] == node) { side = 0; VectorCopy (p->plane.normal, normal); dist = p->plane.dist; } //end if else if (p->nodes[1] == node) { side = 1; VectorSubtract (vec3_origin, p->plane.normal, normal); dist = -p->plane.dist; } //end else if else { Error ("MakeNodePortal: mislinked portal"); } //end else ChopWindingInPlace (&w, normal, dist, 0.1); } //end for if (!w) { return; } //end if if (WindingIsTiny (w)) { c_tinyportals++; FreeWinding(w); return; } //end if #ifdef DEBUG /* //NOTE: don't use this winding ok check // all the invalid windings only have a degenerate edge if (WindingError(w)) { Log_Print("MakeNodePortal: %s\n", WindingErrorString()); FreeWinding(w); return; } //end if*/ #endif //DEBUG new_portal = AllocPortal(); new_portal->plane = mapplanes[node->planenum]; #ifdef ME new_portal->planenum = node->planenum; #endif //ME new_portal->onnode = node; new_portal->winding = w; AddPortalToNodes (new_portal, node->children[0], node->children[1]); } //end of the function MakeNodePortal //=========================================================================== // Move or split the portals that bound node so that the node's // children have portals instead of node. // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void SplitNodePortals (node_t *node) { portal_t *p, *next_portal, *new_portal; node_t *f, *b, *other_node; int side; plane_t *plane; winding_t *frontwinding, *backwinding; plane = &mapplanes[node->planenum]; f = node->children[0]; b = node->children[1]; for (p = node->portals ; p ; p = next_portal) { if (p->nodes[0] == node) side = 0; else if (p->nodes[1] == node) side = 1; else Error ("SplitNodePortals: mislinked portal"); next_portal = p->next[side]; other_node = p->nodes[!side]; RemovePortalFromNode (p, p->nodes[0]); RemovePortalFromNode (p, p->nodes[1]); // // cut the portal into two portals, one on each side of the cut plane // ClipWindingEpsilon (p->winding, plane->normal, plane->dist, SPLIT_WINDING_EPSILON, &frontwinding, &backwinding); if (frontwinding && WindingIsTiny(frontwinding)) { FreeWinding (frontwinding); frontwinding = NULL; c_tinyportals++; } //end if if (backwinding && WindingIsTiny(backwinding)) { FreeWinding (backwinding); backwinding = NULL; c_tinyportals++; } //end if #ifdef DEBUG /* //NOTE: don't use this winding ok check // all the invalid windings only have a degenerate edge if (frontwinding && WindingError(frontwinding)) { Log_Print("SplitNodePortals: front %s\n", WindingErrorString()); FreeWinding(frontwinding); frontwinding = NULL; } //end if if (backwinding && WindingError(backwinding)) { Log_Print("SplitNodePortals: back %s\n", WindingErrorString()); FreeWinding(backwinding); backwinding = NULL; } //end if*/ #endif //DEBUG if (!frontwinding && !backwinding) { // tiny windings on both sides continue; } if (!frontwinding) { FreeWinding (backwinding); if (side == 0) AddPortalToNodes (p, b, other_node); else AddPortalToNodes (p, other_node, b); continue; } if (!backwinding) { FreeWinding (frontwinding); if (side == 0) AddPortalToNodes (p, f, other_node); else AddPortalToNodes (p, other_node, f); continue; } // the winding is split new_portal = AllocPortal(); *new_portal = *p; new_portal->winding = backwinding; FreeWinding (p->winding); p->winding = frontwinding; if (side == 0) { AddPortalToNodes (p, f, other_node); AddPortalToNodes (new_portal, b, other_node); } //end if else { AddPortalToNodes (p, other_node, f); AddPortalToNodes (new_portal, other_node, b); } //end else } node->portals = NULL; } //end of the function SplitNodePortals //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void CalcNodeBounds (node_t *node) { portal_t *p; int s; int i; // calc mins/maxs for both leaves and nodes ClearBounds (node->mins, node->maxs); for (p = node->portals ; p ; p = p->next[s]) { s = (p->nodes[1] == node); for (i=0 ; iwinding->numpoints ; i++) AddPointToBounds (p->winding->p[i], node->mins, node->maxs); } } //end of the function CalcNodeBounds //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int c_numportalizednodes; void MakeTreePortals_r (node_t *node) { int i; #ifdef ME qprintf("\r%6d", ++c_numportalizednodes); if (cancelconversion) return; #endif //ME CalcNodeBounds (node); if (node->mins[0] >= node->maxs[0]) { Log_Print("WARNING: node without a volume\n"); } for (i=0 ; i<3 ; i++) { if (node->mins[i] < -MAX_MAP_BOUNDS || node->maxs[i] > MAX_MAP_BOUNDS) { Log_Print("WARNING: node with unbounded volume\n"); break; } } if (node->planenum == PLANENUM_LEAF) return; MakeNodePortal (node); SplitNodePortals (node); MakeTreePortals_r (node->children[0]); MakeTreePortals_r (node->children[1]); } //end of the function MakeTreePortals_r //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void MakeTreePortals(tree_t *tree) { #ifdef ME Log_Print("---- Node Portalization ----\n"); c_numportalizednodes = 0; c_portalmemory = 0; qprintf("%6d nodes portalized", c_numportalizednodes); #endif //ME MakeHeadnodePortals(tree); MakeTreePortals_r(tree->headnode); #ifdef ME qprintf("\n"); Log_Write("%6d nodes portalized\r\n", c_numportalizednodes); Log_Print("%6d tiny portals\r\n", c_tinyportals); Log_Print("%6d KB of portal memory\r\n", c_portalmemory >> 10); Log_Print("%6i KB of winding memory\r\n", WindingMemory() >> 10); #endif //ME } //end of the function MakeTreePortals /* ========================================================= FLOOD ENTITIES ========================================================= */ //#define P_NODESTACK node_t *p_firstnode; node_t *p_lastnode; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #ifdef P_NODESTACK void P_AddNodeToList(node_t *node) { node->next = p_firstnode; p_firstnode = node; if (!p_lastnode) p_lastnode = node; } //end of the function P_AddNodeToList #else //it's a node queue //add the node to the end of the node list void P_AddNodeToList(node_t *node) { node->next = NULL; if (p_lastnode) p_lastnode->next = node; else p_firstnode = node; p_lastnode = node; } //end of the function P_AddNodeToList #endif //P_NODESTACK //=========================================================================== // get the first node from the front of the node list // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== node_t *P_NextNodeFromList(void) { node_t *node; node = p_firstnode; if (p_firstnode) p_firstnode = p_firstnode->next; if (!p_firstnode) p_lastnode = NULL; return node; } //end of the function P_NextNodeFromList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FloodPortals(node_t *firstnode) { node_t *node; portal_t *p; int s; firstnode->occupied = 1; P_AddNodeToList(firstnode); for (node = P_NextNodeFromList(); node; node = P_NextNodeFromList()) { for (p = node->portals; p; p = p->next[s]) { s = (p->nodes[1] == node); //if the node at the other side of the portal is occupied already if (p->nodes[!s]->occupied) continue; //if it isn't possible to flood through this portal if (!Portal_EntityFlood(p, s)) continue; // p->nodes[!s]->occupied = node->occupied + 1; // P_AddNodeToList(p->nodes[!s]); } //end for } //end for } //end of the function FloodPortals //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int numrec; void FloodPortals_r (node_t *node, int dist) { portal_t *p; int s; // int i; Log_Print("\r%6d", ++numrec); if (node->occupied) Error("FloodPortals_r: node already occupied\n"); if (!node) { Error("FloodPortals_r: NULL node\n"); } //end if*/ node->occupied = dist; for (p = node->portals; p; p = p->next[s]) { s = (p->nodes[1] == node); //if the node at the other side of the portal is occupied already if (p->nodes[!s]->occupied) continue; //if it isn't possible to flood through this portal if (!Portal_EntityFlood(p, s)) continue; //flood recursively through the current portal FloodPortals_r(p->nodes[!s], dist+1); } //end for Log_Print("\r%6d", --numrec); } //end of the function FloodPortals_r //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant) { node_t *node; vec_t d; plane_t *plane; //find the leaf to start in node = headnode; while(node->planenum != PLANENUM_LEAF) { if (node->planenum < 0 || node->planenum > nummapplanes) { Error("PlaceOccupant: invalid node->planenum\n"); } //end if plane = &mapplanes[node->planenum]; d = DotProduct(origin, plane->normal) - plane->dist; if (d >= 0) node = node->children[0]; else node = node->children[1]; if (!node) { Error("PlaceOccupant: invalid child %d\n", d < 0); } //end if } //end while //don't start in solid // if (node->contents == CONTENTS_SOLID) //ME: replaced because in LeafNode in brushbsp.c // some nodes have contents solid with other contents if (node->contents & CONTENTS_SOLID) return false; //if the node is already occupied if (node->occupied) return false; //place the occupant in the first leaf node->occupant = occupant; numrec = 0; // Log_Print("%6d recurses", numrec); // FloodPortals_r(node, 1); // Log_Print("\n"); FloodPortals(node); return true; } //end of the function PlaceOccupant //=========================================================================== // Marks all nodes that can be reached by entites // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean FloodEntities (tree_t *tree) { int i; int x, y; vec3_t origin; char *cl; qboolean inside; node_t *headnode; headnode = tree->headnode; Log_Print("------ FloodEntities -------\n"); inside = false; tree->outside_node.occupied = 0; //start at entity 1 not the world ( = 0) for (i = 1; i < num_entities; i++) { GetVectorForKey(&entities[i], "origin", origin); if (VectorCompare(origin, vec3_origin)) continue; cl = ValueForKey(&entities[i], "classname"); origin[2] += 1; //so objects on floor are ok // Log_Print("flooding from entity %d: %s\n", i, cl); //nudge playerstart around if needed so clipping hulls allways //have a valid point if (!strcmp(cl, "info_player_start")) { for (x = -16; x <= 16; x += 16) { for (y = -16; y <= 16; y += 16) { origin[0] += x; origin[1] += y; if (PlaceOccupant(headnode, origin, &entities[i])) { inside = true; x = 999; //stop for this info_player_start break; } //end if origin[0] -= x; origin[1] -= y; } //end for } //end for } //end if else { if (PlaceOccupant(headnode, origin, &entities[i])) { inside = true; } //end if } //end else } //end for if (!inside) { Log_Print("WARNING: no entities inside\n"); } //end if else if (tree->outside_node.occupied) { Log_Print("WARNING: entity reached from outside\n"); } //end else if return (qboolean)(inside && !tree->outside_node.occupied); } //end of the function FloodEntities /* ========================================================= FILL OUTSIDE ========================================================= */ int c_outside; int c_inside; int c_solid; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FillOutside_r (node_t *node) { if (node->planenum != PLANENUM_LEAF) { FillOutside_r (node->children[0]); FillOutside_r (node->children[1]); return; } //end if // anything not reachable by an entity // can be filled away (by setting solid contents) if (!node->occupied) { if (!(node->contents & CONTENTS_SOLID)) { c_outside++; node->contents |= CONTENTS_SOLID; } //end if else { c_solid++; } //end else } //end if else { c_inside++; } //end else } //end of the function FillOutside_r //=========================================================================== // Fill all nodes that can't be reached by entities // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FillOutside (node_t *headnode) { c_outside = 0; c_inside = 0; c_solid = 0; Log_Print("------- FillOutside --------\n"); FillOutside_r (headnode); Log_Print("%5i solid leaves\n", c_solid); Log_Print("%5i leaves filled\n", c_outside); Log_Print("%5i inside leaves\n", c_inside); } //end of the function FillOutside /* ========================================================= FLOOD AREAS ========================================================= */ int c_areas; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FloodAreas_r (node_t *node) { portal_t *p; int s; bspbrush_t *b; entity_t *e; if (node->contents == CONTENTS_AREAPORTAL) { // this node is part of an area portal b = node->brushlist; e = &entities[b->original->entitynum]; // if the current area has allready touched this // portal, we are done if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas) return; // note the current area as bounding the portal if (e->portalareas[1]) { Log_Print("WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum); return; } if (e->portalareas[0]) e->portalareas[1] = c_areas; else e->portalareas[0] = c_areas; return; } //end if if (node->area) return; // allready got it node->area = c_areas; for (p=node->portals ; p ; p = p->next[s]) { s = (p->nodes[1] == node); #if 0 if (p->nodes[!s]->occupied) continue; #endif if (!Portal_EntityFlood (p, s)) continue; FloodAreas_r (p->nodes[!s]); } //end for } //end of the function FloodAreas_r //=========================================================================== // Just decend the tree, and for each node that hasn't had an // area set, flood fill out from there // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FindAreas_r (node_t *node) { if (node->planenum != PLANENUM_LEAF) { FindAreas_r (node->children[0]); FindAreas_r (node->children[1]); return; } if (node->area) return; // allready got it if (node->contents & CONTENTS_SOLID) return; if (!node->occupied) return; // not reachable by entities // area portals are allways only flooded into, never // out of if (node->contents == CONTENTS_AREAPORTAL) return; c_areas++; FloodAreas_r (node); } //end of the function FindAreas_r //=========================================================================== // Just decend the tree, and for each node that hasn't had an // area set, flood fill out from there // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void SetAreaPortalAreas_r (node_t *node) { bspbrush_t *b; entity_t *e; if (node->planenum != PLANENUM_LEAF) { SetAreaPortalAreas_r (node->children[0]); SetAreaPortalAreas_r (node->children[1]); return; } //end if if (node->contents == CONTENTS_AREAPORTAL) { if (node->area) return; // allready set b = node->brushlist; e = &entities[b->original->entitynum]; node->area = e->portalareas[0]; if (!e->portalareas[1]) { Log_Print("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum); return; } //end if } //end if } //end of the function SetAreaPortalAreas_r //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== /* void EmitAreaPortals(node_t *headnode) { int i, j; entity_t *e; dareaportal_t *dp; if (c_areas > MAX_MAP_AREAS) Error ("MAX_MAP_AREAS"); numareas = c_areas+1; numareaportals = 1; // leave 0 as an error for (i=1 ; i<=c_areas ; i++) { dareas[i].firstareaportal = numareaportals; for (j=0 ; jareaportalnum) continue; dp = &dareaportals[numareaportals]; if (e->portalareas[0] == i) { dp->portalnum = e->areaportalnum; dp->otherarea = e->portalareas[1]; numareaportals++; } //end if else if (e->portalareas[1] == i) { dp->portalnum = e->areaportalnum; dp->otherarea = e->portalareas[0]; numareaportals++; } //end else if } //end for dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal; } //end for Log_Print("%5i numareas\n", numareas); Log_Print("%5i numareaportals\n", numareaportals); } //end of the function EmitAreaPortals */ //=========================================================================== // Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FloodAreas (tree_t *tree) { Log_Print("--- FloodAreas ---\n"); FindAreas_r (tree->headnode); SetAreaPortalAreas_r (tree->headnode); Log_Print("%5i areas\n", c_areas); } //end of the function FloodAreas //=========================================================================== // Finds a brush side to use for texturing the given portal // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void FindPortalSide (portal_t *p) { int viscontents; bspbrush_t *bb; mapbrush_t *brush; node_t *n; int i,j; int planenum; side_t *side, *bestside; float dot, bestdot; plane_t *p1, *p2; // decide which content change is strongest // solid > lava > water, etc viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents); if (!viscontents) return; planenum = p->onnode->planenum; bestside = NULL; bestdot = 0; for (j=0 ; j<2 ; j++) { n = p->nodes[j]; p1 = &mapplanes[p->onnode->planenum]; for (bb=n->brushlist ; bb ; bb=bb->next) { brush = bb->original; if ( !(brush->contents & viscontents) ) continue; for (i=0 ; inumsides ; i++) { side = &brush->original_sides[i]; if (side->flags & SFL_BEVEL) continue; if (side->texinfo == TEXINFO_NODE) continue; // non-visible if ((side->planenum&~1) == planenum) { // exact match bestside = &brush->original_sides[i]; goto gotit; } //end if // see how close the match is p2 = &mapplanes[side->planenum&~1]; dot = DotProduct (p1->normal, p2->normal); if (dot > bestdot) { bestdot = dot; bestside = side; } //end if } //end for } //end for } //end for gotit: if (!bestside) Log_Print("WARNING: side not found for portal\n"); p->sidefound = true; p->side = bestside; } //end of the function FindPortalSide //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void MarkVisibleSides_r (node_t *node) { portal_t *p; int s; if (node->planenum != PLANENUM_LEAF) { MarkVisibleSides_r (node->children[0]); MarkVisibleSides_r (node->children[1]); return; } //end if // empty leaves are never boundary leaves if (!node->contents) return; // see if there is a visible face for (p=node->portals ; p ; p = p->next[!s]) { s = (p->nodes[0] == node); if (!p->onnode) continue; // edge of world if (!p->sidefound) FindPortalSide (p); if (p->side) p->side->flags |= SFL_VISIBLE; } //end for } //end of the function MarkVisibleSides_r //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void MarkVisibleSides(tree_t *tree, int startbrush, int endbrush) { int i, j; mapbrush_t *mb; int numsides; Log_Print("--- MarkVisibleSides ---\n"); // clear all the visible flags for (i=startbrush ; inumsides; for (j=0 ; joriginal_sides[j].flags &= ~SFL_VISIBLE; } // set visible flags on the sides that are used by portals MarkVisibleSides_r (tree->headnode); } //end of the function MarkVisibleSides