/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ extern int numthreads; void ThreadSetDefault (void); int GetThreadWork (void); void RunThreadsOnIndividual (int workcnt, qboolean showpacifier, void(*func)(int)); void RunThreadsOn (int workcnt, qboolean showpacifier, void(*func)(int)); //mutex void ThreadSetupLock(void); void ThreadShutdownLock(void); void ThreadLock (void); void ThreadUnlock (void); //semaphore void ThreadSetupSemaphore(void); void ThreadShutdownSemaphore(void); void ThreadSemaphoreWait(void); void ThreadSemaphoreIncrease(int count); //add/remove threads void AddThread(void (*func)(int)); void RemoveThread(int threadid); void WaitForAllThreadsFinished(void); int GetNumThreads(void);