/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //============================================================================= // memory.h //#define MEMDEBUG #undef MEMDEBUG #ifndef MEMDEBUG void *GetClearedMemory(int size); void *GetMemory(unsigned long size); #else #define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__); #define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__); //allocate a memory block of the given size void *GetMemoryDebug(unsigned long size, char *label, char *file, int line); //allocate a memory block of the given size and clear it void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line); // void PrintMemoryLabels(void); #endif //MEMDEBUG void FreeMemory(void *ptr); int MemorySize(void *ptr); void PrintMemorySize(unsigned long size); int TotalAllocatedMemory(void);